kicad/plugins/3d/vrml/v2
Cirilo Bernardo 59cf4c5ed0 + Fixed calculation of overall transform in SCENEGRAPH
+ Fixed NULL dereference bug in VRML2 nodes
2016-01-03 14:55:30 +11:00
..
vrml2_appearance.cpp + Fixed calculation of overall transform in SCENEGRAPH 2016-01-03 14:55:30 +11:00
vrml2_appearance.h + Fixed calculation of overall transform in SCENEGRAPH 2016-01-03 14:55:30 +11:00
vrml2_base.cpp Organizing VRML2 plugin debug reporting levels 2016-01-03 09:57:41 +11:00
vrml2_base.h VRML2 3D plugin is now functional 2016-01-02 12:21:02 +11:00
vrml2_color.cpp Organizing VRML2 plugin debug reporting levels 2016-01-03 09:57:41 +11:00
vrml2_color.h VRML2 3D plugin is now functional 2016-01-02 12:21:02 +11:00
vrml2_coords.cpp Organizing VRML2 plugin debug reporting levels 2016-01-03 09:57:41 +11:00
vrml2_coords.h VRML2 3D plugin is now functional 2016-01-02 12:21:02 +11:00
vrml2_faceset.cpp + Fixed calculation of overall transform in SCENEGRAPH 2016-01-03 14:55:30 +11:00
vrml2_faceset.h + Fixed calculation of overall transform in SCENEGRAPH 2016-01-03 14:55:30 +11:00
vrml2_material.cpp Organizing VRML2 plugin debug reporting levels 2016-01-03 09:57:41 +11:00
vrml2_material.h VRML2 3D plugin is now functional 2016-01-02 12:21:02 +11:00
vrml2_node.cpp + Fixed calculation of overall transform in SCENEGRAPH 2016-01-03 14:55:30 +11:00
vrml2_node.h + Fixed calculation of overall transform in SCENEGRAPH 2016-01-03 14:55:30 +11:00
vrml2_norms.cpp Organizing VRML2 plugin debug reporting levels 2016-01-03 09:57:41 +11:00
vrml2_norms.h VRML2 3D plugin is now functional 2016-01-02 12:21:02 +11:00
vrml2_shape.cpp + Fixed calculation of overall transform in SCENEGRAPH 2016-01-03 14:55:30 +11:00
vrml2_shape.h + Fixed calculation of overall transform in SCENEGRAPH 2016-01-03 14:55:30 +11:00
vrml2_transform.cpp Organizing VRML2 plugin debug reporting levels 2016-01-03 09:57:41 +11:00
vrml2_transform.h VRML2 3D plugin is now functional 2016-01-02 12:21:02 +11:00