kicad/3d-viewer/3d_rendering/3d_render_raytracing/shapes2D/cbbox2d.h

206 lines
5.3 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file cbbox2d.h
* @brief 2D Bounding Box class definition
*/
#ifndef _CBBOX2D_H_
#define _CBBOX2D_H_
#include "../ray.h"
/**
* Manage a bounding box defined by two SFVEC2F min max points.
*/
struct CBBOX2D
{
public:
/**
* Create with default values a bounding box (not initialized).
*/
CBBOX2D();
/**
* Initialize a bounding box with a given point.
*
* @param aPbInit a point for the bounding box initialization.
*/
explicit CBBOX2D( const SFVEC2F &aPbInit );
/**
* Initialize a bounding box with a minimum and a maximum point.
*
* @param aPbMin the minimum point to initialize the bounding box.
* @param aPbMax the maximum point to initialize the bounding box.
*/
CBBOX2D( const SFVEC2F &aPbMin, const SFVEC2F &aPbMax );
~CBBOX2D();
/**
* Set bounding box with new parameters.
*
* @param aPbMin the minimum point to initialize the bounding box.
* @param aPbMax the maximum point to initialize the bounding box.
*/
void Set( const SFVEC2F &aPbMin, const SFVEC2F &aPbMax );
/**
* Set bounding box based on another bounding box.
*
* @param CBBOX2D a bounding box to initialize this one.
*/
void Set( const CBBOX2D &aBBox );
/**
* Recalculate the bounding box adding a point.
*
* @param aPoint the point to be bounded
*/
void Union( const SFVEC2F &aPoint );
/**
* Recalculate the bounding box adding other bounding box.
*
* @param aBBox the bounding box to be bounded.
*/
void Union( const CBBOX2D &aBBox );
/**
* Scale a bounding box by its center.
*
* @param aScale scale factor to apply
*/
void Scale( float aScale );
/**
* Scale a bounding box to the next float representation making it larger.
*/
void ScaleNextUp();
/**
* Scale a bounding box to the next float representation making it smaller.
*/
void ScaleNextDown();
/**
* Test if a bounding box intersects this box.
*
* @param aBBox the bounding box to check if it intersects.
*/
bool Intersects( const CBBOX2D &aBBox ) const;
/**
* Test if a circle intersects this box.
*
* @param aBBox the bounding box to check if it intersects.
*/
bool Intersects( const SFVEC2F &aCenter, float aRadiusSquared ) const;
/**
* Check is a point is inside this bounding box.
*
* @param aPoint point to test.
*/
bool Inside( const SFVEC2F &aPoint ) const;
/**
* Calculate the area of a bounding box.
*
* @return area of this bounding box.
*/
float Area() const;
/**
* Check if this bounding box is already initialized.
*
* @return True if it was initialized, otherwise false.
*/
bool IsInitialized() const;
/**
* Reset the bounding box to zero and uninitialize it.
*/
void Reset();
/**
* Return the center point of the bounding box.
*
* @return the position of the center of this bounding box.
*/
SFVEC2F GetCenter() const;
/**
* @return SFVEC2F - max-min
*/
SFVEC2F GetExtent() const;
/**
* Return the minimum vertex point.
*
* @return the minimum vertex position.
*/
const SFVEC2F &Min() const { return m_min; }
/**
* Return the maximum vertex point.
* @return the maximum vertex position.
*/
const SFVEC2F &Max() const { return m_max; }
/**
* @return the index of the max dimension (0=x, 1=y)
*/
unsigned int MaxDimension() const;
/**
* @return the surface area of the box
*/
float Perimeter() const;
/**
* @param aRay ray to intersect the box
* @param t distance point of the ray of the intersection (if true)
* @return true if the ray hits the box
*/
bool Intersect( const RAY2D &aRay, float *t ) const;
bool Intersect( const RAY2D &aRay, float *aOutHitT0, float *aOutHitT1 ) const;
bool Intersect( const RAYSEG2D &aRaySeg ) const;
private:
SFVEC2F m_min; ///< point of the lower position of the bounding box
SFVEC2F m_max; ///< point of the higher position of the bounding box
};
#endif // CBBox2d_h