.. |
vrml2_appearance.cpp
|
+ Fixed calculation of overall transform in SCENEGRAPH
|
2016-01-03 14:55:30 +11:00 |
vrml2_appearance.h
|
+ Fixed calculation of overall transform in SCENEGRAPH
|
2016-01-03 14:55:30 +11:00 |
vrml2_base.cpp
|
Organizing VRML2 plugin debug reporting levels
|
2016-01-03 09:57:41 +11:00 |
vrml2_base.h
|
VRML2 3D plugin is now functional
|
2016-01-02 12:21:02 +11:00 |
vrml2_color.cpp
|
Organizing VRML2 plugin debug reporting levels
|
2016-01-03 09:57:41 +11:00 |
vrml2_color.h
|
VRML2 3D plugin is now functional
|
2016-01-02 12:21:02 +11:00 |
vrml2_coords.cpp
|
Organizing VRML2 plugin debug reporting levels
|
2016-01-03 09:57:41 +11:00 |
vrml2_coords.h
|
VRML2 3D plugin is now functional
|
2016-01-02 12:21:02 +11:00 |
vrml2_faceset.cpp
|
+ Fixed calculation of overall transform in SCENEGRAPH
|
2016-01-03 14:55:30 +11:00 |
vrml2_faceset.h
|
+ Fixed calculation of overall transform in SCENEGRAPH
|
2016-01-03 14:55:30 +11:00 |
vrml2_material.cpp
|
Organizing VRML2 plugin debug reporting levels
|
2016-01-03 09:57:41 +11:00 |
vrml2_material.h
|
VRML2 3D plugin is now functional
|
2016-01-02 12:21:02 +11:00 |
vrml2_node.cpp
|
+ Fixed calculation of overall transform in SCENEGRAPH
|
2016-01-03 14:55:30 +11:00 |
vrml2_node.h
|
+ Fixed calculation of overall transform in SCENEGRAPH
|
2016-01-03 14:55:30 +11:00 |
vrml2_norms.cpp
|
Organizing VRML2 plugin debug reporting levels
|
2016-01-03 09:57:41 +11:00 |
vrml2_norms.h
|
VRML2 3D plugin is now functional
|
2016-01-02 12:21:02 +11:00 |
vrml2_shape.cpp
|
+ Fixed calculation of overall transform in SCENEGRAPH
|
2016-01-03 14:55:30 +11:00 |
vrml2_shape.h
|
+ Fixed calculation of overall transform in SCENEGRAPH
|
2016-01-03 14:55:30 +11:00 |
vrml2_transform.cpp
|
Organizing VRML2 plugin debug reporting levels
|
2016-01-03 09:57:41 +11:00 |
vrml2_transform.h
|
VRML2 3D plugin is now functional
|
2016-01-02 12:21:02 +11:00 |