59 lines
1.9 KiB
C++
59 lines
1.9 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file sg_coordindex.h
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* defines an coordinate index set for a scenegraph object
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*/
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#ifndef SG_COORDINDEX_H
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#define SG_COORDINDEX_H
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#include "3d_cache/sg/sg_index.h"
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/**
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* SGCOORDINDEX
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* is a class which maintains a coordinate index list. Users
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* must ensure that coordinate indices are specified as
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* triplets (triangular faces) since no checking is performed.
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* In instances where it is not possible to determine which
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* side of the triangle is to be rendered (for example IGES
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* entities) then the user must supply each triplet in both
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* point orders.
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*/
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class SGCOORDINDEX : public SGINDEX
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{
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public:
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SGCOORDINDEX( SGNODE* aParent );
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virtual ~SGCOORDINDEX();
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/**
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* Function GatherCoordIndices
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* adds all coordinate indices to the given list
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* in preparation for a normals calculation
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*/
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void GatherCoordIndices( std::vector< int >& aIndexList );
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};
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#endif // SG_COORDINDEX_H
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