456 lines
14 KiB
C++
456 lines
14 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013 CERN
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file vbo_container.cpp
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* @brief Class to store VBO_ITEMs.
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*/
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#include <gal/opengl/vbo_container.h>
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#include <cstring>
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#include <cstdlib>
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#include <boost/foreach.hpp>
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#include <wx/log.h>
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#ifdef __WXDEBUG__
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#include <profile.h>
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#endif /* __WXDEBUG__ */
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using namespace KiGfx;
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VBO_CONTAINER::VBO_CONTAINER( unsigned int aSize ) :
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m_freeSpace( aSize ), m_currentSize( aSize ), itemStarted( false ), m_transform( NULL ),
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m_failed( false )
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{
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// By default no shader is used
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m_shader[0] = 0;
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m_vertices = static_cast<VBO_VERTEX*>( malloc( aSize * sizeof( VBO_VERTEX ) ) );
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// In the beginning there is only free space
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m_freeChunks.insert( Chunk( aSize, 0 ) );
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}
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VBO_CONTAINER::~VBO_CONTAINER()
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{
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free( m_vertices );
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}
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void VBO_CONTAINER::StartItem( VBO_ITEM* aVboItem )
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{
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itemStarted = true;
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item = aVboItem;
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itemSize = 0;
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// Reserve minimal sensible chunk size (at least to store a single triangle)
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itemChunkSize = 3;
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allocate( aVboItem, itemChunkSize );
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}
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void VBO_CONTAINER::EndItem()
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{
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if( itemSize < itemChunkSize )
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{
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// There is some memory left, so we should return it to the pool
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int itemChunkOffset = item->GetOffset();
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m_reservedChunks.erase( item );
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m_reservedChunks.insert( ReservedChunk( item, Chunk( itemSize, itemChunkOffset ) ) );
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m_freeChunks.insert( Chunk( itemChunkSize - itemSize, itemChunkOffset + itemSize ) );
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m_freeSpace += ( itemChunkSize - itemSize );
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}
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item = NULL;
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itemStarted = false;
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}
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void VBO_CONTAINER::Add( VBO_ITEM* aVboItem, const VBO_VERTEX* aVertex, unsigned int aSize )
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{
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unsigned int offset;
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VBO_VERTEX* vertexPtr;
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if( m_failed )
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return;
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if( itemStarted ) // There is an item being created with an unknown size..
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{
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unsigned int itemChunkOffset;
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// ..and unfortunately does not fit into currently reserved chunk
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if( itemSize + aSize > itemChunkSize )
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{
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// Find the previous chunk for the item and change mark it as NULL
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// so it will not be removed during a possible defragmentation
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ReservedChunkMap::iterator it = m_reservedChunks.find( item );
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m_reservedChunks.insert( ReservedChunk( static_cast<VBO_ITEM*>( NULL ), it->second ) );
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m_reservedChunks.erase( it );
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// Reserve bigger memory fo r the current item
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int newSize = ( 2 * itemSize ) + aSize;
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itemChunkOffset = allocate( aVboItem, newSize );
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aVboItem->SetOffset( itemChunkOffset );
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// Check if there was no error
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if( itemChunkOffset > m_currentSize )
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{
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m_failed = true;
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return;
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}
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it = m_reservedChunks.find( static_cast<VBO_ITEM*>( NULL ) );
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// Check if the chunk was not reallocated after defragmentation
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int oldItemChunkOffset = getChunkOffset( *it );
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// Free the space previously used by the chunk
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freeChunk( it );
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// Copy all the old data
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memcpy( &m_vertices[itemChunkOffset], &m_vertices[oldItemChunkOffset],
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itemSize * VBO_ITEM::VertByteSize );
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itemChunkSize = newSize;
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}
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else
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{
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itemChunkOffset = item->GetOffset();
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}
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// Store new vertices in the chunk reserved for the unknown-sized item
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offset = itemChunkOffset + itemSize;
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itemSize += aSize;
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}
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else
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{
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// Add vertices to previously already finished item
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wxASSERT_MSG( false, wxT( "Warning: not tested yet" ) );
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ReservedChunkMap::iterator it = m_reservedChunks.find( aVboItem );
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unsigned int chunkSize = getChunkSize( *it );
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unsigned int itemSize = aVboItem->GetSize();
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if( chunkSize < itemSize + aSize )
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{
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resizeChunk( aVboItem, itemSize + aSize );
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it = m_reservedChunks.find( aVboItem );
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}
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offset = getChunkOffset( *it ) + itemSize;
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}
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for( unsigned int i = 0; i < aSize; ++i )
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{
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// Pointer to the vertex that we are currently adding
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vertexPtr = &m_vertices[offset + i];
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// Modify the vertex according to the currently used transformations
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if( m_transform != NULL )
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{
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// Apply transformations
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glm::vec4 vertex( aVertex[i].x, aVertex[i].y, aVertex[i].z, 1.0f );
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vertex = *m_transform * vertex;
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// Replace only coordinates, leave color as it is
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vertexPtr->x = vertex.x;
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vertexPtr->y = vertex.y;
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vertexPtr->z = vertex.z;
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}
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else
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{
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// Simply copy coordinates
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vertexPtr->x = aVertex[i].x;
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vertexPtr->y = aVertex[i].y;
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vertexPtr->z = aVertex[i].z;
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}
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// Apply currently used color
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vertexPtr->r = m_color[0];
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vertexPtr->g = m_color[1];
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vertexPtr->b = m_color[2];
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vertexPtr->a = m_color[3];
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// Apply currently used shader
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for( unsigned int j = 0; j < VBO_ITEM::ShaderStride; ++j )
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{
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vertexPtr->shader[j] = m_shader[j];
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}
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}
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}
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void VBO_CONTAINER::Clear()
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{
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// Change size to the default one
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m_vertices = static_cast<VBO_VERTEX*>( realloc( m_vertices,
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defaultInitSize * sizeof( VBO_VERTEX ) ) );
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// Reset state variables
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m_freeSpace = defaultInitSize;
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m_currentSize = defaultInitSize;
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itemStarted = false;
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m_transform = NULL;
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m_failed = false;
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// By default no shader is used
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m_shader[0] = 0;
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m_freeChunks.clear();
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m_reservedChunks.clear();
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// In the beginning there is only free space
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m_freeChunks.insert( Chunk( m_freeSpace, 0 ) );
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}
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VBO_VERTEX* VBO_CONTAINER::GetAllVertices() const
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{
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return m_vertices;
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}
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VBO_VERTEX* VBO_CONTAINER::GetVertices( const VBO_ITEM* aVboItem ) const
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{
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int offset = aVboItem->GetOffset();
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return &m_vertices[offset];
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}
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unsigned int VBO_CONTAINER::allocate( VBO_ITEM* aVboItem, unsigned int aSize )
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{
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// Is there enough space to store vertices?
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if( m_freeSpace < aSize )
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{
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bool result;
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// Would it be enough to double the current space?
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if( aSize < m_freeSpace + m_currentSize )
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{
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// Yes: exponential growing
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result = resizeContainer( m_currentSize * 2 );
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}
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else
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{
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// No: grow to the nearest bigger power of 2
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result = resizeContainer( getPowerOf2( m_currentSize * 2 + aSize ) );
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}
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// An error has occurred
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if( !result )
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{
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return UINT_MAX;
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}
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}
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// Look for the space with at least given size
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FreeChunkMap::iterator it = m_freeChunks.lower_bound( aSize );
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if( it == m_freeChunks.end() )
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{
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// This means that there is enough space for
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// storing vertices, but the space is not continous
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if( !defragment() )
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{
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return UINT_MAX;
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}
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// We can take the first free chunk, as there is only one after defragmentation
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// and we can be sure that it provides enough space to store the object
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it = m_freeChunks.begin();
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}
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unsigned int chunkSize = it->first;
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unsigned int chunkOffset = it->second;
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m_freeChunks.erase( it );
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wxASSERT( chunkSize >= aSize );
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// If there is some space left, return it to the pool - add an entry for it
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if( chunkSize > aSize )
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{
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m_freeChunks.insert( Chunk( chunkSize - aSize, chunkOffset + aSize ) );
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}
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m_freeSpace -= aSize;
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m_reservedChunks.insert( ReservedChunk( aVboItem, Chunk( aSize, chunkOffset ) ) );
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aVboItem->SetOffset( chunkOffset );
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return chunkOffset;
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}
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void VBO_CONTAINER::freeChunk( const ReservedChunkMap::iterator& aChunk )
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{
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// Remove the chunk from the reserved chunks map and add to the free chunks map
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int size = getChunkSize( *aChunk );
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int offset = getChunkOffset( *aChunk );
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m_reservedChunks.erase( aChunk );
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m_freeChunks.insert( Chunk( size, offset ) );
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m_freeSpace += size;
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}
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bool VBO_CONTAINER::defragment( VBO_VERTEX* aTarget )
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{
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if( m_freeChunks.size() <= 1 )
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{
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// There is no point in defragmenting, as there is only one or no free chunks
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return true;
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}
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if( aTarget == NULL )
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{
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// No target was specified, so we have to allocate our own space
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aTarget = static_cast<VBO_VERTEX*>( malloc( m_currentSize * sizeof( VBO_VERTEX ) ) );
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if( aTarget == NULL )
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{
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wxLogError( wxT( "Run out of memory" ) );
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return false;
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}
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}
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int newOffset = 0;
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ReservedChunkMap::iterator it, it_end;
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for( it = m_reservedChunks.begin(), it_end = m_reservedChunks.end(); it != it_end; ++it )
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{
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VBO_ITEM* vboItem = getChunkVboItem( *it );
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int itemOffset = getChunkOffset( *it );
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int itemSize = getChunkSize( *it );
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// Move an item to the new container
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memcpy( &aTarget[newOffset], &m_vertices[itemOffset], itemSize * VBO_ITEM::VertByteSize );
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// Update new offset
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if( vboItem )
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vboItem->SetOffset( newOffset );
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setChunkOffset( *it, newOffset );
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// Move to the next free space
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newOffset += itemSize;
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}
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free( m_vertices );
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m_vertices = aTarget;
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// Now there is only one big chunk of free memory
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m_freeChunks.clear();
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m_freeChunks.insert( Chunk( m_freeSpace, m_currentSize - m_freeSpace ) );
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return true;
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}
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void VBO_CONTAINER::resizeChunk( VBO_ITEM* aVboItem, int aNewSize )
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{
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wxASSERT_MSG( false, wxT( "Warning: not tested yet" ) );
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// TODO ESPECIALLY test the case of shrinking chunk
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ReservedChunkMap::iterator it = m_reservedChunks.find( aVboItem );
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int size = getChunkSize( *it );
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int offset = getChunkOffset( *it );
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int newOffset = allocate( aVboItem, aNewSize );
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memcpy( &m_vertices[newOffset], &m_vertices[offset], size * VBO_ITEM::VertByteSize );
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// Remove the chunk from the reserved chunks map and add to the free chunks map
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m_reservedChunks.erase( it );
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m_freeChunks.insert( Chunk( size, offset ) );
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m_freeSpace += size;
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}
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bool VBO_CONTAINER::resizeContainer( unsigned int aNewSize )
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{
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VBO_VERTEX* newContainer;
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if( aNewSize < m_currentSize )
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{
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// Sanity check, no shrinking if we cannot fit all the data
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if( ( m_currentSize - m_freeSpace ) > aNewSize )
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return false;
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newContainer = static_cast<VBO_VERTEX*>( malloc( aNewSize * sizeof( VBO_VERTEX ) ) );
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if( newContainer == NULL )
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{
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wxLogError( wxT( "Run out of memory" ) );
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return false;
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}
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// Defragment directly to the new, smaller container
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defragment( newContainer );
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}
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else
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{
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newContainer = static_cast<VBO_VERTEX*>( realloc( m_vertices, aNewSize * sizeof( VBO_VERTEX ) ) );
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if( newContainer == NULL )
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{
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wxLogError( wxT( "Run out of memory" ) );
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return false;
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}
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}
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m_vertices = newContainer;
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// Update variables
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unsigned int lastFreeSize = 0;
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unsigned int lastFreeOffset = 0;
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// Search for the last free chunk *at the end of the container* (not the last chunk in general)
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FreeChunkMap::reverse_iterator lastFree, freeEnd;
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for( lastFree = m_freeChunks.rbegin(), freeEnd = m_freeChunks.rend();
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lastFree != freeEnd && lastFreeSize + lastFreeOffset != m_currentSize; ++lastFree )
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{
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lastFreeSize = getChunkSize( *lastFree );
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lastFreeOffset = getChunkOffset( *lastFree );
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}
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if( lastFreeSize + lastFreeOffset == m_currentSize )
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{
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// We found a chunk at the end of the container
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m_freeChunks.erase( lastFree.base() );
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// so we can merge it with the new freeChunk chunk
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m_freeChunks.insert( Chunk( aNewSize - m_currentSize + lastFreeSize, // size
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m_currentSize - lastFreeSize ) ); // offset
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}
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else
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{
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// As there is no free chunk at the end of container - simply add a new entry
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if( aNewSize > m_currentSize ) // only in the case of enlargement
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{
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m_freeChunks.insert( Chunk( aNewSize - m_currentSize, // size
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m_currentSize ) ); // offset
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}
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}
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m_freeSpace += ( aNewSize - m_currentSize );
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m_currentSize = aNewSize;
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return true;
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}
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