Libpolygon can provide its own includes via target_include_dirs PUBLIC.
This means any linking targets do not need to specifiy them manually.
As common requires polygon, the polygon dep is also now no longer
required downstream of libcommon, as it's transisitvely implied
by libcommon's target_link_libraries.
This resolves a circular dependency previously detected and also
simplifies CMakeLists.
The bitmap definitions (BITMAP_DEF and so on) do not
have any dependencies on other libs, including WX. This
means the bitmaps library can be isolated from the other
dependencies.
Common now depends on bitmaps, and libraries that depend
on common can pick it up from the common target_link_libraries,
as it is PUBLIC. This means a lot of targets no longer
need manual bitmap linkage.
This avoids a circular dependency that was previously reported
by static analysis.
Avoiding pulling in WX and other headers into the include
tree of each bitmap .cpp is a huge speed up (around 10x) in
compilation, and the generated static library is also 10x
smaller (20MB vs 200MB)
Add common as a link library to pnsrouter,connectivity.
THese library do still use common code (including bitmaps,
via base_screen.h) and this allows them to pick up the libcommon
includes correctly.
Factor out common dialog code from global symbol library table dialog for
loading initial library table.
Update global symbol library table code to user factored out common dialog
code.
This avoids having to manually specify include/legacy_gal
in and legacy GAL targets, and harominizes with legacy_wx.
This also means .cpp files in common/legacy_gal do not
need to specify the legacy_gal subdirectory, so they
will continue to work as needed when legacy_wx is removed.
Adds a link-time dependency for libngspice, so that other tools may
detect ngspice as a KiCad dependency.
The library is still loaded with dlopen() as it gives a way to reload it
in case of problems. The DLL name is recognized during CMake
configuration and used to load the library at runtime.
Split antialiasing options out from display options. Move
antialiasing to common. Duplicate the rest of display options
for Eeschema.
Implement OnSelectGrid and hookup GAL canvas refresh to
SetPresetGrid.
Add Grid Settings... to View menu and move Show Grid from
preferences to View Menu to match Pcbnew.
All of the schematic object load and save code is implemented in the
legacy schematic plugin so it is no longer required.
Remove unused file with old schematic file loader.
Doxygen comment cleaning.
Remove all symbol libraries from the project file after remapping to
prevent symbols that should be loaded from the cache being loaded from
a library further up the search order. Save the project file to clear
all of the libraries so they never get reloaded again.
Remove the symbol library management dialog and menu entries.
Rename the symbol library table dialog menu entry.
Remove all symbol libraries from default project file to prevent clashes
with the cache library.
Fix illegal symbol naming in Eagle plugin.
- !! Eeschema uses Eagle plugin for loading schematics (i.e. it does not
use KiCad format anymore)
- Fixed build errors
- Fixed a few crashes
- Code formatting
Instead of keeping all items in a boost::ptr_vector(), LIB_ITEMs are now
stored in an integer (KICAD_T) to LIB_ITEMS map.
The map allows to quickly access a subset of items of given type.
As the items are stored per type, there is no need to call
LIB_ITEMS::sort() to assure the correct drawing order. As a result,
libraries load faster.
To retain the old interface, there is a LIB_ITEMS_LIST wrapper for
the map, allowing the developers to access the items as if it was a flat
list-like structure.
Create a new dialog to edit global and project specific symbol library
tables.
Add menu entries for new symbol library table editor in schematic editor
and symbol library editor main frame menus.
Add command event handler for symbol library table editor dialog to
SCH_BASE_FRAME so it is accessible from derived frames.
Fix bug in default environment variables initialization. A test for
existing user defined environment variables was preventing any new
default environment variables added to the list from being initialized.
Create a dialog to give the user options to configure the global symbol
library table the first time Eeschema is run when no global symbol library
table exists.
- Removed ability to generate BOM to file
- Removed Save/Cancel window when closing table
- No longer updates table <after> table is closed
- Bugfix for field names (previously comparison was case insensitive)
- Allows grouping of matched components
- Bulk edit of components in a spreadsheet window
- User can choose to save / undo changes
- All changes are pushed to the undo stack in a single operation
- Export table to HTML / CSV output
Create dialog and code to allow legacy schematic symbols to be remapped
from the old library path look up method to the new symbol library table
method by using the following steps:
1) Create a project symbol library table containing all of the symbol
libraries defined in the old library look up list not found in the
global symbol library table.
2) Map each symbol to the correct symbol in the symbol library table
if possible.
Recreate library link to symbols so look up method can be converted to
symbol library table properly.
Add function to SCH_COMPONENT to link library symbols using the symbol
library table.
This refactors COMPONENT_TREE_SEARCH_CONTAINER into a Model-View-Adapter
architecture comprising:
- eeschema/cmp_tree_model.h
- CMP_TREE_NODE: Base class representing a searchable library
set with scoring and sorting
- CMP_TREE_NODE_UNIT
- CMP_TREE_NODE_ALIAS
- CMP_TREE_NODE_LIB
- CMP_TREE_NODE_ROOT
- eeschema/cmp_tree_model_adapter.h
- CMP_TREE_MODEL_ADAPTER: mediator between wxDataViewCtrl (via
wxDataViewModel) and CMP_TREE_NODE*
+---+ +------------------+
+---+ Generates | A | | VIEW |
| M | from libs | D | wxDataViewModel |------------------|
| O | <---------- | A | <------------------> | wxDataViewCtrl |
| D | | P | |------------------|
| E | <---------> | T | <------------------- | wxTextCtrl |
| L | UpdateScore | E | UpdateSearchString() |------------------|
+---+ | R | | |
+---+ +------------------+
Representing the data with a proper model allows the wxDataViewCtrl to
be updated in bulk, which is significantly faster than the old method of
populating it one item at a time. This also adds flexibility if more
data is to be added in the future (which may come in handy with the
upcoming .sweet format, as that adds more ways components can be related
to each other).
Replacing the wxTreeListCtrl with a wxDataViewCtrl also significantly
reduces the general GUI quirkiness, as wxDataViewCtrl is much more well
behaved.
eeschema now supports arbitrary colors for all object types, and
pcbnew does in GAL canvas. When switching from GAL to legacy canvas,
pcbnew will convert colors to the nearest legacy color.
Create SYM_LIB_TABLE and SYMBOL_LIB_TABLE_ROW objects derived from LIB_TABLE
and LIB_TABLE_ROW respectively for supporting symbol library tables.
Add FPID member to LIB_PART for associating a symbol to a specific library
nickname. Please note, this is not used in any way at this time and will be
implemented when the symbol library table is actually implemented.
Add sym_lib_table keyword to keywords file. This is a temporary measure
until a more elegant method for parsing and formatting library tables can
be implemented.
Build FPID support in the common library instead of the pcbcommon library
for use in Eeschema.
* Factor out PROPERTIES object from the PCB plugin code and move it into
common so it can be used by both the Pcbnew and Eeschema plugins.
* Add schematic I/O plugin manager for loading and saving schematic and
component library files.
* Add initial attempt at a parser for current schematic file format. This
parser will be infinitely more strict than the current parser which is very
forgiving in what it parses.
* Make minor changes to the base bitmap class to support the new parser.
* Add find root sheet support to sheet object to allow fetching the root
sheet from any sheet in the stack.
* Refactor edit one field dialogs to use validators and transfer data to and
from window functions.
* Add code to DIALOG_SHIM to handle validation and transfer functions since
the base dialog class code is not called by EndQuasiModal().
* Add custom validator class for filtering field text control characters.
* Add new field validator to edit schematic component dialog field text
control.
* Add new field validator to edit fields in library editor dialog field
text control.
* Make a few LIB_PART member functions const.
I tried to merge some constants used both in legacy mode and gal mode (which were, before this patch, separate constants).
There is still a serious work to avoid different calculation code for the same text in draw and plot functions.
Work in progress to merge these calculation functions.
* Move add_directory()s in main CMakeList.txt after all find_package()
macros are run so all flags in the main CMakeList.txt are propagated
to the sub-folder CMakeList.txt files.
* Remove commented out include of config.h
* Make the link maps only build on linux as -${TO_LINKER},-cref
-${TO_LINKER},-Map=blah just gives warnings on osx w/ clang
* Make the link maps only build with flag -DKICAD_MAKE_LINK_MAPS is
defined during CMake configuration as they are highly specific.
* Moved the code for setting link maps into the main CMakeList.txt
file to avoid duplication.
* Removed -D__ASSERTMACRO__ from osx as its no longer needed
* Removed a couple of other OSX only things that wouldn't work anyway
* Moved set (BU_CHMOD_BUNDLE_ITEMS) to the main CMakeList.txt as
otherwise it would only work for the KiCad build not the other
applications
* Made KICAD_SCRIPTING_MODULES enable KICAD_SCRIPTING as currently if
you have modules enabled without the scripting base it will on build.
This could be changed to a fatal error saying you need to also enable
scripting but it seems unnecessary.
* Removed duplication of pcbnew.py install code under modules and
scripting since you can't have modules without scripting now
* The resource setting for bitmap2component is too late in the CMakeLists.txt,
and is being ignored. Bitmap2component does not have an icon resource on
Windows. Moving the entire section resolves the issue.
* The other programs only have the mingw special case listed, not the generic
declaration for the resource file so added them.
* Add code to test if any of the components in the schematic cache have been changed
in the component libraries.
* Prompt user to accept or reject components when changes are found.
* If the user chooses to use the components in the cache, create a new library with the old
components and add it to the beginning of the component library list so the schematic will
not be changed.
* Create dialogs to handle user feedback and status.
* move not shared files (sch_item_struct.*, sch_base_frame.h) to eeschema;
* move wxEeschemaStruct.h to eeschema and rename it schframe.h to be consistent with the other corresponding file name schframe.cpp;
* remove few not needed #include
* Make all files generated by make_lexer() dependencies of thier respective build targets.
* Make building Boost a dependency for all libraries.
* Remove duplicate make_lexer() call for Specctra lexer files.
* Fix creation of single app bundle with respect to scripting support.
* Cleanup scripting search paths for OSX.
* Fix some small CMake bugs from previous OSX build change.
* Optimize bundle file structure to be consistent with Apple specs.
* Add helper script for compiling wxWidgets and wxPython
* Update OSX build instructions.
* Compile all binaries into a single application bundle.
* Use CMake BundleUtilities to make application bundle relocatable.
* Restructure build output to directly create an image file.
* Fix default search paths.
* Set KIGITHUB environment variable.
* Added patch to fix wxWidgets so names for OSX.
Ensure some values initialized by the schematic editor and used by libedit are also initialized in libedit even if the schematic editor was not started.
Remove useless commands (save/load project config) in libedit, because now they have no sense.
Eeschema, Pcbnew, and Cvpcb all run under the same process now,
FOR THE VERY FIRST TIME!
*) Added KIWAY::PlayerCreate(), PlayerClose(), and PlayersClose().
*) Factored FRAME_T into <frame_type.h> from ID_DRAWFRAME_TYPE.
*) Found that the following command line is helpful for collecting all the *.kiface
files into the <build>/kicad/ directory so that kicad can find them.
$ cp `find . -name '*.kiface'` kicad/
Maybe somebody will want to rework how the CMake files are organized so all
the binaries can go into the same place. See python-a-mingw-us.
*) This might fix the problem on the Mac where child process windows were not
coming to the front. See ->Raise() in kicad/mainframe.cpp.
*) You can set USE_KIFACE to 0 in kicad/mainframe.cpp to chain load child exes
instead of using the KIFACE modules directly, i.e. revert.