Commit Graph

18 Commits

Author SHA1 Message Date
Mario Luzeiro 5841ea3cd2 3D-Viewer: Raytracing, add silkscreen texture
improves other textures
2020-11-11 16:22:34 +00:00
Mario Luzeiro d52c475b27 3D-Viewer: implements plated copper texture
improves copper and board textures.
Related to https://gitlab.com/kicad/code/kicad/-/issues/2058
Use only one PerlinNoise class.
2020-09-08 21:02:20 +00:00
Mario Luzeiro 306a8f57f7 3D-Viewer: Parameterize sampling options 2020-09-04 15:12:01 +00:00
Mario Luzeiro 2feef44fca 3D-Viewer: Limit the recursive reflection level
Fixes https://gitlab.com/kicad/code/kicad/issues/5426
2020-09-01 01:08:38 +00:00
Mario Luzeiro 9446a9166d 3D-Viewer: implement opacity in raytracing
fix opacity implementation on OpenGL
2020-05-08 21:28:16 +00:00
Mario Luzeiro 840bcb5189 3D-Viewer: improvements on reflections and on plastic normal texture
+ make the number of samples for reflection and refraction
parameterizable.
+ add some fuziness to reflection.
+ improvements on plastic normal texture
2017-01-26 07:22:46 -05:00
Mario Luzeiro 33449216b5 3D-Viewer: Improvements on reflection and refraction
- crete an option for absorvance (works better to make the epoxy
different for regular transparent materials).
- visual fix an issue related with the epoxy render (square bands on the
render).
- fix a reflection issue (it was not take in account the reflection
material color).
2017-01-21 09:21:44 -05:00
Mario Luzeiro d365dc590e Soft plastic textures even more 2016-12-22 16:18:38 -05:00
Mario Luzeiro b33e42ef2c Soft plastic textures 2016-12-22 16:18:30 -05:00
Mario Luzeiro ad2458056a Improvements on 3DViewer raytracing render
+ Implement sRGB to Linear and Linear to sRGB conversions.
+ Fix an issue in the AntiAliasing adaptive logic.
+ Improves the ambient color use on the shader.
+ Improves post-shader calculation. Fixes the saturated dark regions.
+ Improves the transparency of soldermak material.
2016-12-22 16:18:20 -05:00
Mario Luzeiro 6d27087053 Improve board texture (make it square), add directional light to top/bot. 2016-10-09 11:34:28 -04:00
Mario Luzeiro f59bde8cc3 Improve brushed and plastic textures 2016-10-09 11:34:20 -04:00
Mario Luzeiro ae8c62843e Raytracing: implement brushed metal perturbator 2016-10-09 11:34:09 -04:00
Mario Luzeiro 995fde8d9c (forget to staged modified files) 2016-10-09 11:33:53 -04:00
Mario Luzeiro ee71875b4b Implement normal perturbation materials on raytracing 2016-10-09 11:33:16 -04:00
Mario Luzeiro 89bb47ede6 Improve shadow on postshader and add a gamma sRGB color space convertion 2016-10-09 11:33:09 -04:00
Mario Luzeiro 49dce5d191 Improve shadow calculation on Raytracing
Makes it not so dark.
Speed optimization on post shader calculation.
2016-10-09 11:32:59 -04:00
Mrio Luzeiro d8eab321f7 3D Viewer: complete refactor of the 3D viewer.
* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
  for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera.
2016-07-19 13:35:25 -04:00