The use of printf, wxLogDebug, and std::err/std::out causes excessive
debugging output which makes finding specific debugging messages more
difficult than it needs to be.
There is still some debugging output in test code that really needs to
be moved into a unit test.
Add debugging output section to the coding policy regarding debugging
output.
This introduces layer handling to a lot of the geometry routines.
Many of them don't do much with it now, but it does help multi-layer
zones and will help when padstacks are implemented.
There were a lot of plotters, exporters, etc. that were rolling their
own implementations.
This also introduces a lazily-built set of SHAPE objects for doing
collision detection and some forms of rendering (and later DRC).
It's currently only supported in the Footprint Editor. It could be
easily added to the board editor (all the code is there), but the board
editor is a little short on room in the drawing tools toolbar.
Remove the CACHE_WRAPPER whose sole purpose was to allow the
cache to be stored in the project, and instead just have the cache
inherit the proper class.
This is the first step to allowing non-segments in the line chain.
External routines cannot be allowed to change the line chain without
going through the internal routines. To accomplish this, we remove the
Vertex() and Point() access routines and only leave the const versions.
Transformations are given for both points as well as the chain itself.
create_vrml_shell() needed the idxSide check but create_vrml_plane only
had an extra variable that wasn't used and so shouldn't be checked.
(cherry picked from commit c9956def36)
In rare cases, the VRML triangulator may claim to work but return empty
vectors. These cases need to be caught before we dereference the vector
elements.
Fixes: lp:1838448
* https://bugs.launchpad.net/kicad/+bug/1838448
(cherry picked from commit 161dc9ce7e)
* Circular gal<->common dependency bites again. Add 'common'
again to the 'kicad' target's link libraries. libgal.a depends
on SHAPE_POLY_SET in common, but common depends on gal. This is
not a real fix, but it unsticks Linux compilations. Fixing the
circular dep is an existing bug: https://bugs.launchpad.net/kicad/+bug/1832229
* Missing LEGACY_HK_NAME for ACT_EndTuning: this was probably accidentally
allowed on some other platform due to different wxString constructors.
On Linux/GCC, it breaks.
* Unused include from /kicad in export_vrml.cpp. This is not findable
on Linux, as pcbnew does not include the right dirs for this to be
found. But it's not used, so just remove it.
This corrects an issue with fill segments-per-circle and moves the error
to segmetns calculation down in a number of functions to expose the
single value for approximation
This removes the remaining hard-coded segments counts and replaces them
with the relative error calculation where the segments per arc is
determined by the maximum error we allow (smaller arcs = fewer segments)
Allows 0 to 4 chamfered corners, not only one.
A custom shape allow this kind of shape. However because it is a primitive,
it is easier to edit and it support thermal reliefs.
The standard DIM() macro was not typesafe as it happily deferred errors
to runtime that can be caught at compile time. Replacing it with a
generic C++11 constexpr allows for typecasting, comparison and compile
time error checking.
Corrected polygon export missing vertex.
Set pads to export on copper layer when not masked, keeping visual
output similar to physical.
Fixes: lp:1766634
* https://bugs.launchpad.net/kicad/+bug/1766634
Rename GetPolyPoint() to BuildPolyPointsList(), because GetPolyPoint() looks like an accessor, but it is not an accessor.
(Using it as accessor can creates a *very long calculation time* for very basic access to polygon vertices)
Fixes: lp:1745050
https://bugs.launchpad.net/kicad/+bug/1745050
- Display offset units in 3D preview window (inches or mm)
- Fix offset in 3D renderer
- Fix offset in Raytracing renderer
- Fix offset in STEP export
- Fix offset in VRML export
- Display offset units in 3D preview window (inches or mm)
- Fix offset in 3D renderer
- Fix offset in Raytracing renderer
- Fix offset in STEP export
- Fix offset in VRML export