VRML2 3D plugin is now functional
This commit is contained in:
parent
d68418d613
commit
fad73f0e85
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@ -459,3 +459,30 @@ SGVECTOR S3D::CalcTriNorm( const SGPOINT& p1, const SGPOINT& p2, const SGPOINT&
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return SGVECTOR( tri.x, tri.y, tri.z );
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}
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S3D::SGTYPES S3D::GetSGNodeType( SGNODE* aNode )
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{
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if( NULL == aNode )
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return SGTYPE_END;
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return aNode->GetNodeType();
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}
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SGNODE* S3D::GetSGNodeParent( SGNODE* aNode )
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{
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if( NULL == aNode )
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return NULL;
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return aNode->GetParent();
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}
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bool S3D::AddSGNodeRef( SGNODE* aParent, SGNODE* aChild )
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{
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if( NULL == aParent || NULL == aChild )
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return false;
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return aParent->AddRefNode( aChild );
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}
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@ -953,7 +953,8 @@ bool SGFACESET::validate( void )
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{
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#ifdef DEBUG
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [INFO] bad model; number of normals does not match number of vertices\n";
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std::cerr << " * [INFO] bad model; number of normals (" << nNorms;
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std::cerr << ") does not match number of vertices (" << nCoords << ")\n";
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#endif
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validated = true;
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valid = false;
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@ -42,6 +42,11 @@ struct S3D_POINT;
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namespace S3D
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{
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// functions to extract information from SGNODE pointers
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SGLIB_API S3D::SGTYPES GetSGNodeType( SGNODE* aNode );
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SGLIB_API SGNODE* GetSGNodeParent( SGNODE* aNode );
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SGLIB_API bool AddSGNodeRef( SGNODE* aParent, SGNODE* aChild );
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/**
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* Function CalcTriNorm
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* returns the normal vector of a triangle described by vertices p1, p2, p3
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@ -299,7 +299,8 @@ SCENEGRAPH* Load( char const* aFileName )
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if( data )
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{
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wxFileName fn( aFileName );
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wxString output = fn.GetName();
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wxString output = wxT( "z" );
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output.append( fn.GetName() );
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output.append( wxT(".wrl") );
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S3D::WriteVRML( output, true, (SGNODE*)(data), true, true );
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}
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@ -26,6 +26,7 @@
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#include "vrml2_base.h"
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#include "vrml2_appearance.h"
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#include "plugins/3dapi/ifsg_all.h"
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WRL2APPEARANCE::WRL2APPEARANCE() : WRL2NODE()
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@ -348,8 +349,51 @@ bool WRL2APPEARANCE::Read( WRLPROC& proc, WRL2BASE* aTopNode )
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}
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SGNODE* WRL2APPEARANCE::TranslateToSG( SGNODE* aParent )
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SGNODE* WRL2APPEARANCE::TranslateToSG( SGNODE* aParent, bool calcNormals )
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{
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// XXX - TO IMPLEMENT
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return NULL;
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if( NULL == material && NULL == texture )
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return NULL;
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S3D::SGTYPES ptype = S3D::GetSGNodeType( aParent );
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if( NULL != aParent && ptype != S3D::SGTYPE_SHAPE )
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{
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#ifdef DEBUG
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [BUG] Appearance does not have a Shape parent (parent ID: ";
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std::cerr << ptype << ")\n";
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#endif
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return NULL;
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}
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if( m_sgNode )
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{
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if( NULL != aParent && aParent != S3D::GetSGNodeParent( m_sgNode )
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&& !S3D::AddSGNodeRef( aParent, m_sgNode ) )
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{
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return NULL;
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}
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return m_sgNode;
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}
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if( NULL != texture )
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{
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// use a default gray appearance
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IFSG_APPEARANCE matNode( aParent );
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matNode.SetEmissive( 0.0, 0.0, 0.0 );
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matNode.SetSpecular( 0.65, 0.65, 0.65 );
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matNode.SetDiffuse( 0.65, 0.65, 0.65 );
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matNode.SetAmbient( 0.99 );
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matNode.SetShininess( 0.2 );
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matNode.SetTransparency( 0.0 );
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m_sgNode = matNode.GetRawPtr();
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return m_sgNode;
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}
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m_sgNode = material->TranslateToSG( aParent, calcNormals );
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return m_sgNode;
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}
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@ -64,7 +64,7 @@ public:
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bool Read( WRLPROC& proc, WRL2BASE* aTopNode );
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bool AddRefNode( WRL2NODE* aNode );
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bool AddChildNode( WRL2NODE* aNode );
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SGNODE* TranslateToSG( SGNODE* aParent );
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SGNODE* TranslateToSG( SGNODE* aParent, bool calcNormals );
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};
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#endif // VRML2_APPEARANCE_H
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@ -765,13 +765,13 @@ bool WRL2BASE::readColor( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode )
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}
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SGNODE* WRL2BASE::TranslateToSG( SGNODE* aParent )
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SGNODE* WRL2BASE::TranslateToSG( SGNODE* aParent, bool calcNormals )
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{
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if( m_Children.empty() )
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return NULL;
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if( m_topNode )
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return m_topNode;
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if( m_sgNode )
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return m_sgNode;
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IFSG_TRANSFORM topNode( aParent );
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@ -793,7 +793,7 @@ SGNODE* WRL2BASE::TranslateToSG( SGNODE* aParent )
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do
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{
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IFSG_TRANSFORM wrapper( topNode.GetRawPtr() );
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SGNODE* pshape = (*sC)->TranslateToSG( wrapper.GetRawPtr() );
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SGNODE* pshape = (*sC)->TranslateToSG( wrapper.GetRawPtr(), calcNormals );
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if( NULL != pshape )
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test = true;
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@ -806,7 +806,7 @@ SGNODE* WRL2BASE::TranslateToSG( SGNODE* aParent )
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case WRL2_TRANSFORM:
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if( NULL != (*sC)->TranslateToSG( topNode.GetRawPtr() ) )
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if( NULL != (*sC)->TranslateToSG( topNode.GetRawPtr(), calcNormals ) )
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test = true;
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break;
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@ -824,7 +824,7 @@ SGNODE* WRL2BASE::TranslateToSG( SGNODE* aParent )
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return NULL;
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}
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m_topNode = topNode.GetRawPtr();
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m_sgNode = topNode.GetRawPtr();
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return m_topNode;
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return m_sgNode;
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}
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@ -91,7 +91,7 @@ public:
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// functions inherited from WRL2NODE
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bool Read( WRLPROC& proc, WRL2BASE* aTopNode );
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bool SetParent( WRL2NODE* aParent );
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SGNODE* TranslateToSG( SGNODE* aParent );
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SGNODE* TranslateToSG( SGNODE* aParent, bool calcNormals );
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};
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#endif // VRML2_BASE_H
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@ -189,7 +189,7 @@ bool WRL2COLOR::Read( WRLPROC& proc, WRL2BASE* aTopNode )
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}
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SGNODE* WRL2COLOR::TranslateToSG( SGNODE* aParent )
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SGNODE* WRL2COLOR::TranslateToSG( SGNODE* aParent, bool calcNormals )
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{
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// XXX - TO IMPLEMENT
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return NULL;
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@ -58,7 +58,7 @@ public:
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bool Read( WRLPROC& proc, WRL2BASE* aTopNode );
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bool AddRefNode( WRL2NODE* aNode );
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bool AddChildNode( WRL2NODE* aNode );
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SGNODE* TranslateToSG( SGNODE* aParent );
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SGNODE* TranslateToSG( SGNODE* aParent, bool calcNormals );
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};
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#endif // VRML2_COLOR_H
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@ -189,8 +189,23 @@ bool WRL2COORDS::Read( WRLPROC& proc, WRL2BASE* aTopNode )
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}
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SGNODE* WRL2COORDS::TranslateToSG( SGNODE* aParent )
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void WRL2COORDS::GetCoords( WRLVEC3F*& aCoordList, size_t& aListSize )
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{
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// XXX - TO IMPLEMENT
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if( points.size() < 3 )
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{
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aCoordList = NULL;
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aListSize = 0;
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return;
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}
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aCoordList = &points[0];
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aListSize = points.size();
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return;
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}
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SGNODE* WRL2COORDS::TranslateToSG( SGNODE* aParent, bool calcNormals )
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{
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// any data manipulation must be performed by the parent node
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return NULL;
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}
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@ -58,7 +58,9 @@ public:
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bool Read( WRLPROC& proc, WRL2BASE* aTopNode );
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bool AddRefNode( WRL2NODE* aNode );
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bool AddChildNode( WRL2NODE* aNode );
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SGNODE* TranslateToSG( SGNODE* aParent );
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SGNODE* TranslateToSG( SGNODE* aParent, bool calcNormals );
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void GetCoords( WRLVEC3F*& aCoordList, size_t& aListSize );
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};
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#endif // VRML2_COORDS_H
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@ -26,7 +26,8 @@
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#include "vrml2_base.h"
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#include "vrml2_faceset.h"
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#include "vrml2_coords.h"
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#include "plugins/3dapi/ifsg_all.h"
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WRL2FACESET::WRL2FACESET() : WRL2NODE()
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@ -560,8 +561,197 @@ bool WRL2FACESET::Read( WRLPROC& proc, WRL2BASE* aTopNode )
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}
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SGNODE* WRL2FACESET::TranslateToSG( SGNODE* aParent )
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SGNODE* WRL2FACESET::TranslateToSG( SGNODE* aParent, bool calcNormals )
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{
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// XXX - TO IMPLEMENT
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return NULL;
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S3D::SGTYPES ptype = S3D::GetSGNodeType( aParent );
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if( NULL != aParent && ptype != S3D::SGTYPE_SHAPE )
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{
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#ifdef DEBUG
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [BUG] IndexedFaceSet does not have a Shape parent (parent ID: ";
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std::cerr << ptype << ")\n";
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#endif
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return NULL;
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}
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if( m_sgNode )
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{
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if( NULL != aParent && aParent != S3D::GetSGNodeParent( m_sgNode )
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&& !S3D::AddSGNodeRef( aParent, m_sgNode ) )
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{
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return NULL;
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}
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return m_sgNode;
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}
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size_t vsize = coordIndex.size();
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if( NULL == coord || vsize < 3 )
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return NULL;
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// create the index list and make sure we have >3 points
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size_t idx;
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int i1 = coordIndex[0];
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int i2 = coordIndex[1];
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int i3 = coordIndex[2];
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WRLVEC3F* pcoords;
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size_t coordsize;
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((WRL2COORDS*) coord)->GetCoords( pcoords, coordsize );
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if( coordsize < 3 )
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return NULL;
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// check that all indices are valid
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for( idx = 0; idx < vsize; ++idx )
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{
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if( coordIndex[idx] < 0 )
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continue;
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if( coordIndex[idx] >= (int)coordsize )
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return NULL;
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}
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// if the indices are defective just give up
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if( i1 < 0 || i2 < 0 || i3 < 0
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|| i1 == i2 || i1 == i3 || i2 == i3 )
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return NULL;
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std::vector< SGPOINT > lCPts; // coordinate points for SG node
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std::vector< int > lCIdx; // coordinate index list for SG node (must be triads)
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std::vector< SGVECTOR > lCNorm; // per-vertex normals
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std::vector< int > faces; // tracks the number of polygons for the entire set
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int nfaces = 0; // number of triangles for each face in the list
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// assuming convex polygons, create triangles for the SG node
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for( idx = 3; idx < vsize; )
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{
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lCIdx.push_back( i1 );
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if( ccw )
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{
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lCIdx.push_back( i2 );
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lCIdx.push_back( i3 );
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}
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else
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{
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lCIdx.push_back( i3 );
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lCIdx.push_back( i2 );
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}
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++nfaces;
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i2 = i3;
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i3 = coordIndex[idx++];
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while( ( i1 < 0 || i2 < 0 || i3 < 0 ) && ( idx < vsize ) )
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{
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if( i3 < 0 )
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{
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faces.push_back( nfaces );
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nfaces = 0;
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}
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i1 = i2;
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i2 = i3;
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i3 = coordIndex[idx++];
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// any invalid polygons shall void the entire faceset; this is a requirement
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// to ensure correct handling of the normals
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if( ( i1 < 0 && i2 < 0 ) || ( i1 < 0 && i3 < 0 ) || ( i2 < 0 && i3 < 0 ) )
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return NULL;
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}
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}
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if( lCIdx.empty() )
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return NULL;
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if( calcNormals || NULL == normal )
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{
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// create a vertex list for per-face per-vertex normals
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std::vector< int >::iterator sI = lCIdx.begin();
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std::vector< int >::iterator eI = lCIdx.end();
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while( sI != eI )
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{
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lCPts.push_back( SGPOINT( pcoords[*sI].x, pcoords[*sI].y, pcoords[*sI].z ) );
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++sI;
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}
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for( size_t i = 0; i < lCPts.size(); i += 3 )
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{
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SGVECTOR sv = S3D::CalcTriNorm( lCPts[i], lCPts[i+1], lCPts[i+2] );
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lCNorm.push_back( sv );
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lCNorm.push_back( sv );
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lCNorm.push_back( sv );
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}
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}
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else
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{
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// XXX - TO IMPLEMENT
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return NULL;
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/*
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// use the vertex list as is
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if( normalPerVertex )
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{
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// normalPerVertex = TRUE
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// rules:
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// + if normalIndex is not EMPTY, it is used to select a normal for each vertex
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// + if normalIndex is EMPTY, the normal list is used in order per vertex
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if( normalIndex.empty() )
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{
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for( size_t i = 0; i < coordsize; ++i )
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{
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lCPts.push_back( SGPOINT( pcoords[i].x, pcoords[i].y, pcoords[i].z ) );
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// XXX - TO IMPLEMENT
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}
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}
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else
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{
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// XXX - TO IMPLEMENT: index the normals
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}
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}
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else
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{
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// normalPerVertex = FALSE
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// rules:
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// + if normalIndex is not EMPTY, it is used to select a normal for each face
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// + if normalIndex is EMPTY, the normal list is used in order per face
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}
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//*/
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}
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// XXX - TO IMPLEMENT: Per-vertex colors
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IFSG_FACESET fsNode( aParent );
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IFSG_COORDS cpNode( fsNode );
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cpNode.SetCoordsList( lCPts.size(), &lCPts[0] );
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IFSG_COORDINDEX ciNode( fsNode );
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if( calcNormals || NULL == normal )
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{
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for( int i = 0; i < (int)lCPts.size(); ++i )
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ciNode.AddIndex( i );
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}
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else
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{
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ciNode.SetIndices( lCIdx.size(), &lCIdx[0] );
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}
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IFSG_NORMALS nmNode( fsNode );
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nmNode.SetNormalList( lCNorm.size(), &lCNorm[0] );
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std::cerr << "XXX: [face] NPts : " << lCPts.size() << "\n";
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std::cerr << "XXX: [face] NNorm: " << lCNorm.size() << "\n";
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std::cerr << "XXX: [face] NIdx : " << lCIdx.size() << "\n";
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m_sgNode = fsNode.GetRawPtr();
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return m_sgNode;
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}
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@ -82,7 +82,7 @@ public:
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bool Read( WRLPROC& proc, WRL2BASE* aTopNode );
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bool AddRefNode( WRL2NODE* aNode );
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bool AddChildNode( WRL2NODE* aNode );
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SGNODE* TranslateToSG( SGNODE* aParent );
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SGNODE* TranslateToSG( SGNODE* aParent, bool calcNormals );
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};
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#endif // VRML2_FACESET_H
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@ -26,6 +26,7 @@
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#include "vrml2_base.h"
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#include "vrml2_material.h"
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#include "plugins/3dapi/ifsg_all.h"
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|
||||
WRL2MATERIAL::WRL2MATERIAL() : WRL2NODE()
|
||||
|
@ -287,8 +288,40 @@ bool WRL2MATERIAL::Read( WRLPROC& proc, WRL2BASE* aTopNode )
|
|||
}
|
||||
|
||||
|
||||
SGNODE* WRL2MATERIAL::TranslateToSG( SGNODE* aParent )
|
||||
SGNODE* WRL2MATERIAL::TranslateToSG( SGNODE* aParent, bool calcNormals )
|
||||
{
|
||||
// XXX - TO IMPLEMENT
|
||||
return NULL;
|
||||
S3D::SGTYPES ptype = S3D::GetSGNodeType( aParent );
|
||||
|
||||
if( NULL != aParent && ptype != S3D::SGTYPE_SHAPE )
|
||||
{
|
||||
#ifdef DEBUG
|
||||
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
|
||||
std::cerr << " * [BUG] Material does not have a Shape parent (parent ID: ";
|
||||
std::cerr << ptype << ")\n";
|
||||
#endif
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if( m_sgNode )
|
||||
{
|
||||
if( NULL != aParent && aParent != S3D::GetSGNodeParent( m_sgNode )
|
||||
&& !S3D::AddSGNodeRef( aParent, m_sgNode ) )
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return m_sgNode;
|
||||
}
|
||||
|
||||
IFSG_APPEARANCE matNode( aParent );
|
||||
matNode.SetEmissive( emissiveColor.x, emissiveColor.y, emissiveColor.z );
|
||||
matNode.SetSpecular( specularColor.x, specularColor.y, specularColor.z );
|
||||
matNode.SetDiffuse( diffuseColor.x, diffuseColor.y, diffuseColor.z );
|
||||
matNode.SetAmbient( ambientIntensity );
|
||||
matNode.SetShininess( shininess );
|
||||
matNode.SetTransparency( transparency );
|
||||
m_sgNode = matNode.GetRawPtr();
|
||||
|
||||
return m_sgNode;
|
||||
}
|
||||
|
|
|
@ -63,7 +63,7 @@ public:
|
|||
bool Read( WRLPROC& proc, WRL2BASE* aTopNode );
|
||||
bool AddRefNode( WRL2NODE* aNode );
|
||||
bool AddChildNode( WRL2NODE* aNode );
|
||||
SGNODE* TranslateToSG( SGNODE* aParent );
|
||||
SGNODE* TranslateToSG( SGNODE* aParent, bool calcNormals );
|
||||
};
|
||||
|
||||
#endif // VRML2_MATERIAL_H
|
||||
|
|
|
@ -42,7 +42,7 @@ static NODEMAP nodenames;
|
|||
|
||||
WRL2NODE::WRL2NODE()
|
||||
{
|
||||
m_topNode = NULL;
|
||||
m_sgNode = NULL;
|
||||
m_Parent = NULL;
|
||||
m_Type = WRL2_END;
|
||||
|
||||
|
|
|
@ -67,7 +67,7 @@ protected:
|
|||
std::list< WRL2NODE* > m_Refs; // nodes referenced by this node
|
||||
std::string m_error;
|
||||
|
||||
SGNODE* m_topNode; // the SGNODE representation of the display data
|
||||
SGNODE* m_sgNode; // the SGNODE representation of the display data
|
||||
|
||||
public:
|
||||
|
||||
|
@ -185,7 +185,7 @@ public:
|
|||
* @param aParent is a pointer to the parent SG node
|
||||
* @return is non-NULL on success
|
||||
*/
|
||||
virtual SGNODE* TranslateToSG( SGNODE* aParent ) = 0;
|
||||
virtual SGNODE* TranslateToSG( SGNODE* aParent, bool calcNormals ) = 0;
|
||||
};
|
||||
|
||||
#endif // VRML2_NODE_H
|
||||
|
|
|
@ -189,8 +189,8 @@ bool WRL2NORMS::Read( WRLPROC& proc, WRL2BASE* aTopNode )
|
|||
}
|
||||
|
||||
|
||||
SGNODE* WRL2NORMS::TranslateToSG( SGNODE* aParent )
|
||||
SGNODE* WRL2NORMS::TranslateToSG( SGNODE* aParent, bool calcNormals )
|
||||
{
|
||||
// XXX - TO IMPLEMENT
|
||||
// any data manipulation must be performed by the parent node
|
||||
return NULL;
|
||||
}
|
||||
|
|
|
@ -58,7 +58,7 @@ public:
|
|||
bool Read( WRLPROC& proc, WRL2BASE* aTopNode );
|
||||
bool AddRefNode( WRL2NODE* aNode );
|
||||
bool AddChildNode( WRL2NODE* aNode );
|
||||
SGNODE* TranslateToSG( SGNODE* aParent );
|
||||
SGNODE* TranslateToSG( SGNODE* aParent, bool calcNormals );
|
||||
};
|
||||
|
||||
#endif // VRML2_NORMS_H
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
|
||||
#include "vrml2_base.h"
|
||||
#include "vrml2_shape.h"
|
||||
#include "plugins/3dapi/ifsg_all.h"
|
||||
|
||||
|
||||
WRL2SHAPE::WRL2SHAPE() : WRL2NODE()
|
||||
|
@ -311,8 +312,62 @@ bool WRL2SHAPE::Read( WRLPROC& proc, WRL2BASE* aTopNode )
|
|||
}
|
||||
|
||||
|
||||
SGNODE* WRL2SHAPE::TranslateToSG( SGNODE* aParent )
|
||||
SGNODE* WRL2SHAPE::TranslateToSG( SGNODE* aParent, bool calcNormals )
|
||||
{
|
||||
// XXX - TO IMPLEMENT
|
||||
return NULL;
|
||||
if( NULL == appearance && NULL == geometry )
|
||||
return NULL;
|
||||
|
||||
S3D::SGTYPES ptype = S3D::GetSGNodeType( aParent );
|
||||
|
||||
if( NULL != aParent && ptype != S3D::SGTYPE_TRANSFORM )
|
||||
{
|
||||
#ifdef DEBUG
|
||||
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
|
||||
std::cerr << " * [BUG] Shape does not have a Transform parent (parent ID: ";
|
||||
std::cerr << ptype << ")\n";
|
||||
#endif
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if( m_sgNode )
|
||||
{
|
||||
if( NULL != aParent && aParent != S3D::GetSGNodeParent( m_sgNode )
|
||||
&& !S3D::AddSGNodeRef( aParent, m_sgNode ) )
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return m_sgNode;
|
||||
}
|
||||
|
||||
IFSG_SHAPE shNode( aParent );
|
||||
|
||||
SGNODE* pShape = shNode.GetRawPtr();
|
||||
SGNODE* pApp = appearance->TranslateToSG( pShape, calcNormals );
|
||||
SGNODE* pGeom = geometry->TranslateToSG( pShape, calcNormals );
|
||||
|
||||
if( NULL == pApp || NULL == pGeom )
|
||||
{
|
||||
if( pGeom )
|
||||
{
|
||||
IFSG_FACESET tmp( false );
|
||||
tmp.Attach( pGeom );
|
||||
tmp.Destroy();
|
||||
}
|
||||
|
||||
if( pApp )
|
||||
{
|
||||
IFSG_APPEARANCE tmp( false );
|
||||
tmp.Attach( pApp );
|
||||
tmp.Destroy();
|
||||
}
|
||||
|
||||
shNode.Destroy();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
m_sgNode = shNode.GetRawPtr();
|
||||
|
||||
return m_sgNode;
|
||||
}
|
||||
|
|
|
@ -63,7 +63,7 @@ public:
|
|||
bool Read( WRLPROC& proc, WRL2BASE* aTopNode );
|
||||
bool AddRefNode( WRL2NODE* aNode );
|
||||
bool AddChildNode( WRL2NODE* aNode );
|
||||
SGNODE* TranslateToSG( SGNODE* aParent );
|
||||
SGNODE* TranslateToSG( SGNODE* aParent, bool calcNormals );
|
||||
};
|
||||
|
||||
#endif // VRML2_SHAPE_H
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
|
||||
#include "vrml2_base.h"
|
||||
#include "vrml2_transform.h"
|
||||
#include "plugins/3dapi/ifsg_all.h"
|
||||
|
||||
|
||||
WRL2TRANSFORM::WRL2TRANSFORM() : WRL2NODE()
|
||||
|
@ -335,8 +336,79 @@ bool WRL2TRANSFORM::readChildren( WRLPROC& proc, WRL2BASE* aTopNode )
|
|||
}
|
||||
|
||||
|
||||
SGNODE* WRL2TRANSFORM::TranslateToSG( SGNODE* aParent )
|
||||
SGNODE* WRL2TRANSFORM::TranslateToSG( SGNODE* aParent, bool calcNormals )
|
||||
{
|
||||
// XXX - TO IMPLEMENT
|
||||
return NULL;
|
||||
if( m_Children.empty() && m_Refs.empty() )
|
||||
return NULL;
|
||||
|
||||
S3D::SGTYPES ptype = S3D::GetSGNodeType( aParent );
|
||||
|
||||
if( NULL != aParent && ptype != S3D::SGTYPE_TRANSFORM )
|
||||
{
|
||||
#ifdef DEBUG
|
||||
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
|
||||
std::cerr << " * [BUG] Transform does not have a Transform parent (parent ID: ";
|
||||
std::cerr << ptype << ")\n";
|
||||
#endif
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if( m_sgNode )
|
||||
{
|
||||
if( NULL != aParent && aParent != S3D::GetSGNodeParent( m_sgNode )
|
||||
&& !S3D::AddSGNodeRef( aParent, m_sgNode ) )
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return m_sgNode;
|
||||
}
|
||||
|
||||
IFSG_TRANSFORM txNode( aParent );
|
||||
|
||||
std::list< WRL2NODE* >::iterator sC = m_Children.begin();
|
||||
std::list< WRL2NODE* >::iterator eC = m_Children.end();
|
||||
WRL2NODES type;
|
||||
|
||||
// Include only Shape and Transform nodes in a Transform node
|
||||
bool test = false; // set to true if there are any subnodes for display
|
||||
|
||||
while( sC != eC )
|
||||
{
|
||||
type = (*sC)->GetNodeType();
|
||||
|
||||
switch( type )
|
||||
{
|
||||
case WRL2_SHAPE:
|
||||
case WRL2_TRANSFORM:
|
||||
|
||||
if( NULL != (*sC)->TranslateToSG( txNode.GetRawPtr(), calcNormals ) )
|
||||
test = true;
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
++ sC;
|
||||
}
|
||||
|
||||
if( false == test )
|
||||
{
|
||||
txNode.Destroy();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
txNode.SetScale( SGPOINT( scale.x, scale.y, scale.z ) );
|
||||
txNode.SetCenter( SGPOINT( center.x, center.y, center.z ) );
|
||||
txNode.SetTranslation( SGPOINT( translation.x, translation.y, translation.z ) );
|
||||
txNode.SetScaleOrientation( SGVECTOR( scaleOrientation.x, scaleOrientation.y,
|
||||
scaleOrientation.z ), scaleOrientation.w );
|
||||
txNode.SetRotation( SGVECTOR( rotation.x, rotation.y, rotation.z), rotation.w );
|
||||
|
||||
m_sgNode = txNode.GetRawPtr();
|
||||
|
||||
return m_sgNode;
|
||||
}
|
||||
|
|
|
@ -63,7 +63,7 @@ public:
|
|||
// functions inherited from WRL2NODE
|
||||
bool Read( WRLPROC& proc, WRL2BASE* aTopNode );
|
||||
bool AddRefNode( WRL2NODE* aNode );
|
||||
SGNODE* TranslateToSG( SGNODE* aParent );
|
||||
SGNODE* TranslateToSG( SGNODE* aParent, bool calcNormals );
|
||||
};
|
||||
|
||||
#endif // VRML2_TRANSFORM_H
|
||||
|
|
|
@ -209,11 +209,24 @@ SCENEGRAPH* Load( char const* aFileName )
|
|||
std::cout << " * [INFO] load completed\n";
|
||||
#endif
|
||||
|
||||
scene = (SCENEGRAPH*)bp->TranslateToSG( NULL );
|
||||
// XXX - for now we recalculate all normals per-vertex per-facet
|
||||
scene = (SCENEGRAPH*)bp->TranslateToSG( NULL, true );
|
||||
}
|
||||
|
||||
delete bp;
|
||||
}
|
||||
|
||||
// DEBUG: WRITE OUT VRML2 FILE TO CONFIRM STRUCTURE
|
||||
#ifdef DEBUG
|
||||
if( scene )
|
||||
{
|
||||
wxFileName fn( wxString::FromUTF8Unchecked( aFileName ) );
|
||||
wxString output = wxT( "_" );
|
||||
output.append( fn.GetName() );
|
||||
output.append( wxT(".wrl") );
|
||||
S3D::WriteVRML( output, true, (SGNODE*)(scene), true, true );
|
||||
}
|
||||
#endif
|
||||
|
||||
return scene;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue