Remove holes on Silk layer by default so the behaviour is the same
on OpenGL and Raytracing.
Fixes#1836
Fix raytracing shadow offset issue.
Some codestyle fix.
Rotating to 0 when above pi would result in the board spinning back
through pi to get there. This led to jarring motion.
Also fix an issue added in b6f64815 where the board would rotate
2pi when crossing over the 0-2pi boundary.
* Split up the thirdparty code into the thirdparty folder (#3637)
* Create a new kimath static library containing all the math functions
This is part of cleaning the build system for #1906.
Given that we compare the dot product (square of length) to s_min_dot,
it means that s_min_dot also needs to be square, or we wind up
converting line segments into circles that are visually distinct from
circles, leading to gaps in polylines.
A few files snuck in with CRLF for the line endings. These make it hard
to look at diffs as every line appears to have changed. This commit
makes only line ending changes, so can be ignored
This removes the remaining hard-coded segments counts and replaces them
with the relative error calculation where the segments per arc is
determined by the maximum error we allow (smaller arcs = fewer segments)
Provide a toolkit-agnostic interface for "busy indicators", which
allows the 3D viewer to show a busy cursor, without the canvases
having to to know how a wxCursore works.
The motivation here is to decouple the 3D renderers from the WX
GUI system, as they can then be used when when there is not an
active window (e.g. for offscreen rendering).
Otherwise, attempting to use a wxBusyCursor without a GUI
available is an instant segfault.
The middle layer of the 3d contours does not need threading as it does
not have substantial calculations. It also contains has a few
wx*Asserts that may not be called from other than the main thread.
Rather than remove useful error checking, we remove excess threading.
Fixes: lp:1802940
* https://bugs.launchpad.net/kicad/+bug/1802940
In C3D_RENDER_OGL_LEGACY::setupMaterial(), the struct
m_materials (which is made up of floats and glm::vec3f's)
is initialised with a memset to 0. This is unsafe, as
floating point value representations in C++ are implementation-
defined (so 0 in memory is not 0-valued for sure).
Use empty-brace aggregate-initialisation, which does the right thing.
This commit finishes the removal of OpenMP from the KiCad codebase.
Removed in this commit are the OpenMP calls in 3d-viewer and
qa/polygon_triangulation as well as all references in CMakeLists.txt
std::thread is used instead for multithreaded computation
Replaces Poly2Tri with updated code to process polygons faster and more
robustly. Notably, we can now handle overlapping holes in the polygons,
allowing us to cache the triangulation of complex boards
glFinish is meant to ensure every aspect of the screen is fully-drawn
before continuing. This causes issues with certain chipsets (Intel
4-8k)
glFlush is more of a suggestion that CPU work is complete and the GPU
should complete its work in a "timely" fashion.
We add an additional glFinish call before getting a screenshot as this
will copy the actual data from the card buffer.
Fixes: lp:1775976
* https://bugs.launchpad.net/kicad/+bug/1775976
Initialize module matrices to identity matrices instead of default zero
matrices while creating scenes for raytracer. This fixes disappearing
modules in raytracer view.
Fixes: lp:1763026
* https://bugs.launchpad.net/kicad/+bug/1763026