bc6139359b
Rotating to 0 when above pi would result in the board spinning back
through pi to get there. This led to jarring motion.
Also fix an issue added in
|
||
---|---|---|
.. | ||
3d_cache | ||
3d_canvas | ||
3d_model_viewer | ||
3d_rendering | ||
3d_viewer | ||
common_ogl | ||
3d_enums.h | ||
3d_fastmath.cpp | ||
3d_fastmath.h | ||
3d_math.cpp | ||
3d_math.h | ||
3d_plugin_dir.h.in | ||
3d_viewer_id.h | ||
CMakeLists.txt | ||
credits.txt |