324 lines
14 KiB
C++
324 lines
14 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2013 Wayne Stambaugh <stambaughw@gmail.com>
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* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <fctsys.h>
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#include <tool/conditional_menu.h>
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#include <eda_3d_viewer.h>
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#include <menus_helpers.h>
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#include <3d_viewer_id.h>
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#include <3d_viewer/tools/3d_actions.h>
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#include <tool/tool_manager.h>
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#include <tool/common_control.h>
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void EDA_3D_VIEWER::CreateMenuBar()
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{
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wxLogTrace( m_logTrace, "EDA_3D_VIEWER::CreateMenuBar" );
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COMMON_CONTROL* tool = m_toolManager->GetTool<COMMON_CONTROL>();
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wxMenuBar* menuBar = new wxMenuBar;
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//-- File menu -----------------------------------------------------------
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//
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CONDITIONAL_MENU* fileMenu = new CONDITIONAL_MENU( false, tool );
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fileMenu->AddItem( ID_MENU_SCREENCOPY_PNG, _( "Export Current View as PNG..." ), "",
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export_xpm, SELECTION_CONDITIONS::ShowAlways );
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fileMenu->AddItem( ID_MENU_SCREENCOPY_JPEG, _( "Export Current View as JPEG..." ), "",
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export_xpm, SELECTION_CONDITIONS::ShowAlways );
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fileMenu->AddSeparator();
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fileMenu->AddClose( _( "3D Viewer" ) );
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fileMenu->Resolve();
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//-- Edit menu -------------------------------------------------------
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// Avoid to translate hotkey modifiers like Ctrl and Shift.
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// The translated modifiers do not always work
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CONDITIONAL_MENU* editMenu = new CONDITIONAL_MENU( false, tool );
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editMenu->AddItem( ID_TOOL_SCREENCOPY_TOCLIBBOARD, _( "Copy 3D Image" ), "",
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copy_xpm, SELECTION_CONDITIONS::ShowAlways );
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editMenu->Resolve();
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//-- View menu -------------------------------------------------------
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//
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CONDITIONAL_MENU* viewMenu = new CONDITIONAL_MENU( false, tool );
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viewMenu->AddItem( ACTIONS::zoomIn, SELECTION_CONDITIONS::ShowAlways );
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viewMenu->AddItem( ACTIONS::zoomOut, SELECTION_CONDITIONS::ShowAlways );
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viewMenu->AddItem( ACTIONS::zoomFitScreen, SELECTION_CONDITIONS::ShowAlways );
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viewMenu->AddItem( ACTIONS::zoomRedraw, SELECTION_CONDITIONS::ShowAlways );
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viewMenu->AddSeparator();
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viewMenu->AddItem( EDA_3D_ACTIONS::rotateXCW, SELECTION_CONDITIONS::ShowAlways );
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viewMenu->AddItem( EDA_3D_ACTIONS::rotateXCCW, SELECTION_CONDITIONS::ShowAlways );
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viewMenu->AddSeparator();
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viewMenu->AddItem( EDA_3D_ACTIONS::rotateYCW, SELECTION_CONDITIONS::ShowAlways );
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viewMenu->AddItem( EDA_3D_ACTIONS::rotateYCCW, SELECTION_CONDITIONS::ShowAlways );
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viewMenu->AddSeparator();
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viewMenu->AddItem( EDA_3D_ACTIONS::rotateZCW, SELECTION_CONDITIONS::ShowAlways );
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viewMenu->AddItem( EDA_3D_ACTIONS::rotateZCCW, SELECTION_CONDITIONS::ShowAlways );
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viewMenu->AddSeparator();
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viewMenu->AddItem( EDA_3D_ACTIONS::moveLeft, SELECTION_CONDITIONS::ShowAlways );
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viewMenu->AddItem( EDA_3D_ACTIONS::moveRight, SELECTION_CONDITIONS::ShowAlways );
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viewMenu->AddItem( EDA_3D_ACTIONS::moveUp, SELECTION_CONDITIONS::ShowAlways );
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viewMenu->AddItem( EDA_3D_ACTIONS::moveDown, SELECTION_CONDITIONS::ShowAlways );
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viewMenu->Resolve();
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//-- Preferences menu -----------------------------------------------
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//
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CONDITIONAL_MENU* prefsMenu = new CONDITIONAL_MENU( false, tool );
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//clang-format off
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auto raytracingCondition = [this]( const SELECTION& aSel )
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{
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return m_boardAdapter.RenderEngineGet() != RENDER_ENGINE::OPENGL_LEGACY;
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};
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auto NormalModeCondition = [this]( const SELECTION& aSel )
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{
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return m_boardAdapter.MaterialModeGet() == MATERIAL_MODE::NORMAL;
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};
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auto DiffuseModeCondition = [this]( const SELECTION& aSel )
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{
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return m_boardAdapter.MaterialModeGet() == MATERIAL_MODE::DIFFUSE_ONLY;
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};
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auto CADModeCondition = [this]( const SELECTION& aSel )
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{
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return m_boardAdapter.MaterialModeGet() == MATERIAL_MODE::CAD_MODE;
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};
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auto boundingBoxesCondition = [this]( const SELECTION& aSel )
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{
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return m_boardAdapter.GetFlag( FL_RENDER_OPENGL_SHOW_MODEL_BBOX );
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};
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auto renderShadowsCondition = [this]( const SELECTION& aSel )
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{
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return m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_SHADOWS );
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};
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auto proceduralTexturesCondition = [this]( const SELECTION& aSel )
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{
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return m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES );
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};
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auto showFloorCondition = [this]( const SELECTION& aSel )
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{
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return m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_BACKFLOOR );
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};
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auto useRefractionsCondition = [this]( const SELECTION& aSel )
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{
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return m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_REFRACTIONS );
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};
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auto useReflectionsCondition = [this]( const SELECTION& aSel )
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{
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return m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_REFLECTIONS );
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};
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auto antiAliasingCondition = [this]( const SELECTION& aSel )
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{
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return m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING );
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};
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auto postProcessCondition = [this]( const SELECTION& aSel )
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{
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return m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING );
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};
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auto showAxesCondition = [this]( const SELECTION& aSel )
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{
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return m_boardAdapter.GetFlag( FL_AXIS );
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};
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//clang-format on
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prefsMenu->AddItem( ID_TOOL_SET_VISIBLE_ITEMS, _( "Display Options" ), "",
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read_setup_xpm, SELECTION_CONDITIONS::ShowAlways );
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prefsMenu->AddCheckItem( ID_RENDER_CURRENT_VIEW, _( "Raytracing" ), "",
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tools_xpm, raytracingCondition );
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// Render options submenu
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CONDITIONAL_MENU* optsSubmenu = new CONDITIONAL_MENU( false, tool );
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optsSubmenu->SetTitle( _( "Render Options" ) );
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optsSubmenu->SetIcon( options_3drender_xpm );
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// Material properties submenu
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CONDITIONAL_MENU* propsSubmenu = new CONDITIONAL_MENU( false, tool );
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propsSubmenu->SetTitle( _( "Material Properties" ) );
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propsSubmenu->SetIcon( color_materials_xpm );
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propsSubmenu->AddCheckItem( ID_MENU3D_FL_RENDER_MATERIAL_MODE_NORMAL,
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_( "Use All Properties" ),
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_( "Use all material properties from each 3D model file" ),
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nullptr, NormalModeCondition );
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propsSubmenu->AddCheckItem( ID_MENU3D_FL_RENDER_MATERIAL_MODE_DIFFUSE_ONLY,
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_( "Use Diffuse Only" ),
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_( "Use only the diffuse color property from model 3D model file" ),
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nullptr, DiffuseModeCondition );
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propsSubmenu->AddCheckItem( ID_MENU3D_FL_RENDER_MATERIAL_MODE_CAD_MODE,
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_( "CAD Color Style" ),
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_( "Use a CAD color style based on the diffuse color of the material" ),
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nullptr, CADModeCondition );
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optsSubmenu->AddMenu( propsSubmenu, SELECTION_CONDITIONS::ShowAlways );
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optsSubmenu->AddCheckItem( EDA_3D_ACTIONS::showBoundingBoxes, boundingBoxesCondition );
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// Raytracing submenu
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CONDITIONAL_MENU* raySubmenu = new CONDITIONAL_MENU( false, tool );
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raySubmenu->SetTitle( _( "Raytracing Options" ) );
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raySubmenu->SetIcon( tools_xpm );
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raySubmenu->AddCheckItem( EDA_3D_ACTIONS::renderShadows, renderShadowsCondition );
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raySubmenu->AddCheckItem( EDA_3D_ACTIONS::proceduralTextures, proceduralTexturesCondition );
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raySubmenu->AddCheckItem( EDA_3D_ACTIONS::addFloor, showFloorCondition );
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raySubmenu->AddCheckItem( EDA_3D_ACTIONS::showRefractions, useRefractionsCondition );
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raySubmenu->AddCheckItem( EDA_3D_ACTIONS::showReflections, useReflectionsCondition );
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raySubmenu->AddCheckItem( EDA_3D_ACTIONS::antiAliasing, antiAliasingCondition );
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raySubmenu->AddCheckItem( EDA_3D_ACTIONS::postProcessing, postProcessCondition );
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optsSubmenu->AddMenu( raySubmenu, SELECTION_CONDITIONS::ShowAlways );
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prefsMenu->AddMenu( optsSubmenu, SELECTION_CONDITIONS::ShowAlways );
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prefsMenu->AddSeparator();
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// Color submenu
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CONDITIONAL_MENU* colorSubmenu = new CONDITIONAL_MENU( false, tool );
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colorSubmenu->SetTitle( _( "Choose Colors" ) );
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colorSubmenu->SetIcon( palette_xpm );
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colorSubmenu->AddItem( ID_MENU3D_BGCOLOR_TOP, _( "Background Top Color..." ), "",
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setcolor_3d_bg_xpm, SELECTION_CONDITIONS::ShowAlways );
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colorSubmenu->AddItem( ID_MENU3D_BGCOLOR_BOTTOM, _( "Background Bottom Color..." ), "",
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setcolor_3d_bg_xpm, SELECTION_CONDITIONS::ShowAlways );
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colorSubmenu->AddItem( ID_MENU3D_SILKSCREEN_COLOR, _( "Silkscreen Color..." ), "",
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setcolor_silkscreen_xpm, SELECTION_CONDITIONS::ShowAlways );
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colorSubmenu->AddItem( ID_MENU3D_SOLDERMASK_COLOR, _( "Solder Mask Color..." ), "",
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setcolor_soldermask_xpm, SELECTION_CONDITIONS::ShowAlways );
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colorSubmenu->AddItem( ID_MENU3D_SOLDERPASTE_COLOR, _( "Solder Paste Color..." ), "",
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setcolor_solderpaste_xpm, SELECTION_CONDITIONS::ShowAlways );
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colorSubmenu->AddItem( ID_MENU3D_COPPER_COLOR, _( "Copper/Surface Finish Color..." ), "",
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setcolor_copper_xpm, SELECTION_CONDITIONS::ShowAlways );
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colorSubmenu->AddItem( ID_MENU3D_PCB_BODY_COLOR, _( "Board Body Color..." ), "",
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setcolor_board_body_xpm, SELECTION_CONDITIONS::ShowAlways );
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// Only allow the stackup to be used in the PCB editor, since it isn't editable in the other frames
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if( Parent()->IsType( FRAME_PCB_EDITOR ) )
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{
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colorSubmenu->AddItem( ID_MENU3D_STACKUP_COLORS, _( "Get colors from physical stackup" ), "",
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nullptr, SELECTION_CONDITIONS::ShowAlways );
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}
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prefsMenu->AddMenu( colorSubmenu );
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prefsMenu->AddCheckItem( EDA_3D_ACTIONS::showAxis, showAxesCondition );
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// Grid submenu
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CONDITIONAL_MENU* gridSubmenu = new CONDITIONAL_MENU( false, tool );
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gridSubmenu->SetTitle( _( "3D Grid" ) );
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gridSubmenu->SetIcon( grid_xpm );
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//clang-format off
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auto noGridCondition = [this]( const SELECTION& aSel )
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{
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return m_boardAdapter.GridGet() == GRID3D_TYPE::NONE;
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};
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auto grid10mmCondition = [this]( const SELECTION& aSel )
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{
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return m_boardAdapter.GridGet() == GRID3D_TYPE::GRID_10MM;
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};
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auto grid5mmCondition = [this]( const SELECTION& aSel )
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{
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return m_boardAdapter.GridGet() == GRID3D_TYPE::GRID_5MM;
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};
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auto grid2p5mmCondition = [this]( const SELECTION& aSel )
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{
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return m_boardAdapter.GridGet() == GRID3D_TYPE::GRID_2P5MM;
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};
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auto grid_1mmCondition = [this]( const SELECTION& aSel )
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{
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return m_boardAdapter.GridGet() == GRID3D_TYPE::GRID_1MM;
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};
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//clang-format on
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gridSubmenu->AddCheckItem( EDA_3D_ACTIONS::noGrid, noGridCondition );
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gridSubmenu->AddCheckItem( EDA_3D_ACTIONS::show10mmGrid, grid10mmCondition );
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gridSubmenu->AddCheckItem( EDA_3D_ACTIONS::show5mmGrid, grid5mmCondition );
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gridSubmenu->AddCheckItem( EDA_3D_ACTIONS::show2_5mmGrid, grid2p5mmCondition );
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gridSubmenu->AddCheckItem( EDA_3D_ACTIONS::show1mmGrid, grid_1mmCondition );
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prefsMenu->AddMenu( gridSubmenu, SELECTION_CONDITIONS::ShowAlways );
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prefsMenu->AddSeparator();
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prefsMenu->AddItem( ID_MENU3D_RESET_DEFAULTS, _( "Reset to Default Settings" ), "",
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tools_xpm, SELECTION_CONDITIONS::ShowAlways );
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#ifdef __APPLE__ // Note: will get moved to Apple menu by wxWidgets
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prefsMenu->AddItem( wxID_PREFERENCES,
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_( "Preferences...\tCTRL+," ),
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_( "Show preferences for all open tools" ),
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preference_xpm, SELECTION_CONDITIONS::ShowAlways );
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#endif
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prefsMenu->Resolve();
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//-- Menubar -------------------------------------------------------------
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//
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menuBar->Append( fileMenu, _( "&File" ) );
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menuBar->Append( editMenu, _( "&Edit" ) );
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menuBar->Append( viewMenu, _( "&View" ) );
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menuBar->Append( prefsMenu, _( "&Preferences" ) );
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AddStandardHelpMenu( menuBar );
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SetMenuBar( menuBar );
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}
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