Graphic items (segments, rects, circles) on Edge.Cuts can create issues when
building board outlines, when they are very small (a few nm in size), because
they are not easily handled when trying to search connected graphics.
Also protect RC_ITEM::SetItems() against null pointer.
Fixes#15865https://gitlab.com/kicad/code/kicad/-/issues/15865
Moves apply defaults settings to Board Setup (where they were
duplicated anyway due to an earlier botched merge).
Modifies the apply-to-graphics algorithm to skip copper shapes.
Modifies DRC library check to skip STROKE_PARAMS for non-copper
shapes.
We are frequently testing thousands of track segments. They can each be
uniquely tested in parallel with reporting and marking guarded by
mutexes. This speeds up the DRC tests substantially
Fixes https://gitlab.com/kicad/code/kicad/-/issues/15466
Graphic shapes (excluding text) can now have nets when on
copper layers. Shapes behave like tracks in that they will
pick up nets from connected pads, and follow track opacity
settings.
Also adds the layer name to the "thermal connection incomplete" DRC
error message.
Also improves zone layer description to not say "X and 1 more" (which
takes as much room as saying "X and Y").
Fixes https://gitlab.com/kicad/code/kicad/-/issues/15279
We were calculating the same thing in three locations and we missed
adding the clearance from the footprints in, resulting in bad fills and
missed drc errors (see QA addition)
1) Also reorders parameters to make sure the compiler helps out.
2) This also makes it harder to mess up the discrepency between
BOX2I/wxRECT/etc::Inflate() and SHAPE_POLY_SET::Inflate.
3) Also fixes a couple of bugs where the corner strategy was passed
in as a segCount.
4) Also fixes a couple of bugs where the error wasn't forced to the
outside to match the ERROR_LOCATION.
5) Also fixes a couple of bugs where the seg count was specified
without regard to an already passed-in max deviation
Don't open-code knockout text shape generation in several different
places.
Make sure triangulated knockout text gets clearance added when
specified.
Collapse duplicated footprint text item plot routine (they're no
longer any different from plotting pcb text items).
Change teardrop generation to rely more heavily on BOARD_CONNECTIVITY
for improved performance.
Add updating of teardrops on BOARD_COMMIT::Push().
Also converts m_CopperItemRTreeCache to std::shared_ptr.
We don't copy it around anyway, and having to create a new set
of std::unique_ptr's for each operation is likely to be more
expensive than std::shared_ptr's overhead.
A sheetpath is required to correctly resolve text variables.
Depending on currentSheet is rife with bugs.
There are many places where we do *not* want to be prepending
field names to the field values, such as netlisting,
building PDF hypertext menus, etc.
Also, Find/Replace needs to work on unresolved text, as
that's what we're going to display (and if replace nuked
your variable references you wouldn't be happy).
Adds QA checks to copper sliver tests. Adds the following checks:
- Dot product between two arms (quickly avoids checks for >90°)
- Checks the sliver is convex (area test)
- Eliminates minor slivers with angles that are approximately 0 and ones
with the opposite side width beneath a configurable level
- Updates Clipper2 to fix a couple of jagged edges on inflate
- Adds simplify during zone fill inflation to limit jaggies
Fixes https://gitlab.com/kicad/code/kicad/issues/14549
After last changes in PCB_SHAPES, there were issues when comparing coordinates
of shapes.
Use now a footprint not flipped, not rotated and at position 0,0 for comparisons.
Fixes#14496https://gitlab.com/kicad/code/kicad/issues/14496
This allows custom rules to be authored without firing the auto-generated
rule from Board Setup > Silk Item Clearance (which should be only for silk-
to-silk clearances).
Fixes https://gitlab.com/kicad/code/kicad/issues/14417
Substantial elements following a divot should be at least as far in each
cardinal direction from the origin point in order to be considered
substantial. This catches cases where the "substantial" element is
actually a straight segment away from the divot
Fixes https://gitlab.com/kicad/code/kicad/issues/14130
Also removes a bunch of "wxEmptyString" where it was degrading readability.
Also fixes a bug where footprint zones were getting sorted incorrectly
due to rotation of coordinates.
Fixes https://gitlab.com/kicad/code/kicad/issues/14322
Vias should only be placed on the layers through which they pass. if
they pass through front or back copper, then they also pass through the
tech layers on that side
This is an update to 9d3f4bef6a
Fractured polygons are always fractured along the x-axis, so when
checking to see if a segment is a fracture point, we check if the y
coordinate is equal. This avoids situations where there are multiple
fracture points between two inflection points
Additionally, we add a second check to ensure we don't hit spurious
blobs (all kinks should be symmetric and therefore be substantial in
each direction)
Fixes https://gitlab.com/kicad/code/kicad/issues/14130
hole_to_hole clearance should account for all holes in the board.
Previously, we had excluded non through holes from this test but that
omits via holes that can still foul a future drill hit.
Designers wanting the old behavior can explicitly set the hole_to_hole
clearance to 0mm for specific ViaType pairs
Footprints now modify their parent container when destroyed due to
26542796, and a temporary footprint is created during DRC
in some situations. This can lead to board caches being messed
with during DRC which can cause unpredictable bad effects due to
multithreading.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/13844
When checking the physical clearance on a layer, it is critical to check
that the via hole exists on that layer. Blind/buried and micro vias may
not overlap, so should be excluded from this check when they don't exist
on a particular layer
Similarly, we should only be reporting a single physical clearance error
for each item pair even though they may have multiple errors across
multiple layers in the case of via-via clearance
Nominally, the zcode of a vertex is unique. This is not 100% true,
however, as we must interlace two 32-bit numbers into a single 32-bit
number. Sorting needs to account for the possibility that the zcode
will be the same while other elements of the vertex are different. This
commit fixes the broken boolean logic to more clearly handle these cases
Fixes https://gitlab.com/kicad/code/kicad/issues/13867
1) Special case doesn't work for polygons with holes
2) Fix special case to handle intersecting lines where neither end is
in the polygon.
Note that only (1) is required for the bug below. (2) was just
discovered while implementing (1).
Fixes https://gitlab.com/kicad/code/kicad/issues/13779