Commit Graph

10 Commits

Author SHA1 Message Date
Seth Hillbrand f1dacf7d92 Updated revision of polygon triangulation from 0a67dd3fdd
This maintains the primary goal of ensuring that bad splits do not allow
the triangulation process to continue.  Instead, we boot this back up to
the top-level where we will simplify the polygon before triangulating
again.

Fixes https://gitlab.com/kicad/code/kicad/-/issues/16624
2024-01-18 11:07:40 -08:00
Seth Hillbrand e4a0b9c7ed Revert "Revise triangulation"
This reverts commit 0a67dd3fdd.
2024-01-18 11:07:40 -08:00
Wayne Stambaugh a4b38fbb80 Coverity warning fixes. 2023-12-18 16:09:13 -05:00
Seth Hillbrand 0a67dd3fdd Revise triangulation
- Avoid double-splitting a single point
- Check for mid-line intersections
- Avoid splitting zero-area polygons
- Keep full z-list for intersection checks

Fixes https://gitlab.com/kicad/code/kicad/-/issues/16241
2023-12-13 13:37:17 -08:00
Seth Hillbrand e7fe69b97f Better handling of vertex sorting
Nominally, the zcode of a vertex is unique.  This is not 100% true,
however, as we must interlace two 32-bit numbers into a single 32-bit
number.  Sorting needs to account for the possibility that the zcode
will be the same while other elements of the vertex are different.  This
commit fixes the broken boolean logic to more clearly handle these cases

Fixes https://gitlab.com/kicad/code/kicad/issues/13867
2023-02-13 11:21:04 -08:00
Seth Hillbrand c1e6fdfb47 Polygon triangulation: Check for broken remainders
If the last three points of a tesselation are concave, we will never be
able to triangulate them.  They were likely formed from a bad polygon,
so we will drop the triangle and return completed

Fixes https://gitlab.com/kicad/code/kicad/issues/9380
2021-10-12 12:14:42 -07:00
Wayne Stambaugh 4c457b5ed3 More NULL expunging. 2021-07-18 14:31:55 -04:00
Wayne Stambaugh 507a88524a KiCad internal library header file housekeeping. 2021-07-01 13:46:38 -04:00
Jeff Young 2c2630ef9e Formatting. 2020-12-12 03:43:41 +00:00
Ian McInerney 13b6028e1b Refactor all math into a new kimath library
* Split up the thirdparty code into the thirdparty folder (#3637)
* Create a new kimath static library containing all the math functions

This is part of cleaning the build system for #1906.
2020-01-07 17:12:59 +00:00
Renamed from include/geometry/polygon_triangulation.h (Browse further)