kicad/common/hotkeys_basic.cpp

467 lines
15 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2010-2011 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 1992-2019 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <fctsys.h>
#include <kiface_i.h>
#include <hotkeys_basic.h>
#include <id.h>
#include <confirm.h>
#include <kicad_string.h>
#include <gestfich.h>
#include <eda_base_frame.h>
#include <macros.h>
#include <menus_helpers.h>
#include <eda_draw_frame.h>
#include <tool/tool_manager.h>
#include "dialogs/dialog_hotkey_list.h"
#include <wx/apptrait.h>
#include <wx/stdpaths.h>
#include <wx/tokenzr.h>
#include <tool/tool_action.h>
/*
* class to handle the printable name and the keycode
*/
struct hotkey_name_descr
{
const wxChar* m_Name;
int m_KeyCode;
};
/* table giving the hotkey name from the hotkey code, for special keys
* Note : when modifiers (ATL, SHIFT, CTRL) do not modify
* the code of the key, do need to enter the modified key code
* For instance wxT( "F1" ), WXK_F1 handle F1, AltF1, CtrlF1 ...
* Key names are:
* "Space","Ctrl+Space","Alt+Space" or
* "Alt+A","Ctrl+F1", ...
*/
#define KEY_NON_FOUND -1
static struct hotkey_name_descr hotkeyNameList[] =
{
{ wxT( "F1" ), WXK_F1 },
{ wxT( "F2" ), WXK_F2 },
{ wxT( "F3" ), WXK_F3 },
{ wxT( "F4" ), WXK_F4 },
{ wxT( "F5" ), WXK_F5 },
{ wxT( "F6" ), WXK_F6 },
{ wxT( "F7" ), WXK_F7 },
{ wxT( "F8" ), WXK_F8 },
{ wxT( "F9" ), WXK_F9 },
{ wxT( "F10" ), WXK_F10 },
{ wxT( "F11" ), WXK_F11 },
{ wxT( "F12" ), WXK_F12 },
{ wxT( "Esc" ), WXK_ESCAPE },
{ wxT( "Del" ), WXK_DELETE },
{ wxT( "Tab" ), WXK_TAB },
{ wxT( "Back" ), WXK_BACK },
{ wxT( "Ins" ), WXK_INSERT },
{ wxT( "Home" ), WXK_HOME },
{ wxT( "End" ), WXK_END },
{ wxT( "PgUp" ), WXK_PAGEUP },
{ wxT( "PgDn" ), WXK_PAGEDOWN },
{ wxT( "Up" ), WXK_UP },
{ wxT( "Down" ), WXK_DOWN },
{ wxT( "Left" ), WXK_LEFT },
{ wxT( "Right" ), WXK_RIGHT },
{ wxT( "Return" ), WXK_RETURN },
{ wxT( "Space" ), WXK_SPACE },
{ wxT( "" ), 0 },
{ wxT( "Left Button" ), PSEUDO_WXK_LMB },
{ wxT( "Middle Button" ), PSEUDO_WXK_MMB },
{ wxT( "Right Button" ), PSEUDO_WXK_RMB },
{ wxT( "Mouse Wheel" ), PSEUDO_WXK_WHEEL },
{ wxT( "Double-click" ), PSEUDO_WXK_DBLCLICK },
// Do not change this line: end of list
{ wxT( "" ), KEY_NON_FOUND }
};
// name of modifier keys.
// Note: the Ctrl key is Cmd key on Mac OS X.
// However, in wxWidgets defs, the key WXK_CONTROL is the Cmd key,
// so the code using WXK_CONTROL should be ok on any system.
// (on Mac OS X the actual Ctrl key code is WXK_RAW_CONTROL)
#ifdef __WXMAC__
#define USING_MAC_CMD
#endif
#ifdef USING_MAC_CMD
#define MODIFIER_CTRL wxT( "Cmd+" )
#else
#define MODIFIER_CTRL wxT( "Ctrl+" )
#endif
#define MODIFIER_CMD_MAC wxT( "Cmd+" )
#define MODIFIER_CTRL_BASE wxT( "Ctrl+" )
#define MODIFIER_ALT wxT( "Alt+" )
#define MODIFIER_SHIFT wxT( "Shift+" )
/**
* Function KeyNameFromKeyCode
* return the key name from the key code
* Only some wxWidgets key values are handled for function key ( see
* hotkeyNameList[] )
* @param aKeycode = key code (ascii value, or wxWidgets value for function keys)
* @param aIsFound = a pointer to a bool to return true if found, or false. an be nullptr default)
* @return the key name in a wxString
*/
wxString KeyNameFromKeyCode( int aKeycode, bool* aIsFound )
{
wxString keyname, modifier, fullkeyname;
int ii;
bool found = false;
// Assume keycode of 0 is "unassigned"
if( (aKeycode & MD_CTRL) != 0 )
modifier << MODIFIER_CTRL;
if( (aKeycode & MD_ALT) != 0 )
modifier << MODIFIER_ALT;
if( (aKeycode & MD_SHIFT) != 0 )
modifier << MODIFIER_SHIFT;
aKeycode &= ~( MD_CTRL | MD_ALT | MD_SHIFT );
if( (aKeycode > ' ') && (aKeycode < 0x7F ) )
{
found = true;
keyname.Append( (wxChar)aKeycode );
}
else
{
for( ii = 0; ; ii++ )
{
if( hotkeyNameList[ii].m_KeyCode == KEY_NON_FOUND ) // End of list
{
keyname = wxT( "<unknown>" );
break;
}
if( hotkeyNameList[ii].m_KeyCode == aKeycode )
{
keyname = hotkeyNameList[ii].m_Name;
found = true;
break;
}
}
}
if( aIsFound )
*aIsFound = found;
fullkeyname = modifier + keyname;
return fullkeyname;
}
/**
* AddHotkeyName
* @param aText - the base text on which to append the hotkey
* @param aHotKey - the hotkey keycode
* @param aStyle - IS_HOTKEY to add <tab><keyname> (shortcuts in menus, same as hotkeys)
* IS_COMMENT to add <spaces><(keyname)> mainly in tool tips
*/
wxString AddHotkeyName( const wxString& aText, int aHotKey, HOTKEY_ACTION_TYPE aStyle )
{
wxString msg = aText;
wxString keyname = KeyNameFromKeyCode( aHotKey );
if( !keyname.IsEmpty() )
{
switch( aStyle )
{
case IS_HOTKEY:
{
// Don't add a suffix for unassigned hotkeys:
// WX spews debug from wxAcceleratorEntry::ParseAccel if it doesn't
// recognise the keyname, which is the case for <unassigned>.
if( aHotKey != 0 )
{
msg << wxT( "\t" ) << keyname;
}
break;
}
case IS_COMMENT:
{
msg << wxT( " (" ) << keyname << wxT( ")" );
break;
}
}
}
#ifdef USING_MAC_CMD
// On OSX, the modifier equivalent to the Ctrl key of PCs
// is the Cmd key, but in code we should use Ctrl as prefix in menus
msg.Replace( MODIFIER_CMD_MAC, MODIFIER_CTRL_BASE );
#endif
return msg;
}
/**
* Function KeyCodeFromKeyName
* return the key code from its user-friendly key name (ie: "Ctrl+M")
*/
int KeyCodeFromKeyName( const wxString& keyname )
{
int ii, keycode = KEY_NON_FOUND;
// Search for modifiers: Ctrl+ Alt+ and Shift+
// Note: on Mac OSX, the Cmd key is equiv here to Ctrl
wxString key = keyname;
wxString prefix;
int modifier = 0;
while( true )
{
prefix.Empty();
if( key.StartsWith( MODIFIER_CTRL_BASE ) )
{
modifier |= MD_CTRL;
prefix = MODIFIER_CTRL_BASE;
}
else if( key.StartsWith( MODIFIER_CMD_MAC ) )
{
modifier |= MD_CTRL;
prefix = MODIFIER_CMD_MAC;
}
else if( key.StartsWith( MODIFIER_ALT ) )
{
modifier |= MD_ALT;
prefix = MODIFIER_ALT;
}
else if( key.StartsWith( MODIFIER_SHIFT ) )
{
modifier |= MD_SHIFT;
prefix = MODIFIER_SHIFT;
}
else
{
break;
}
if( !prefix.IsEmpty() )
key.Remove( 0, prefix.Len() );
}
if( (key.length() == 1) && (key[0] > ' ') && (key[0] < 0x7F) )
{
keycode = key[0];
keycode += modifier;
return keycode;
}
for( ii = 0; hotkeyNameList[ii].m_KeyCode != KEY_NON_FOUND; ii++ )
{
if( key.CmpNoCase( hotkeyNameList[ii].m_Name ) == 0 )
{
keycode = hotkeyNameList[ii].m_KeyCode + modifier;
break;
}
}
return keycode;
}
/*
* DisplayHotkeyList
* Displays the hotkeys registered with the given tool manager.
*/
void DisplayHotkeyList( EDA_BASE_FRAME* aParent, TOOL_MANAGER* aToolManager )
{
DIALOG_LIST_HOTKEYS dlg( aParent, aToolManager );
dlg.ShowModal();
}
void ReadHotKeyConfig( wxString fileName, std::map<std::string, int>& aHotKeys )
{
if( fileName.IsEmpty() )
{
wxFileName fn( "user" );
fn.SetExt( DEFAULT_HOTKEY_FILENAME_EXT );
fn.SetPath( GetKicadConfigPath() );
fileName = fn.GetFullPath();
}
if( !wxFile::Exists( fileName ) )
return;
wxFile file( fileName, wxFile::OpenMode::read );
if( !file.IsOpened() ) // There is a problem to open file
return;
wxString input;
file.ReadAll( &input );
input.Replace( "\r\n", "\n" ); // Convert Windows files to Unix line-ends
wxStringTokenizer fileTokenizer( input, "\n", wxTOKEN_STRTOK );
while( fileTokenizer.HasMoreTokens() )
{
wxStringTokenizer lineTokenizer( fileTokenizer.GetNextToken(), "\t" );
wxString cmdName = lineTokenizer.GetNextToken();
wxString keyName = lineTokenizer.GetNextToken();
if( !cmdName.IsEmpty() )
aHotKeys[ cmdName.ToStdString() ] = KeyCodeFromKeyName( keyName );
}
}
int WriteHotKeyConfig( const std::map<std::string, TOOL_ACTION*>& aActionMap )
{
std::map<std::string, int> hotkeys;
wxFileName fn( "user" );
fn.SetExt( DEFAULT_HOTKEY_FILENAME_EXT );
fn.SetPath( GetKicadConfigPath() );
// Read the existing config (all hotkeys)
//
ReadHotKeyConfig( fn.GetFullPath(), hotkeys );
// Overlay the current app's hotkey definitions onto the map
//
for( const auto& ii : aActionMap )
{
if( ii.second->GetHotKey() )
hotkeys[ ii.first ] = ii.second->GetHotKey();
}
// Write entire hotkey set
//
wxFile file( fn.GetFullPath(), wxFile::OpenMode::write );
for( const auto& ii : hotkeys )
file.Write( wxString::Format( "%s\t%s\n", ii.first, KeyNameFromKeyCode( ii.second ) ) );
return 1;
}
int ReadLegacyHotkeyConfig( const wxString& aAppname, std::map<std::string, int>& aMap )
{
// For Eeschema and Pcbnew frames, we read the new combined file.
// For other kifaces, we read the frame-based file
if( aAppname == LIB_EDIT_FRAME_NAME || aAppname == SCH_EDIT_FRAME_NAME )
{
return ReadLegacyHotkeyConfigFile( EESCHEMA_HOTKEY_NAME, aMap );
}
else if( aAppname == PCB_EDIT_FRAME_NAME || aAppname == FOOTPRINT_EDIT_FRAME_NAME )
{
return ReadLegacyHotkeyConfigFile( PCBNEW_HOTKEY_NAME, aMap );
}
return ReadLegacyHotkeyConfigFile( aAppname, aMap );
}
int ReadLegacyHotkeyConfigFile( const wxString& aFilename, std::map<std::string, int>& aMap )
{
wxFileName fn( aFilename );
fn.SetExt( DEFAULT_HOTKEY_FILENAME_EXT );
fn.SetPath( GetKicadConfigPath() );
if( !wxFile::Exists( fn.GetFullPath() ) )
return 0;
wxFile cfgfile( fn.GetFullPath() );
if( !cfgfile.IsOpened() ) // There is a problem to open file
return 0;
// get length
cfgfile.SeekEnd();
wxFileOffset size = cfgfile.Tell();
cfgfile.Seek( 0 );
// read data
std::vector<char> buffer( size );
cfgfile.Read( buffer.data(), size );
wxString data( buffer.data(), wxConvUTF8, size );
// Is this the wxConfig format? If so, remove "Keys=" and parse the newlines.
if( data.StartsWith( wxT("Keys="), &data ) )
data.Replace( "\\n", "\n", true );
// parse
wxStringTokenizer tokenizer( data, L"\r\n", wxTOKEN_STRTOK );
while( tokenizer.HasMoreTokens() )
{
wxString line = tokenizer.GetNextToken();
wxStringTokenizer lineTokenizer( line );
wxString line_type = lineTokenizer.GetNextToken();
if( line_type[0] == '#' ) // comment
continue;
if( line_type[0] == '[' ) // tags ignored reading legacy hotkeys
continue;
if( line_type == wxT( "$Endlist" ) )
break;
if( line_type != wxT( "shortcut" ) )
continue;
// Get the key name
lineTokenizer.SetString( lineTokenizer.GetString(), L"\"\r\n\t ", wxTOKEN_STRTOK );
wxString keyname = lineTokenizer.GetNextToken();
wxString remainder = lineTokenizer.GetString();
// Get the command name
wxString fctname = remainder.AfterFirst( '\"' ).BeforeFirst( '\"' );
// Add the pair to the map
aMap[ fctname.ToStdString() ] = KeyCodeFromKeyName( keyname );
}
// cleanup
cfgfile.Close();
return 1;
}