The simulator has advanced considerably, and it is seeing lots of active
development, so make it a required part of KiCad. Additionally, the
build without the simulator has actually been broken for a while, so no
one clearly is building without ngspice right now.
- fix duplicate code and a few bugs (some are due to changes in code over the years)
- ADDED: option to export tracks and vias on external layers Exporting tracks is *very* time consuming,
and need a bit of optimization.
This adds Reset() method to KIFACE to reload global libs stored in
global static vars.
Also refactors some lib reload code in various frames to have
common MAIL_RELOAD_LIB handler.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/12500
We block events when a modal window is active. But detecting when the
modal window is closed is harder on GTK than just counting modal closes
because the modal flag can sometimes be unset before the wxEVT_SHOW
event fires. Instead, we track the stack of modal windows opened and
close the window and subsequent windows when the object pointer matches
Fixes https://gitlab.com/kicad/code/kicad/issues/13372
For the sake of consistency across all dialogs and window that behave
like dialogs, remove the static line that separates the main part of
the dialog from the standard buttons. This only applies to windows
that have the standard button on the bottom of the frame.
This covers the 3D viewer, CvPcb, common, GerbView and KiCad dialogs.
We shouldn't include the kicad_build_info.h outside of the wrapper
build_info.h. Also adds an error directive to prevent re-introduction
of define dependencies
As of wxWidgets 3.2, the wxWidgets event handler runs code after the
the client event handler that depends on the menu still existing.
Because there are potentially many paths to call ReCreateMenuBar from
within a menu event handler, let's just wrap this action in a CallAfter
to make sure it happens after the wx handler call completes.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/13149
Previously, we included a newer version of BundleUtilities and
GetPrerequisites for macOS. However, the changes we needed have long been
included in CMake, and we weren't using our BundleUtilities in all the
places it was being used.
As part of supporting Apple Silicon, we've got to upgrade our embedded
Python to a version that comes with an Apple Silicon build. Python 3.9
suffices. This means we ignore python3.9 while fixing up bundles.
Apple requires all code to be signed on Apple Silicon. We've added signing
to the build. This has to be run after anything that adds to or modifies
the installed files. As of Cmake 3.14 (CMP0082), the install rules are run
in the order declared, so we are able to do this just by adding the
signing subdirectory last in the main CMakeLists.txt. By default, the
build will be signed "ad hoc", which does not require a developer to
create keys or get keys from Apple. We added some CMake variables to
control signing, KICAD_OSX_CODESIGN and KICAD_OSX_SIGNING_*.
In order to better support development, we've added some necessary cleanup
steps to KiCad that were performed externally in the release and nightly
build process, like removing any .pyc files and extra Python symlinks
erroneously introduced by fixup_bundle. We also adjusted "refix_rpaths" to
be more accurate. We should not need "wrangle_bundle" when building and
installing a local development copy of KiCad.
When running from the build directory, the schema must be present in the
build directory. This wasn't working on out-of-tree builds though, since
it was never copied there.
wxASSERT is removed in release mode (which most users run), so this will
not prevent future code from possibly using an invalid iterator if the
package version can't actually be found.
dropping files to Kicad manager :
*.kicad_pro, *.pro -> open project;
gerber and job files -> open in Gerbview editor;
Eagle and Cadstar files -> open project.
dropping file to schematic editor -> append schematic;
dropping library file to Symbol editor -> add library;
dropping board file to PCB editor -> append board;
dropping library or footprint file to Footprint editor -> add library or import footprint;
dropping ZIP file or gerber files to Gerbview editor -> open files;
dropping sheet file to Drawing Sheet editor -> open sheet.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/11638
Pinned packages don't affect available update notification and will not
be updated with "Update All" button. Manual update is still possible but
will trigger a confirmation dialog.
Tested on msys2 which is the only place it would have been buggy
CMake seems to share the gdiplus linkage with the other dependencies automatically now
at() can throw when it doesn't find the proper reference. This catches
the errors and attempts to properly handle them assuming the user
initiated the removal. Warns the developer (wxLogDebug) when this is
not the case
Fixes https://gitlab.com/kicad/code/kicad/issues/12241
wxWidgets 3.1 has deprecated wxPATH_NORM_ALL when normalizing file
paths when calling wxFileName::Normalize(). This change keeps the
existing behavior except in places where our own internal
ExpandEnvVarSubstitutions() to expand environment variables.
This allows them to work in places like search boxes in standard file
dialogs. If wxWidgets doesn't find the standard IDs in our menus
then it won't enable them.
Also find a few more places where we are reaching into a new frame to
perform actions that need to have dialogs closed.
Running actions should also wait for the next cycle rather than being
immediately executed when we are calling into a new frame. This allow
for the cleanup actions onClose() to happen prior to the next action
starting
Fixes https://gitlab.com/kicad/code/kicad/issues/11891
Adds package update available state, package update operation and all
the corresponding logic around it to make updating package to another
version easy.
Thread pools are long-lasting executors that have close to zero overhead
when launching new jobs. This is advantageous over creating new threads
as we can use this for threading smalling jobs and smaller quanta. It
also avoids the heuristics needed to determine the optimal number of
threads to spawn