Alex
58f9b82c1e
3D viewer: Fix GL_INVALID_ENUM error.
2022-06-09 18:35:07 +00:00
Mario Luzeiro
7659f3c81b
3D-Viewer: binds the default texture after draw and before end the list
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Fixes https://gitlab.com/kicad/code/kicad/issues/2547
Fixes https://gitlab.com/kicad/code/kicad/issues/10741
2022-03-25 21:56:10 +00:00
Jeff Young
65185f53a1
Rotate fp zones before comparing with library versions.
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Also includes some performance fixes to not copy around triangulation
data when it's not needed.
Fixes https://gitlab.com/kicad/code/kicad/issues/10143
2022-03-14 15:53:24 +00:00
Jeff Young
0dc857b5ab
Clean up pad handling in 3D viewer.
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Most importantly, create F_Cu/B_Cu layers if they're otherwise empty
but we have plated pads to render on them.
Fixes https://gitlab.com/kicad/code/kicad/issues/10207
2022-03-06 13:57:12 +00:00
Jeff Young
9582457fef
Be explicit about literal wide-strings.
2022-02-05 20:40:21 +00:00
Jeff Young
b828355206
A bit more angle cleanup.
2022-01-18 09:48:24 +00:00
Jeff Young
abd3f5bc2b
Move footprints to EDA_ANGLE.
2022-01-14 16:08:18 +00:00
Marek Roszko
e4dbfcd92d
Swap out some wxSize for VECTOR2I
2022-01-04 20:42:27 -05:00
Ian McInerney
9e6446a8dc
Use enums for 3d Viewer settings instead of ints
2021-12-30 23:03:13 +00:00
Marek Roszko
2d1357dc54
Swap some of the 3d viewer to VECTOR2I
2021-12-29 14:20:40 -05:00
Mikolaj Wielgus
e9c29a4c1f
3D Viewer: Only highlight what is under the cursor
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Fixes https://gitlab.com/kicad/code/kicad/issues/10136
2021-12-28 00:50:15 +01:00
Jeff Young
dabc75bee8
Source 3D dimensions from board stackup.
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Also includes a performance improvemnt by caching the 3D model matrices.
2021-12-24 21:10:28 +00:00
Jeff Young
68d2630d08
Flatten a layer of indirection out of 3D config settings.
2021-12-24 13:08:54 +00:00
Seth Hillbrand
4814614d6d
Prevent OpenGL from re-using buffer vals
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Skip GAL buffer numbers (presumed) when allocating 3d viewer buffers
Fixes https://gitlab.com/kicad/code/kicad/issues/8915
2021-12-01 13:37:24 -08:00
Seth Hillbrand
ccd3a1e6a9
3d-viewer: Don't special-case Paste
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Paste layers should be clipped in Realistic mode. Verifying that paste
doesn't extend beyond the board area should be left to DRC, or
non-realistic mode if you need a 3d view of it.
Fixes https://gitlab.com/kicad/code/kicad/issues/9460
2021-10-25 11:18:13 -07:00
Jeff Young
6c0110ecd3
Naming conventions.
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There's nothing "legacy" about the OpenGL 3D renderer.
2021-10-21 14:30:03 +01:00