113 lines
3.0 KiB
C++
113 lines
3.0 KiB
C++
/**
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* @file class_gbr_layout.h
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* @brief Class CLASS_GBR_LAYOUT to handle a board.
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*/
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#ifndef CLASS_GBR_LAYOUT_H
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#define CLASS_GBR_LAYOUT_H
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#include <dlist.h>
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// #include <layers_id_colors_and_visibility.h>
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#include <class_colors_design_settings.h>
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#include <common.h> // PAGE_INFO
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#include <class_title_block.h>
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#include <class_gerber_draw_item.h>
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/**
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* Class GBR_LAYOUT
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* holds list of GERBER_DRAW_ITEM currently loaded.
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*/
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class GBR_LAYOUT
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{
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private:
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EDA_RECT m_BoundingBox;
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PAGE_INFO m_paper;
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TITLE_BLOCK m_titles;
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wxPoint m_originAxisPosition;
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int m_printLayersMask; // When printing: the list of layers to print
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public:
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DLIST<GERBER_DRAW_ITEM> m_Drawings; // linked list of Gerber Items
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GBR_LAYOUT();
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~GBR_LAYOUT();
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const PAGE_INFO& GetPageSettings() const { return m_paper; }
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void SetPageSettings( const PAGE_INFO& aPageSettings ) { m_paper = aPageSettings; }
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const wxPoint& GetOriginAxisPosition() const
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{
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return m_originAxisPosition;
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}
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void SetOriginAxisPosition( const wxPoint& aPosition )
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{
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m_originAxisPosition = aPosition;
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}
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TITLE_BLOCK& GetTitleBlock()
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{
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return m_titles;
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}
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void SetTitleBlock( const TITLE_BLOCK& aTitleBlock )
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{
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m_titles = aTitleBlock;
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}
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/**
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* Function ComputeBoundingBox
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* calculates the bounding box containing all Gerber items.
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* @return EDA_RECT - the full item list bounding box
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*/
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EDA_RECT ComputeBoundingBox();
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/**
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* Function GetBoundingBox
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* may be called soon after ComputeBoundingBox() to return the same EDA_RECT,
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* as long as the CLASS_GBR_LAYOUT has not changed.
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*/
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EDA_RECT GetBoundingBox() const { return m_BoundingBox; } // override
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void SetBoundingBox( const EDA_RECT& aBox ) { m_BoundingBox = aBox; }
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/**
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* Function Draw.
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* Redraw the CLASS_GBR_LAYOUT items but not cursors, axis or grid.
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* @param aPanel = the panel relative to the board
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* @param aDC = the current device context
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* @param aDrawMode = GR_COPY, GR_OR ... (not always used)
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* @param aOffset = an draw offset value
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*/
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void Draw( EDA_DRAW_PANEL* aPanel, wxDC* aDC,
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GR_DRAWMODE aDrawMode, const wxPoint& aOffset );
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/**
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* Function SetVisibleLayers
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* changes the bit-mask of visible layers
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* @param aLayerMask = The new bit-mask of visible layers
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*/
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void SetVisibleLayers( int aLayerMask )
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{
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m_printLayersMask = aLayerMask;
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}
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/**
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* Function IsLayerVisible
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* tests whether a given layer is visible
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* @param aLayerIndex = The index of the layer to be tested
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* @return bool - true if the layer is visible.
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*/
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bool IsLayerVisible( int aLayerIndex ) const;
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#if defined(DEBUG)
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void Show( int nestLevel, std::ostream& os ) const; // overload
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#endif
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};
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#endif // #ifndef CLASS_GBR_LAYOUT_H
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