kicad/common/gal/opengl
jean-pierre charras a92ea8c75b Fixes: lp:1687014 Footpring editor disappearing axes crosshair
https://bugs.launchpad.net/kicad/+bug/1687014
2017-04-29 11:43:02 +02:00
..
SmaaAreaTex.h Add smaa (subsample morphological antialiasing) 2017-01-11 16:20:37 +01:00
SmaaSearchTex.h Add smaa (subsample morphological antialiasing) 2017-01-11 16:20:37 +01:00
antialiasing.cpp Coverity fixes (mostly initializing variables) 2017-02-01 17:31:55 +01:00
antialiasing.h Coverity fixes (mostly initializing variables) 2017-02-01 17:31:55 +01:00
bitmap_font_desc.c Move builtin font resources out of opengl_gal translation unit 2017-01-11 16:20:33 +01:00
bitmap_font_img.c Move builtin font resources out of opengl_gal translation unit 2017-01-11 16:20:33 +01:00
cached_container.cpp Performance counter rework: Add comments, fix coding style issues. 2016-12-31 13:00:24 +01:00
font-specification.svg update font code along with the changes done in the msdf atlas tool (use codepoint spans and refined char placement) 2016-10-20 14:31:09 +02:00
gl_builtin_shaders.cpp Removed non-ASCII characters 2017-01-12 09:20:04 +01:00
gl_builtin_shaders.h OpenGL antialising code clean up & formatting 2017-01-11 16:20:37 +01:00
gl_resources.cpp OpenGL antialising code clean up & formatting 2017-01-11 16:20:37 +01:00
gl_resources.h OpenGL antialising code clean up & formatting 2017-01-11 16:20:37 +01:00
gpu_manager.cpp Performance counter rework: Add comments, fix coding style issues. 2016-12-31 13:00:24 +01:00
noncached_container.cpp Vertices are stored in GPU memory (OpenGL GAL). 2016-05-02 16:12:16 +02:00
opengl_compositor.cpp Revert "Fix setting the background color in OPENGL_GAL" 2017-03-04 08:51:35 +01:00
opengl_gal.cpp Fixes: lp:1687014 Footpring editor disappearing axes crosshair 2017-04-29 11:43:02 +02:00
shader.cpp More code formatting 2017-01-13 10:36:59 +01:00
ubuntu-font-licence-1.0.txt Added licence for the GAL bitmap font 2016-08-03 17:02:43 +02:00
utils.cpp Yet another trial to use wxString as a std::runtime_error message 2017-01-13 22:48:26 +01:00
vertex_container.cpp Vertices are stored in GPU memory (OpenGL GAL). 2016-05-02 16:12:16 +02:00
vertex_item.cpp Namespace KiGfx->KIGFX. 2013-10-14 16:13:35 +02:00
vertex_manager.cpp Minor OpenGL GAL code changes 2016-08-08 14:17:40 +02:00