Currently, the SpaceNav library is only implemented for MacOS and
Windows. Until this can be correctly implemented for all supported
platforms, we need to make the option default off
ADDED: with cmake KICAD_MACOSX_APP_BUNDLE option the user can disable
the macOS app bundle creation when compiling on macOS. This permit to
use/install KiCad like any other *nix platform (/usr/bin, /usr/share,
ecc.). By default, cmake build the app bundle.
Although pcb_base_frame.cpp is in the pcbnew source tree, it is compiled
and included in pcbcommon.lib. Because pcb_base_frame has a dependency
on pcbnew_navlib, the latter also needs to be included in pcbcommon to
avoid linkage issues.
The superfluous references to pcbnew_navlib in the qa projects have been
removed.
Full support for using a 3Dconnexion device in the 3D viewer has been added. Full 3D navigation is available for both the orthographic and perspective projections. Commands are exported and can be assigned to 3D mouse buttons. Any limitations to the functionality are limitations of the installed 3Dconnexion driver for the device and OS.
ADDED: A build option KICAD_USE_3DCONNEXION (default = ON) has been added to the main CMakeLists.txt. The option controls whether the SpaceMouse support is compiled into the solution.
Found via `codespell -q 3 -S *.po,./thirdparty -L aactual,acount,aline,alocation,alog,anormal,anumber,aother,apoints,aparent,aray,dout,einstance,modul,ot,overide,serie,te,,tesselate,tesselator,tht`
On Linux, the documentation and help files are potentially installed to
a non-standard location (i.e., outside of /usr/share/doc/kicad/). This
can be the case when, e.g., multiple versions of KiCad are installed in
parallel. Making KICAD_DOCS available at run-time is the only viable
solution to allow the applications to find the help files in this case.
Fixes https://gitlab.com/kicad/code/kicad/issues/7874
This is a work-in-progress. It could use testing while I continue to fix
the remaining pieces.
There are some changes that will be needed for signing and notarization.
This currently relies on a Python tool I wrote (dyldstyle) to fixup
KiCad.app correctly. I would like any bundle fixing necessary to use a
built KiCad on macOS to live inside KiCad, rather than in
kicad-mac-builder or elsewhere. While I was experimenting, I found this
worked, however, and I would love to get extra hands testing.
I added a CMake argument, MACOS_EXTRA_BUNDLE_FIX_DIRS, for devs and
packagers who have extra directories they need to add to
fixup_bundle on KiCad.app.
There's an issue about differing behavior when KiCad is opened via
the command line or via Finder/launchd.
Introduce a new advanced config variable `KICAD_LIBRARY_DATA` which can
be used to move templates, symbols, footprints, and 3dmodels out of
`KICAD_DATA`. If not defined, everything is kept as before.
To facilitate this, PATHS::GetStockEDALibraryPath() is added. This
allows to differentiate code paths looking for EDA library data vs. code
paths looking for plugins, demos, and the like.
Thanks to Aimylios for the hints and suggestions with regards to the
stock EDA library data path handling on Windows and MacOS.
Fedora, Flatpak, Debian, and possibly other distributions as well, have
packaging helpers who will strip out debug symbols into separate debug
packages.
Currently, the explicitly added "-s" EXE_LINKER_FLAG renders these
automatically created debug packages completely useless, so this change
removes it.
There is no CMake target property PRIVATE_INCLUDE_DIRECTORIES, just
INCLUDE_DIRECTORIES (PRIVATE and PUBLIC directories) and
INTERFACE_INCLUDE_DIRECTORIES (PUBLIC and INTERFACE directories).
Building on Linux with -DKICAD_USE_EGL=ON but without a system-wide GLEW
fails without this change.
wxWidgets 3.1.5+ on Linux will compile with the Wayland EGL
canvas as the backend instead of the X11 backend. This requires a
version of GLEW compiled with the proper EGL defines and a different
header/code for certain parts that are X11 GLEW specific.
This introduces an in-tree version of GLEW that will be built with the
GLEW_EGL flag then statically linked into the KiCad executables when
EGL support is needed.
We want to be somewhat standards compliant if we can.
There is a small complication, which we work around:
gcc sets __STRICT_ANSI__ in "c++11" mode (the non-strict mode would be
"gnu++11"), which causes the "strdup" definition to go away. If wx < 3.1 is
compiled with GNU extensions, it just forwards the wxCRT strdup function to
system strdup and doesn't create a definition for the wxCRT function, and
when a program is then compiled in strict mode against that, the wxCRT
function is missing.
From 3.1 onwards, the function is provided unconditionally in wx, so the
workaround is no longer needed there.
This moves the generated files out of the source tree and into
the build directory. They are now regenerated each time they are
needed, based on the timestamp of the generated file compared to
the timestamp of the lemon file.
To do this, we also bundle lemon into the thirdparty directory
and build it for ourselves since it is a very tiny program and
not all platforms seem to distribute it in a consistent manner.
Fixes https://gitlab.com/kicad/code/kicad/issues/5013
This is required, because Ninja otherwise doesn't properly rebuild after
updating the version string header file.
Because BYPRODUCTS requires CMake 3.2, bump the minimum version and remove
now unused compatibility code for older CMake versions.
It is already added with MSVC, and must be added with gcc/mingw
However, the cmake option:
add_definitions( -DBOOST_UUID_FORCE_AUTO_LINK )
does not work on msys2 (at least with my cmake version), so another syntax is used.
* Split up the thirdparty code into the thirdparty folder (#3637)
* Create a new kimath static library containing all the math functions
This is part of cleaning the build system for #1906.