A sheetpath is required to correctly resolve text variables.
Depending on currentSheet is rife with bugs.
There are many places where we do *not* want to be prepending
field names to the field values, such as netlisting,
building PDF hypertext menus, etc.
Also, Find/Replace needs to work on unresolved text, as
that's what we're going to display (and if replace nuked
your variable references you wouldn't be happy).
It might make sense to do that with board and/or schematic items for
hit-testing or something, but it definitely doesn't make any sense for
the drawing sheet border.
Also, when reading in items with a transparent fill, treat them as
unfilled (otherwise we get filled with layer colour in at least PCBNew).
CHANGED: The text variable ${SHEETNAME} now always represents the name of the
sheet when used anywhere in the schematic editor, including the title block
ADDED: A new text variable ${SHEETPATH} which is replaced with the path to the
current sheet - e.g. "/Sheet 1/Sheet 2".
To ensure backward compatibility, the default drawing sheet now uses
${SHEETPATH}. Custom drawing sheets will need to be manually edited.
The groundwork has now been laid for per sheet instance data. Initially
this only supports sheet page numbers but could be expanded to include
other per sheet instance information.
ADDED: Support for user defined schematic page numbers.
plotter.h contains now only a header common to all plotters.
The code does not actually change, but it allows modifying a specific plotter
without recompiling most of kicad files.
This is the first step to allowing non-segments in the line chain.
External routines cannot be allowed to change the line chain without
going through the internal routines. To accomplish this, we remove the
Vertex() and Point() access routines and only leave the const versions.
Transformations are given for both points as well as the chain itself.
* rename WS_DRAW_ITEM_POLYGON to WS_DRAW_ITEM_POLYPOLYGONS (better name)
* use SHAPE_POLY_SET instead of std::vector(<wxPoint> to manage the set of polygons.
It also remove duplicate code related to HitTest and bounding box.
* fix HitTest and WS_DRAW_ITEM_POLYGON highlight.