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3d_render_ogl_legacy
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Some renaming in 3D code for better SNR. Also formatting fixes.
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2020-11-30 14:38:06 +00:00 |
3d_render_raytracing
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Mostly formatting cleanup but a few type-casting cleanups too.
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2020-11-24 22:16:41 +00:00 |
buffers_debug.cpp
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Fix unnecessary value parameter detected by clang-tidy. - Replace value parameter by const reference parameter or move-assignement in some cases
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2018-01-09 18:55:51 -05:00 |
buffers_debug.h
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Fix unnecessary value parameter detected by clang-tidy. - Replace value parameter by const reference parameter or move-assignement in some cases
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2018-01-09 18:55:51 -05:00 |
c3d_render_base.cpp
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Rationalise 3D settings data-structure.
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2020-03-28 16:09:40 +00:00 |
c3d_render_base.h
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Give the 3D viewer an infobar & Infobar upgrades
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2020-06-04 00:13:27 +01:00 |
ccamera.cpp
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Fix conversion warnings
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2020-10-05 10:41:14 +00:00 |
ccamera.h
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Actionize the rest of the 3D viewer.
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2020-03-19 15:10:32 +00:00 |
ccolorrgb.cpp
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3D Viewer: complete refactor of the 3D viewer.
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2016-07-19 13:35:25 -04:00 |
ccolorrgb.h
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3D Viewer: complete refactor of the 3D viewer.
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2016-07-19 13:35:25 -04:00 |
cimage.cpp
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Add missing includes
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2020-05-10 00:24:11 +02:00 |
cimage.h
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Comment-only changes
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2020-01-10 16:43:01 -08:00 |
cpostshader.cpp
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3D-Viewer: improve SSAO
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2020-07-16 11:23:02 +00:00 |
cpostshader.h
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3D-Viewer: improve SSAO
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2020-07-16 11:23:02 +00:00 |
cpostshader_ssao.cpp
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Fix missing variable initialization
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2020-07-18 23:56:39 +01:00 |
cpostshader_ssao.h
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3D-Viewer: improve SSAO
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2020-07-16 11:23:02 +00:00 |
ctrack_ball.cpp
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Scope 3d viewer enums
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2019-12-30 13:01:06 +00:00 |
ctrack_ball.h
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Add virtual constructors to some classes that should have them
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2020-02-05 22:19:14 +00:00 |
test_cases.cpp
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3D Viewer: complete refactor of the 3D viewer.
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2016-07-19 13:35:25 -04:00 |
test_cases.h
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3D Viewer: complete refactor of the 3D viewer.
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2016-07-19 13:35:25 -04:00 |
trackball.cpp
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Remove deprecated 'register' storage spec
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2016-09-30 22:32:24 -04:00 |
trackball.h
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3D Viewer: complete refactor of the 3D viewer.
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2016-07-19 13:35:25 -04:00 |