Substantial elements following a divot should be at least as far in each
cardinal direction from the origin point in order to be considered
substantial. This catches cases where the "substantial" element is
actually a straight segment away from the divot
Fixes https://gitlab.com/kicad/code/kicad/issues/14130
(cherry picked from commit 914b5a4d21)
This allows custom rules to be authored without firing the auto-generated
rule from Board Setup > Silk Item Clearance (which should be only for silk-
to-silk clearances).
Fixes https://gitlab.com/kicad/code/kicad/issues/14417
(cherry picked from commit 0266d03f79)
Fractured polygons are always fractured along the x-axis, so when
checking to see if a segment is a fracture point, we check if the y
coordinate is equal. This avoids situations where there are multiple
fracture points between two inflection points
Additionally, we add a second check to ensure we don't hit spurious
blobs (all kinks should be symmetric and therefore be substantial in
each direction)
Fixes https://gitlab.com/kicad/code/kicad/issues/14130
(cherry picked from commit 7653a2bf99)
Footprints now modify their parent container when destroyed due to
26542796, and a temporary footprint is created during DRC
in some situations. This can lead to board caches being messed
with during DRC which can cause unpredictable bad effects due to
multithreading.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/13844
(cherry picked from commit 8440d7258b)
Nominally, the zcode of a vertex is unique. This is not 100% true,
however, as we must interlace two 32-bit numbers into a single 32-bit
number. Sorting needs to account for the possibility that the zcode
will be the same while other elements of the vertex are different. This
commit fixes the broken boolean logic to more clearly handle these cases
Fixes https://gitlab.com/kicad/code/kicad/issues/13867
(cherry picked from commit e7fe69b97f)
1) Special case doesn't work for polygons with holes
2) Fix special case to handle intersecting lines where neither end is
in the polygon.
Note that only (1) is required for the bug below. (2) was just
discovered while implementing (1).
Fixes https://gitlab.com/kicad/code/kicad/issues/13779
When we have objects spanning multiple layers, the user doesn't need to
see every layer/hole combination violation if they do not request it
(cherry picked from commit c07043e762)
The hard coded value was too small for certain calculations. Better to
have a configurable value that is initially set to our error level to
allow for deviations that don't meet the visibility test for spikes.
These have become more apparent with Clipper2
The connection width checker uses morton codes to order elements. The
sort should be primarily morton-based but needs to be stable in order to
ensure that nextZ/prevZ elements are properly placed as the actual
next/prev elements in the list. Otherwise, hitting a fracture point
might make us skip in the wrong direction
Fixes https://gitlab.com/kicad/code/kicad/issues/12831
This is done under the same conditions as track-to-copper-graphic --
the pad or track must also collide with a net-tie pad, and the pad or
track to copper-graphic collision must be within the boundary of said
pad.
Fixes https://gitlab.com/kicad/code/kicad/issues/13008