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There were a lot of plotters, exporters, etc. that were rolling their own implementations. This also introduces a lazily-built set of SHAPE objects for doing collision detection and some forms of rendering (and later DRC). |
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board_adapter.cpp | ||
board_adapter.h | ||
create_3Dgraphic_brd_items.cpp | ||
create_layer_items.cpp | ||
create_layer_poly.cpp | ||
eda_3d_canvas.cpp | ||
eda_3d_canvas.h | ||
eda_3d_canvas_pivot.cpp |