Move the camera out to its own so that everything else is board-
related, and then rename BOARD_ADAPTER.
At some point the flags should probably be moved out too, and they
can have the EDA_3D_SETTINGS name.
CHANGED: Settings are now stored in versioned sub-directories
ADDED: First-run dialog for migrating settings from a previous version
CHANGED: Settings are now stored as JSON files instead of wxConfig-style INI files
CHANGED: Color settings are now all stored in a separate settings file
CHANGED: The symbol editor and footprint editor now have their own settings files
CHANGED: Color settings are no longer exposed through BOARD object
CHANGED: Page layout editor now uses Eeschema's color scheme
Settings are now managed through a central SETTINGS_MANAGER held by PGM_BASE.
Existing settings will be migrated from the wxConfig format on first run of each application.
Per-application settings are now stored in one class for each application.
ADDED: Back annotation algorithm,
eeschema back annotation dialog
CHANGED: added some minor helper methods to SCH_REFERENCE_LIST and SCH_REFERENCE,
split SCH_REFERENCE_LIST::CheckAnnotation on 2 parts to reuse code
* Split up the thirdparty code into the thirdparty folder (#3637)
* Create a new kimath static library containing all the math functions
This is part of cleaning the build system for #1906.
* Make the events generated by the selection of context menu items
have the position where the menu was opened
* Ensure that TC_COMMAND type events have their position set to
be the cursor position where the event originated
This allows rapid debugging of the coroutine memory issues. It moves
the default stack size to 256 * 4096 = 2^20, which will utilize full
pages on all architectures.
* Push a function into CONDITIONAL_MENU that adds the item
* Modify the tooltip for close and exit items to have the
program name
Fixes: lp:1835454
* https://bugs.launchpad.net/kicad/+bug/1835454
Our coroutine system can make debugging memory issues harder by not
following a standard stack allocation system. We can get around this by
using valgrind's built-in stack instrumentation. Each coroutine
registers a stack allocation allowing memcheck to recognize when
accesses are bounded.
We were running into various corner conditions where a tool's event
loop would exit while the tool was still active, or the tool would
get popped while we were still in the event loop. (A lot of these
had to do with the POINT_EDITOR's, but not all of them.)
The new architecture:
1) tools always do a Push()/Pop()
2) everyone is responsible for their own pops; no more stack-clearing
on a cancel
3) CancelInteractive events go to all tools to facilitate (2)
It's a bit of a hack because they're statically initialized and
so we can't make use of the _() macro. We do still want it in the
code, however, because the string harvesting is based off of it.
Fixes: lp:1833000
* https://bugs.launchpad.net/kicad/+bug/1833000
If a tool called something like clearSelection while processing a
MOUSE_CLICK, the SELECTION_TOOL will pass the clearSelection
COMMAND_EVENT because it handles it as a transition, not as an
event. Because m_passEvent is effectively global, the tool manager
would then interpret that as passing the MOUSE_CLICK and we'd end
up processing the click by multiple tools.
Delete the copy ctor and assignment operator to start with, but
even then the separate apps each have their own statically allocated
copy of the common actions. So we need to update all of them, which
also means having the kicad manager frame's set of actions on hand).
This changelist also adds a Clear Hotkey Assignment function since
the hotkeys set is now likely to be sparse with respect to the
actions.