98 lines
3.3 KiB
C++
98 lines
3.3 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file vrmlv2_node.h
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* defines the base class for VRML2.0 nodes
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*/
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/*
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* Notes on deleting unsupported entities:
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* 1. PROTO: PROTO ProtoName [parameter list] {body}
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* the parameter list will always have '[]'. So the items
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* to delete are: String, List, Body
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* 2. EXTERNPROTO: EXTERNPROTO extern protoname [] MFstring
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* delete: string, string, string, list, list
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* 3. Unsupported node types: NodeName (Optional DEF RefName) {body}
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* This scheme should also apply to PROTO'd node types.
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* 4. ROUTE: ROUTE nodename1.event to nodename2.event
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* Delete a String 3 times
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* 5. Script: Script { ... }
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*/
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#ifndef VRML2_BASE_H
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#define VRML2_BASE_H
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#include <list>
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#include <string>
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#include "vrml2_node.h"
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/**
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* Class WRL2BASE
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* represents the top node of a VRML2 model
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*/
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class WRL2BASE : public WRL2NODE
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{
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private:
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// handle cases of USE / DEF
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bool implementUse( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode );
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bool implementDef( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode );
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bool readTransform( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode );
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bool readShape( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode );
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bool readAppearance( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode );
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bool readMaterial( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode );
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bool readFaceSet( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode );
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bool readCoords( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode );
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bool readNorms( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode );
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bool readColor( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode );
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public:
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// functions inherited from WRL2NODE
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bool isDangling( void );
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public:
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WRL2BASE();
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virtual ~WRL2BASE();
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// function to read entire VRML file
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bool Read( WRLPROC& proc );
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// read in a VRML node
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bool ReadNode( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode );
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// overrides
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virtual std::string GetName( void );
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virtual bool SetName( const std::string& aName );
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// functions inherited from WRL2NODE
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bool Read( WRLPROC& proc, WRL2BASE* aTopNode );
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bool SetParent( WRL2NODE* aParent );
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SGNODE* TranslateToSG( SGNODE* aParent, bool calcNormals );
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};
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#endif // VRML2_BASE_H
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