kicad/eeschema/class_libentry.cpp

308 lines
9.1 KiB
C++

/**********************************************************/
/* lib_entry.cpp */
/**********************************************************/
#include "fctsys.h"
#include "common.h"
#include "program.h"
#include "libcmp.h"
#include "general.h"
#include "protos.h"
/*********************/
/* class LibCmpEntry */
/*********************/
/* Basic class for librarty oomponent description
* Not directly used
* Used to create the 2 derived classes :
* - EDA_LibCmpAliasStruct
* - EDA_LibComponentStruct
*/
/********************************************************************/
LibCmpEntry::LibCmpEntry( LibrEntryType CmpType, const wxChar* CmpName ) :
EDA_BaseStruct( LIBCOMPONENT_STRUCT_TYPE )
/********************************************************************/
{
Type = CmpType;
m_Name.m_FieldId = VALUE;
if( CmpName )
m_Name.m_Text = CmpName;
}
/******************************/
LibCmpEntry::~LibCmpEntry()
/******************************/
{
}
/*******************************/
/* class EDA_LibCmpAliasStruct */
/*******************************/
/* Class to define an alias of a component
* An alias uses the component defintion (graphic, pins...)
* but has its own name and documentation.
* Therefore, when the component is modified, alias of this component are modified.
* This is a simple method to create components with differs very few
* (like 74LS00, 74HC00 ... and many op amps )
*/
EDA_LibCmpAliasStruct:: EDA_LibCmpAliasStruct( const wxChar* CmpName,
const wxChar* CmpRootName ) :
LibCmpEntry( ALIAS, CmpName )
{
if( CmpRootName == NULL )
m_RootName.Empty();
else
m_RootName = CmpRootName;
}
EDA_LibCmpAliasStruct::~EDA_LibCmpAliasStruct()
{
}
/********************************/
/* class EDA_LibComponentStruct */
/********************************/
/* This is a standard component (in library)
*/
EDA_LibComponentStruct:: EDA_LibComponentStruct( const wxChar* CmpName ) :
LibCmpEntry( ROOT, CmpName )
{
m_Drawings = NULL;
m_LastDate = 0;
m_UnitCount = 1;
m_TextInside = 40;
m_Options = ENTRY_NORMAL;
m_UnitSelectionLocked = FALSE;
m_DrawPinNum = m_DrawPinName = 1;
m_Prefix.m_FieldId = REFERENCE;
}
/******************************************************/
EDA_LibComponentStruct::~EDA_LibComponentStruct()
/******************************************************/
{
LibEDA_BaseStruct* DrawItem, * NextDrawItem;
/* suppression des elements dependants */
DrawItem = m_Drawings; m_Drawings = NULL;
while( DrawItem )
{
NextDrawItem = DrawItem->Next();
SAFE_DELETE( DrawItem );
DrawItem = NextDrawItem;
}
}
/**********************************************************************/
EDA_Rect EDA_LibComponentStruct::GetBoundaryBox( int Unit, int Convert )
/**********************************************************************/
/* Return the componenty boundary box ( in user coordinates )
* The unit Unit, and the shape Convert are considered.
* If Unit == 0, Unit is not used
* if Convert == 0 Convert is non used
**/
{
int xmin, xmax, ymin, ymax, x1, y1;
LibEDA_BaseStruct* DrawEntry;
EDA_Rect BoundaryBox;
DrawEntry = m_Drawings;
if( DrawEntry )
{
xmin = ymin = 0x7FFFFFFF;
xmax = ymax = 0x80000000;
}
else
{
xmin = ymin = -50;
xmax = ymax = 50; // Min size in 1/1000 inch
}
for( ; DrawEntry != NULL; DrawEntry = DrawEntry->Next() )
{
if( DrawEntry->m_Unit > 0 ) // The item is non common to units
if( (m_UnitCount > 1 ) && (Unit > 0) && (Unit != DrawEntry->m_Unit) )
continue;
if( DrawEntry->m_Convert > 0 ) //The item is not common to alls convert
if( (Convert > 0) && (Convert != DrawEntry->m_Convert) )
continue;
switch( DrawEntry->Type() )
{
case COMPONENT_ARC_DRAW_TYPE:
{
// Arc is reduced to a line from m_Start to m_End.
// TODO better.
LibDrawArc* Arc = (LibDrawArc*) DrawEntry;
x1 = Arc->m_ArcStart.x;
y1 = Arc->m_ArcStart.y;
xmin = MIN( xmin, x1 );
ymin = MIN( ymin, y1 );
xmax = MAX( xmax, x1 );
ymax = MAX( ymax, y1 );
x1 = Arc->m_ArcEnd.x;
y1 = Arc->m_ArcEnd.y;
xmin = MIN( xmin, x1 );
ymin = MIN( ymin, y1 );
xmax = MAX( xmax, x1 );
ymax = MAX( ymax, y1 );
}
break;
case COMPONENT_CIRCLE_DRAW_TYPE:
{
LibDrawCircle* Circle = (LibDrawCircle*) DrawEntry;
x1 = Circle->m_Pos.x - Circle->m_Rayon;
y1 = Circle->m_Pos.y - Circle->m_Rayon;
xmin = MIN( xmin, x1 );
ymin = MIN( ymin, y1 );
x1 = Circle->m_Pos.x + Circle->m_Rayon;
y1 = Circle->m_Pos.y + Circle->m_Rayon;
xmax = MAX( xmax, x1 );
ymax = MAX( ymax, y1 );
}
break;
case COMPONENT_RECT_DRAW_TYPE:
{
LibDrawSquare* Square = (LibDrawSquare*) DrawEntry;
xmin = MIN( xmin, Square->m_Pos.x );
xmin = MIN( xmin, Square->m_End.x );
xmax = MAX( xmax, Square->m_Pos.x );
xmax = MAX( xmax, Square->m_End.x );
ymin = MIN( ymin, Square->m_Pos.y );
ymin = MIN( ymin, Square->m_End.y );
ymax = MAX( ymax, Square->m_Pos.y );
ymax = MAX( ymax, Square->m_End.y );
}
break;
case COMPONENT_PIN_DRAW_TYPE:
{
LibDrawPin* Pin = (LibDrawPin*) DrawEntry;
x1 = Pin->m_Pos.x;
y1 = Pin->m_Pos.y;
xmin = MIN( xmin, x1 );
xmax = MAX( xmax, x1 );
ymin = MIN( ymin, y1 );
ymax = MAX( ymax, y1 );
#if 0
// 0 pour englober le point origine de la pin, 1 pour englober toute la pin
switch( Pin->Orient )
{
case PIN_UP:
y1 += Pin->Len; break;
case PIN_DOWN:
y1 -= Pin->Len; break;
case PIN_LEFT:
x1 -= Pin->Len; break;
case PIN_RIGHT:
x1 += Pin->Len; break;
}
xmin = MIN( xmin, x1 );
xmax = MAX( xmax, x1 );
ymin = MIN( ymin, y1 );
ymax = MAX( ymax, y1 );
#endif
}
break;
case COMPONENT_GRAPHIC_TEXT_DRAW_TYPE:
break;
case COMPONENT_POLYLINE_DRAW_TYPE:
{
EDA_Rect rect = ((LibDrawPolyline*) DrawEntry)->GetBoundaryBox( );
xmin = MIN( xmin, rect.GetX() );
xmax = MAX( xmax, rect.GetX() );
ymin = MIN( ymin, rect.GetY() );
ymax = MAX( ymax, rect.GetY() );
xmin = MIN( xmin, rect.GetEnd().x );
xmax = MAX( xmax, rect.GetEnd().x );
ymin = MIN( ymin, rect.GetEnd().y );
ymax = MAX( ymax, rect.GetEnd().y );
}
break;
default:
;
}
}
// Update the BoundaryBox. Remember the fact the screen Y axis is the reverse */
NEGATE(ymax); NEGATE(ymin); // y coordinates are screen oriented
// Ensure H > 0
if( ymax < ymin )
EXCHG( ymax, ymin );
BoundaryBox.SetX( xmin ); BoundaryBox.SetWidth( xmax - xmin );
BoundaryBox.SetY( ymin ); BoundaryBox.SetHeight( ymax - ymin );
return BoundaryBox;
}
/** Function SetFields
* initialize fields from a vector of fields
* @param aFields a std::vector <LibDrawField> to import.
*/
void EDA_LibComponentStruct::SetFields( const std::vector <LibDrawField> aFields )
{
// Init basic fields (Value = name in lib, and reference):
aFields[VALUE].Copy( &m_Name );
aFields[REFERENCE].Copy( &m_Prefix );
// Remove others fields:
CurrentLibEntry->m_Fields.DeleteAll();
for( unsigned ii = FOOTPRINT; ii < aFields.size(); ii++ )
{
bool create = FALSE;
if( !aFields[ii].m_Text.IsEmpty() )
create = TRUE;
if( !aFields[ii].m_Name.IsEmpty()
&& ( aFields[ii].m_Name != ReturnDefaultFieldName( ii ) ) )
create = TRUE;
if( create )
{
LibDrawField*Field = new LibDrawField( ii );
aFields[ii].Copy( Field );
CurrentLibEntry->m_Fields.PushBack( Field );
}
}
/* for a user field (FieldId >= FIELD1), if a field value is void,
* fill it with "~" because for a library component a void field is not a very good idea
* (we do not see anything...) and in schematic this text is like a void text
* and for non editable names, remove the name (set to the default name)
*/
for( LibDrawField* Field = CurrentLibEntry->m_Fields; Field; Field = Field->Next() )
{
if( Field->m_FieldId >= FIELD1 )
{
if( Field->m_Text.IsEmpty() )
Field->m_Text = wxT( "~" );
}
else
Field->m_Name.Empty();
}
}