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Tesselation can fail for a number of reasons. When this happens, we set the triangulationValid flag to false to prevent using the broken triangulation. This will fall back to the slow OpenGL triangulation when DrawPolygon is called. |
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convex_hull.cpp | ||
geometry_utils.cpp | ||
hetriang.cpp | ||
seg.cpp | ||
shape.cpp | ||
shape_arc.cpp | ||
shape_collisions.cpp | ||
shape_file_io.cpp | ||
shape_line_chain.cpp | ||
shape_poly_set.cpp | ||
trigo.cpp |