Simplification removes segments, so we might lose our valid index.
Ideally, we would simplify during the assembly or pass the input index
to the simplify routine to maintain the proper value.
Fixes https://gitlab.com/kicad/code/kicad/issues/12137
(cherry picked from commit 6c617d84ca)
Explanation:
- place a long segment A with something violating the rules close to its endpoint
- try to start routing in the 2/3 of the length of A (on the obstacle side)
- bummer - the router picks the nearest endpoint of A for the collision check (even though we don't care about this collision since we want to route far away from it)
When we generate hulls, by default we subtract the clearance epsilon
to prevent false collisions in the router that wouldn't be flagged
by DRC. However, we need to use the actual hull with no epsilon
when generating hulls for pathfinding in the walkaround system.
Without this change, it is possible for the walkaround to generate
a valid-seeming path that results in a DRC violation, for example
when dragging a drag against a board edge.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/10536
Fixes https://gitlab.com/kicad/code/kicad/-/issues/11365
Fixes https://gitlab.com/kicad/code/kicad/-/issues/10710
(cherry picked from commit 2a91ba35c1)
m_shapes now has two possible indices. The first one is populated if
the point is associated with an arc and the second index is populated
if the point is shared between two arcs.
This was leaking windows headers and partial wx headers to 1084 compilation units......
This also means math/util.h is leaking to 1084 compilation units which seems a bit high too.
The log viewer tool lets you inspect all the intermediate stages of the routing algorithms. This patch:
- Adds source location tracking of the debug calls (need to use the PNS_DBG macro, sorry)
- Moves some wxLogTrace calls to DEBUG_DECORATOR::Message() so that messages can be displayed alongside the corresponding geometric shapes
1) take hole plating thickness into account
2) build hulls specifically for via so pushing back to the hull doesn't
have to try and figure out how much extra to push back for the via
and/or hole
3) clear MK_HOLE flags when colliding with the pad itself so that we
don't get stuck in HOLE mode
4) move flag setting/clearing to updateNearest() so that it will keep
track of the state of the nearest collision
Fixes https://gitlab.com/kicad/code/kicad/issues/6913