kicad/include/eda_base_frame.h

593 lines
20 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2009-2015 Jean-Pierre Charras, jp.charras wanadoo.fr
* Copyright (C) 2011 Wayne Stambaugh <stambaughw@gmail.com>
* Copyright (C) 1992-2019 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file eda_base_frame.h
* @brief Base window classes and related definitions.
*/
#ifndef EDA_BASE_FRAME_H_
#define EDA_BASE_FRAME_H_
#include <vector>
#include <wx/socket.h>
#include <wx/log.h>
#include <wx/config.h>
#include <wx/wxhtml.h>
#include <wx/laywin.h>
#include <wx/aui/aui.h>
#include <wx/docview.h>
#include <fctsys.h>
#include <common.h>
#include <layers_id_colors_and_visibility.h>
#include <frame_type.h>
#include <hotkeys_basic.h>
#include <kiway_holder.h>
// Option for main frames
#define KICAD_DEFAULT_DRAWFRAME_STYLE wxDEFAULT_FRAME_STYLE | wxWANTS_CHARS
#define KICAD_MANAGER_FRAME_NAME wxT( "KicadFrame" )
// Readability helper definitions for creating backup files.
#define CREATE_BACKUP_FILE true
#define NO_BACKUP_FILE false
class EDA_ITEM;
class EDA_RECT;
class EDA_DRAW_PANEL_GAL;
class EDA_MSG_PANEL;
class BASE_SCREEN;
class PARAM_CFG_BASE;
class PAGE_INFO;
class PLOTTER;
class TITLE_BLOCK;
class MSG_PANEL_ITEM;
class TOOL_MANAGER;
class TOOL_DISPATCHER;
class ACTIONS;
class PAGED_DIALOG;
class DIALOG_EDIT_LIBRARY_TABLES;
class PANEL_HOTKEYS_EDITOR;
class FILE_HISTORY;
enum id_librarytype {
LIBRARY_TYPE_EESCHEMA,
LIBRARY_TYPE_PCBNEW,
LIBRARY_TYPE_DOC,
LIBRARY_TYPE_SYMBOL
};
/**
* The base frame for deriving all KiCad main window classes.
*
* This class is not intended to be used directly. It provides support for automatic calls
* to SaveSettings() function. SaveSettings() for a derived class can choose to do nothing,
* or rely on basic SaveSettings() support in this base class to do most of the work by
* calling it from the derived class's SaveSettings().
* <p>
* This class is not a KIWAY_PLAYER because KICAD_MANAGER_FRAME is derived from it
* and that class is not a player.
* </p>
*/
class EDA_BASE_FRAME : public wxFrame, public KIWAY_HOLDER
{
/**
* (with its unexpected name so it does not collide with the real OnWindowClose()
* function provided in derived classes) is called just before a window
* closing, and is used to call a derivation specific
* SaveSettings(). SaveSettings() is called for all derived wxFrames in this
* base class overload. (Calling it from a destructor is deprecated since the
* wxFrame's position is not available in the destructor on linux.) In other words,
* you should not need to call SaveSettings() anywhere, except in this
* one function found only in this class.
*/
void windowClosing( wxCloseEvent& event );
wxWindow* findQuasiModalDialog();
protected:
FRAME_T m_Ident; // Id Type (pcb, schematic, library..)
wxPoint m_FramePos;
wxSize m_FrameSize;
wxString m_AboutTitle; // Name of program displayed in About.
wxAuiManager m_auimgr;
wxString m_configName; // Prefix used to identify some params (frame size...)
// and to name some config files (legacy hotkey files)
TOOL_MANAGER* m_toolManager;
ACTIONS* m_actions;
std::vector<std::string> m_toolStack; // Stack of user-level "tools". Not to be confused
// with TOOL_BASE-derived instances, many of which
// implement multiple user-level "tools". The user-
// level "tools" are TOOL_ACTIONSs internally.
bool m_immediateActions; // Preference for immediate actions. If false, the
// first invocation of a hotkey will just select the
// relevant tool.
bool m_dragSelects; // Prefer selection to dragging.
bool m_moveWarpsCursor; // cursor is warped to move/drag origin
bool m_hasAutoSave;
bool m_autoSaveState;
int m_autoSaveInterval; // The auto save interval time in seconds.
wxTimer* m_autoSaveTimer;
wxString m_perspective; // wxAuiManager perspective.
wxString m_mruPath; // Most recently used path.
EDA_UNITS_T m_userUnits;
///> Default style flags used for wxAUI toolbars
static constexpr int KICAD_AUI_TB_STYLE = wxAUI_TB_DEFAULT_STYLE | wxAUI_TB_PLAIN_BACKGROUND;
/**
* @return the suffix to be appended to the file extension on backup
*/
static wxString GetBackupSuffix()
{
return wxT( "-bak" );
}
/**
* @return the string to prepend to a file name for automatic save.
*/
static wxString GetAutoSaveFilePrefix()
{
return wxT( "_autosave-" );
}
/**
* Handle the auto save timer event.
*/
void onAutoSaveTimer( wxTimerEvent& aEvent );
/**
* Return the auto save status of the application.
*
* Override this function if your derived frame supports automatic file saving.
*/
virtual bool isAutoSaveRequired() const { return false; }
/**
* This should be overridden by the derived class to handle the auto save feature.
*
* @return true if the auto save was successful otherwise false.
*/
virtual bool doAutoSave();
/**
* Called when when the units setting has changed to allow for any derived classes
* to handle refreshing and controls that have units based measurements in them. The
* default version only updates the status bar. Don't forget to call the default
* in your derived class or the status bar will not get updated properly.
*/
virtual void unitsChangeRefresh() { }
DECLARE_EVENT_TABLE()
public:
EDA_BASE_FRAME( wxWindow* aParent, FRAME_T aFrameType,
const wxString& aTitle, const wxPoint& aPos, const wxSize& aSize,
long aStyle, const wxString& aFrameName, KIWAY* aKiway );
~EDA_BASE_FRAME();
/**
* Return the user units currently in use.
*/
EDA_UNITS_T GetUserUnits() const { return m_userUnits; }
void SetUserUnits( EDA_UNITS_T aUnits ) { m_userUnits = aUnits; }
void ChangeUserUnits( EDA_UNITS_T aUnits )
{
SetUserUnits( aUnits );
unitsChangeRefresh();
}
/**
* Return the MVC controller.
*/
TOOL_MANAGER* GetToolManager() const { return m_toolManager; }
/**
* NB: the definition of "tool" is different at the user level. The implementation uses
* a single TOOL_BASE derived class to implement several user "tools", such as rectangle
* and circle, or wire and bus. So each user-level tool is actually a TOOL_ACTION.
*/
virtual void PushTool( const std::string& actionName );
virtual void PopTool( const std::string& actionName );
bool ToolStackIsEmpty() { return m_toolStack.empty(); }
std::string CurrentToolName() const;
bool IsCurrentTool( const TOOL_ACTION& aAction ) const;
virtual void DisplayToolMsg( const wxString& msg ) {};
/**
* Indicates that hotkeys should perform an immediate action even if another tool is
* currently active. If false, the first hotkey should select the relevant tool.
*/
bool GetDoImmediateActions() const { return m_immediateActions; }
/**
* Indicates that a drag should draw a selection rectangle, even when started over an
* item.
*/
bool GetDragSelects() const { return m_dragSelects; }
/**
* Indicates that a move operation should warp the mouse pointer to the origin of the
* move object. This improves snapping, but some users are alergic to mouse warping.
*/
bool GetMoveWarpsCursor() const { return m_moveWarpsCursor; }
/**
* Override the default process event handler to implement the auto save feature.
*
* @warning If you override this function in a derived class, make sure you call down to
* this or the auto save feature will be disabled.
*/
bool ProcessEvent( wxEvent& aEvent ) override;
/**
* Capture the key event before it is sent to the GUI.
*
* The basic frame does not capture this event. Editor frames should override this event
* function to capture and filter these keys when they are used as hotkeys, and skip it if
* the key is not used as hotkey (otherwise the key events will be not sent to menus).
*/
virtual void OnCharHook( wxKeyEvent& event );
/**
* Workaround some issues in wxWidgets where the menu events aren't captured by the
* menus themselves.
*/
void OnMenuOpen( wxMenuEvent& event );
void SetAutoSaveInterval( int aInterval );
int GetAutoSaveInterval() const { return m_autoSaveInterval; }
bool IsType( FRAME_T aType ) const { return m_Ident == aType; }
/**
* Return a SEARCH_STACK pertaining to entire program.
*
* This is overloaded in #KICAD_MANAGER_FRAME
*/
virtual const SEARCH_STACK& sys_search();
virtual wxString help_name();
void OnKicadAbout( wxCommandEvent& event );
void OnPreferences( wxCommandEvent& event );
void PrintMsg( const wxString& text );
/**
* Returns the wxConfigBase used in SaveSettings(), and is overloaded in
* KICAD_MANAGER_FRAME
*/
virtual wxConfigBase* config();
/**
* Function InstallPreferences
* Allow a frame to load its preference panels (if any) into the preferences dialog.
* @param aParent a paged dialog into which the preference panels should be installed
*/
virtual void InstallPreferences( PAGED_DIALOG* , PANEL_HOTKEYS_EDITOR* ) { }
/**
* Load common frame parameters from a configuration file.
*
* Don't forget to call the base method or your frames won't
* remember their positions and sizes.
*/
virtual void LoadSettings( wxConfigBase* aCfg );
/**
* Saves common frame parameters to a configuration data file.
*
* Don't forget to call the base class's SaveSettings() from
* your derived SaveSettings() otherwise the frames won't remember their
* positions and sizes.
*/
virtual void SaveSettings( wxConfigBase* aCfg );
/**
* @return a base name prefix used in Load/Save settings to build the full name of keys
* used in config.
* This is usually the name of the frame set by CTOR, except for frames shown in multiple
* modes in which case the m_configName must be set to the base name so that a single
* config can be used.
*/
wxString ConfigBaseName()
{
wxString baseCfgName = m_configName.IsEmpty() ? GetName() : m_configName;
return baseCfgName;
}
/**
* Save changes to the project settings to the project (.pro) file.
*
* The method is virtual so you can override it to call the suitable save method.
* The base method do nothing
* @param aAskForSave = true to open a dialog before saving the settings
*/
virtual void SaveProjectSettings( bool aAskForSave ) {};
// Read/Save and Import/export hotkeys config
/**
* Prompt the user for a hotkey file to read, and read it.
*
* @param aActionMap = current hotkey map (over which the imported hotkeys will be applied)
* @param aDefaultShortname = a default short name (extension not needed)
* like eechema, kicad...
*/
void ImportHotkeyConfigFromFile( std::map<std::string, TOOL_ACTION*> aActionMap,
const wxString& aDefaultShortname );
/**
* Fetches the file name from the file history list.
*
* This removes the selected file, if this file does not exist. The menu is also updated,
* if FILE_HISTORY::UseMenu was called at init time
*
* @param cmdId The command ID associated with the \a aFileHistory object.
* @param type Please document me!
* @param aFileHistory The FILE_HISTORY in use. If null, the main application file
* history is used
* @return a wxString containing the selected filename
*/
wxString GetFileFromHistory( int cmdId, const wxString& type,
FILE_HISTORY* aFileHistory = NULL );
/**
* Update the list of recently opened files.
*
* The menu is also updated, if FILE_HISTORY::UseMenu was called at init time.
*
* @param FullFileName The full file name including the path.
* @param aFileHistory The FILE_HISTORY in use.
* If NULL, the main application file history is used.
*/
void UpdateFileHistory( const wxString& FullFileName, FILE_HISTORY* aFileHistory = NULL );
void SetMruPath( const wxString& aPath ) { m_mruPath = aPath; }
wxString GetMruPath() const { return m_mruPath; }
/**
* Recreates the menu bar.
*
* Needed when the language is changed
*/
virtual void ReCreateMenuBar();
/**
* Adds the standard KiCad help menu to the menubar.
*/
void AddStandardHelpMenu( wxMenuBar* aMenuBar );
/**
* Checks if \a aFileName can be written.
* <p>
* The function performs a number of tests on \a aFileName to verify that it can be saved.
* If \a aFileName defines a path with no file name, them the path is tested for user write
* permission. If \a aFileName defines a file name that does not exist in the path, the
* path is tested for user write permission. If \a aFileName defines a file that already
* exits, the file name is tested for user write permissions.
* </p>
* @note The file name path must be set or an assertion will be raised on debug builds and
* return false on release builds.
* @param aFileName The full path and/or file name of the file to test.
* @return False if \a aFileName cannot be written.
*/
bool IsWritable( const wxFileName& aFileName );
/**
* Check if an auto save file exists for \a aFileName and takes the appropriate action
* depending on the user input.
* <p>
* If an auto save file exists for \a aFileName, the user is prompted if they wish to
* replace file \a aFileName with the auto saved file. If the user chooses to replace the
* file, the backup file of \a aFileName is removed, \a aFileName is renamed to the backup
* file name, and the auto save file is renamed to \a aFileName. If user chooses to keep
* the existing version of \a aFileName, the auto save file is removed.
* </p>
* @param aFileName A wxFileName object containing the file name to check.
*/
void CheckForAutoSaveFile( const wxFileName& aFileName );
/**
* Update the status bar information.
*
* The status bar can draw itself. This is not a drawing function per se, but rather
* updates lines of text held by the components within the status bar which is owned
* by the wxFrame.
*/
virtual void UpdateStatusBar() { }
/**
* Update the toolbars (mostly settings/check buttons/checkboxes) with the current
* controller state.
*/
virtual void SyncToolbars() { };
/**
* Redraw the menus and what not in current language.
*/
virtual void ShowChangedLanguage();
/**
* Notification event that some of the common (suite-wide) settings have changed.
* Update menus, toolbars, local variables, etc.
*/
virtual void CommonSettingsChanged( bool aEnvVarsChanged );
/**
* Notification to refresh the drawing canvas (if any).
*/
virtual void RefreshCanvas() { };
const wxString& GetAboutTitle() const { return m_AboutTitle; }
/**
* Sets the block reason why the window/application is preventing OS shutdown.
* This should be set far ahead of any close event.
*
* This is mainly intended for Windows platforms where this is a native feature.
*/
void SetShutdownBlockReason( const wxString& reason );
/**
* Removes any shutdown block reason set
*/
void RemoveShutdownBlockReason();
/**
* Whether or not the window supports setting a shutdown block reason
*/
bool SupportsShutdownBlockReason();
/**
* Get if the contents of the frame have been modified since the last save.
*
* @return true if the contents of the frame have not been saved
*/
virtual bool IsContentModified();
};
/**
* Specialization of the wxAuiPaneInfo class for KiCad panels.
*
* Documentation for wxAui is poor at this time. The following notes spring from errors made in
* previous KiCad implementations:
*
* wxAuiPaneInfo.ToolbarPane() and .Defaults() are used to clear and then prepare the objects so
* only use them once at the beginning of configuration..
*
* Panels are organized in layers, from 0 (close to the center) and increasing outward. Note
* that for ToolbarPanes, layer 0 considered a special default value, and ToolbarPanes on
* layer 0 are pushed to layer 10 automatically. Use Layer 1 for the inner layer as a work-
* around.
*
* Each panel has rows, starting at 0. Each row has positions starting at 0. Each item in a panel
* can have it's row and position set.
*
* Eventually panels will be movable. Each initialization function sets up the panel for this,
* then after a //==// break has additional calls to anchor toolbars in a way that matches
* present functionality.
*/
class EDA_PANE : public wxAuiPaneInfo
{
public:
EDA_PANE()
{
Gripper( false );
CloseButton( false );
PaneBorder( false );
}
/**
* Turn *this to a horizontal toolbar for KiCad.
*/
EDA_PANE& HToolbar()
{
SetFlag( optionToolbar, true );
CaptionVisible( false );
TopDockable().BottomDockable();
DockFixed( true );
Movable( false );
Resizable( true ); // expand to fit available space
return *this;
}
/**
* Turn *this into a vertical toolbar for KiCad.
*/
EDA_PANE& VToolbar()
{
SetFlag( optionToolbar, true );
CaptionVisible( false );
LeftDockable().RightDockable();
DockFixed( true );
Movable( false );
Resizable( true ); // expand to fit available space
return *this;
}
/**
* Turn *this into a captioned palette suitable for a symbol tree, layers manager, etc.
*/
EDA_PANE& Palette()
{
CaptionVisible( true );
PaneBorder( true );
return *this;
}
/**
* Turn *this into an undecorated pane suitable for a drawing canvas.
*/
EDA_PANE& Canvas()
{
CaptionVisible( false );
Layer( 0 );
PaneBorder( true );
Resizable( true ); // expand to fit available space
return *this;
}
/**
* Turn *this into a messages pane for KiCad.
*/
EDA_PANE& Messages()
{
CaptionVisible( false );
BottomDockable( true );
DockFixed( true );
Movable( false );
Resizable( true ); // expand to fit available space
return *this;
}
};
#endif // EDA_BASE_FRAME_H_