kicad/common/gal/opengl/vbo_container.cpp

456 lines
14 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file vbo_container.cpp
* @brief Class to store VBO_ITEMs.
*/
#include <gal/opengl/vbo_container.h>
#include <cstring>
#include <cstdlib>
#include <boost/foreach.hpp>
#include <wx/log.h>
#ifdef __WXDEBUG__
#include <profile.h>
#endif /* __WXDEBUG__ */
using namespace KiGfx;
VBO_CONTAINER::VBO_CONTAINER( unsigned int aSize ) :
m_freeSpace( aSize ), m_currentSize( aSize ), itemStarted( false ), m_transform( NULL ),
m_failed( false )
{
// By default no shader is used
m_shader[0] = 0;
m_vertices = static_cast<VBO_VERTEX*>( malloc( aSize * sizeof( VBO_VERTEX ) ) );
// In the beginning there is only free space
m_freeChunks.insert( Chunk( aSize, 0 ) );
}
VBO_CONTAINER::~VBO_CONTAINER()
{
free( m_vertices );
}
void VBO_CONTAINER::StartItem( VBO_ITEM* aVboItem )
{
itemStarted = true;
item = aVboItem;
itemSize = 0;
// Reserve minimal sensible chunk size (at least to store a single triangle)
itemChunkSize = 3;
allocate( aVboItem, itemChunkSize );
}
void VBO_CONTAINER::EndItem()
{
if( itemSize < itemChunkSize )
{
// There is some memory left, so we should return it to the pool
int itemChunkOffset = item->GetOffset();
m_reservedChunks.erase( item );
m_reservedChunks.insert( ReservedChunk( item, Chunk( itemSize, itemChunkOffset ) ) );
m_freeChunks.insert( Chunk( itemChunkSize - itemSize, itemChunkOffset + itemSize ) );
m_freeSpace += ( itemChunkSize - itemSize );
}
item = NULL;
itemStarted = false;
}
void VBO_CONTAINER::Add( VBO_ITEM* aVboItem, const VBO_VERTEX* aVertex, unsigned int aSize )
{
unsigned int offset;
VBO_VERTEX* vertexPtr;
if( m_failed )
return;
if( itemStarted ) // There is an item being created with an unknown size..
{
unsigned int itemChunkOffset;
// ..and unfortunately does not fit into currently reserved chunk
if( itemSize + aSize > itemChunkSize )
{
// Find the previous chunk for the item and change mark it as NULL
// so it will not be removed during a possible defragmentation
ReservedChunkMap::iterator it = m_reservedChunks.find( item );
m_reservedChunks.insert( ReservedChunk( static_cast<VBO_ITEM*>( NULL ), it->second ) );
m_reservedChunks.erase( it );
// Reserve bigger memory fo r the current item
int newSize = ( 2 * itemSize ) + aSize;
itemChunkOffset = allocate( aVboItem, newSize );
aVboItem->SetOffset( itemChunkOffset );
// Check if there was no error
if( itemChunkOffset > m_currentSize )
{
m_failed = true;
return;
}
it = m_reservedChunks.find( static_cast<VBO_ITEM*>( NULL ) );
// Check if the chunk was not reallocated after defragmentation
int oldItemChunkOffset = getChunkOffset( *it );
// Free the space previously used by the chunk
freeChunk( it );
// Copy all the old data
memcpy( &m_vertices[itemChunkOffset], &m_vertices[oldItemChunkOffset],
itemSize * VBO_ITEM::VertByteSize );
itemChunkSize = newSize;
}
else
{
itemChunkOffset = item->GetOffset();
}
// Store new vertices in the chunk reserved for the unknown-sized item
offset = itemChunkOffset + itemSize;
itemSize += aSize;
}
else
{
// Add vertices to previously already finished item
wxASSERT_MSG( false, wxT( "Warning: not tested yet" ) );
ReservedChunkMap::iterator it = m_reservedChunks.find( aVboItem );
unsigned int chunkSize = getChunkSize( *it );
unsigned int itemSize = aVboItem->GetSize();
if( chunkSize < itemSize + aSize )
{
resizeChunk( aVboItem, itemSize + aSize );
it = m_reservedChunks.find( aVboItem );
}
offset = getChunkOffset( *it ) + itemSize;
}
for( unsigned int i = 0; i < aSize; ++i )
{
// Pointer to the vertex that we are currently adding
vertexPtr = &m_vertices[offset + i];
// Modify the vertex according to the currently used transformations
if( m_transform != NULL )
{
// Apply transformations
glm::vec4 vertex( aVertex[i].x, aVertex[i].y, aVertex[i].z, 1.0f );
vertex = *m_transform * vertex;
// Replace only coordinates, leave color as it is
vertexPtr->x = vertex.x;
vertexPtr->y = vertex.y;
vertexPtr->z = vertex.z;
}
else
{
// Simply copy coordinates
vertexPtr->x = aVertex[i].x;
vertexPtr->y = aVertex[i].y;
vertexPtr->z = aVertex[i].z;
}
// Apply currently used color
vertexPtr->r = m_color[0];
vertexPtr->g = m_color[1];
vertexPtr->b = m_color[2];
vertexPtr->a = m_color[3];
// Apply currently used shader
for( unsigned int j = 0; j < VBO_ITEM::ShaderStride; ++j )
{
vertexPtr->shader[j] = m_shader[j];
}
}
}
void VBO_CONTAINER::Clear()
{
// Change size to the default one
m_vertices = static_cast<VBO_VERTEX*>( realloc( m_vertices,
defaultInitSize * sizeof( VBO_VERTEX ) ) );
// Reset state variables
m_freeSpace = defaultInitSize;
m_currentSize = defaultInitSize;
itemStarted = false;
m_transform = NULL;
m_failed = false;
// By default no shader is used
m_shader[0] = 0;
m_freeChunks.clear();
m_reservedChunks.clear();
// In the beginning there is only free space
m_freeChunks.insert( Chunk( m_freeSpace, 0 ) );
}
VBO_VERTEX* VBO_CONTAINER::GetAllVertices() const
{
return m_vertices;
}
VBO_VERTEX* VBO_CONTAINER::GetVertices( const VBO_ITEM* aVboItem ) const
{
int offset = aVboItem->GetOffset();
return &m_vertices[offset];
}
unsigned int VBO_CONTAINER::allocate( VBO_ITEM* aVboItem, unsigned int aSize )
{
// Is there enough space to store vertices?
if( m_freeSpace < aSize )
{
bool result;
// Would it be enough to double the current space?
if( aSize < m_freeSpace + m_currentSize )
{
// Yes: exponential growing
result = resizeContainer( m_currentSize * 2 );
}
else
{
// No: grow to the nearest bigger power of 2
result = resizeContainer( getPowerOf2( m_currentSize * 2 + aSize ) );
}
// An error has occurred
if( !result )
{
return UINT_MAX;
}
}
// Look for the space with at least given size
FreeChunkMap::iterator it = m_freeChunks.lower_bound( aSize );
if( it == m_freeChunks.end() )
{
// This means that there is enough space for
// storing vertices, but the space is not continous
if( !defragment() )
{
return UINT_MAX;
}
// We can take the first free chunk, as there is only one after defragmentation
// and we can be sure that it provides enough space to store the object
it = m_freeChunks.begin();
}
unsigned int chunkSize = it->first;
unsigned int chunkOffset = it->second;
m_freeChunks.erase( it );
wxASSERT( chunkSize >= aSize );
// If there is some space left, return it to the pool - add an entry for it
if( chunkSize > aSize )
{
m_freeChunks.insert( Chunk( chunkSize - aSize, chunkOffset + aSize ) );
}
m_freeSpace -= aSize;
m_reservedChunks.insert( ReservedChunk( aVboItem, Chunk( aSize, chunkOffset ) ) );
aVboItem->SetOffset( chunkOffset );
return chunkOffset;
}
void VBO_CONTAINER::freeChunk( const ReservedChunkMap::iterator& aChunk )
{
// Remove the chunk from the reserved chunks map and add to the free chunks map
int size = getChunkSize( *aChunk );
int offset = getChunkOffset( *aChunk );
m_reservedChunks.erase( aChunk );
m_freeChunks.insert( Chunk( size, offset ) );
m_freeSpace += size;
}
bool VBO_CONTAINER::defragment( VBO_VERTEX* aTarget )
{
if( m_freeChunks.size() <= 1 )
{
// There is no point in defragmenting, as there is only one or no free chunks
return true;
}
if( aTarget == NULL )
{
// No target was specified, so we have to allocate our own space
aTarget = static_cast<VBO_VERTEX*>( malloc( m_currentSize * sizeof( VBO_VERTEX ) ) );
if( aTarget == NULL )
{
wxLogError( wxT( "Run out of memory" ) );
return false;
}
}
int newOffset = 0;
ReservedChunkMap::iterator it, it_end;
for( it = m_reservedChunks.begin(), it_end = m_reservedChunks.end(); it != it_end; ++it )
{
VBO_ITEM* vboItem = getChunkVboItem( *it );
int itemOffset = getChunkOffset( *it );
int itemSize = getChunkSize( *it );
// Move an item to the new container
memcpy( &aTarget[newOffset], &m_vertices[itemOffset], itemSize * VBO_ITEM::VertByteSize );
// Update new offset
if( vboItem )
vboItem->SetOffset( newOffset );
setChunkOffset( *it, newOffset );
// Move to the next free space
newOffset += itemSize;
}
free( m_vertices );
m_vertices = aTarget;
// Now there is only one big chunk of free memory
m_freeChunks.clear();
m_freeChunks.insert( Chunk( m_freeSpace, m_currentSize - m_freeSpace ) );
return true;
}
void VBO_CONTAINER::resizeChunk( VBO_ITEM* aVboItem, int aNewSize )
{
wxASSERT_MSG( false, wxT( "Warning: not tested yet" ) );
// TODO ESPECIALLY test the case of shrinking chunk
ReservedChunkMap::iterator it = m_reservedChunks.find( aVboItem );
int size = getChunkSize( *it );
int offset = getChunkOffset( *it );
int newOffset = allocate( aVboItem, aNewSize );
memcpy( &m_vertices[newOffset], &m_vertices[offset], size * VBO_ITEM::VertByteSize );
// Remove the chunk from the reserved chunks map and add to the free chunks map
m_reservedChunks.erase( it );
m_freeChunks.insert( Chunk( size, offset ) );
m_freeSpace += size;
}
bool VBO_CONTAINER::resizeContainer( unsigned int aNewSize )
{
VBO_VERTEX* newContainer;
if( aNewSize < m_currentSize )
{
// Sanity check, no shrinking if we cannot fit all the data
if( ( m_currentSize - m_freeSpace ) > aNewSize )
return false;
newContainer = static_cast<VBO_VERTEX*>( malloc( aNewSize * sizeof( VBO_VERTEX ) ) );
if( newContainer == NULL )
{
wxLogError( wxT( "Run out of memory" ) );
return false;
}
// Defragment directly to the new, smaller container
defragment( newContainer );
}
else
{
newContainer = static_cast<VBO_VERTEX*>( realloc( m_vertices, aNewSize * sizeof( VBO_VERTEX ) ) );
if( newContainer == NULL )
{
wxLogError( wxT( "Run out of memory" ) );
return false;
}
}
m_vertices = newContainer;
// Update variables
unsigned int lastFreeSize = 0;
unsigned int lastFreeOffset = 0;
// Search for the last free chunk *at the end of the container* (not the last chunk in general)
FreeChunkMap::reverse_iterator lastFree, freeEnd;
for( lastFree = m_freeChunks.rbegin(), freeEnd = m_freeChunks.rend();
lastFree != freeEnd && lastFreeSize + lastFreeOffset != m_currentSize; ++lastFree )
{
lastFreeSize = getChunkSize( *lastFree );
lastFreeOffset = getChunkOffset( *lastFree );
}
if( lastFreeSize + lastFreeOffset == m_currentSize )
{
// We found a chunk at the end of the container
m_freeChunks.erase( lastFree.base() );
// so we can merge it with the new freeChunk chunk
m_freeChunks.insert( Chunk( aNewSize - m_currentSize + lastFreeSize, // size
m_currentSize - lastFreeSize ) ); // offset
}
else
{
// As there is no free chunk at the end of container - simply add a new entry
if( aNewSize > m_currentSize ) // only in the case of enlargement
{
m_freeChunks.insert( Chunk( aNewSize - m_currentSize, // size
m_currentSize ) ); // offset
}
}
m_freeSpace += ( aNewSize - m_currentSize );
m_currentSize = aNewSize;
return true;
}