210 lines
5.8 KiB
C++
210 lines
5.8 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013 CERN
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <math/vector2d.h>
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#include <geometry/shape.h>
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#include <geometry/shape_line_chain.h>
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#include <geometry/shape_circle.h>
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#include <geometry/shape_rect.h>
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typedef typename VECTOR2I::extended_type ecoord;
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static inline bool Collide( const SHAPE_CIRCLE& a, const SHAPE_CIRCLE& b, int clearance, bool needMTV, VECTOR2I& aMTV )
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{
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ecoord min_dist = clearance + a.GetRadius() + b.GetRadius();
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ecoord min_dist_sq = min_dist * min_dist;
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const VECTOR2I delta = b.GetCenter() - a.GetCenter();
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ecoord dist_sq = delta.SquaredEuclideanNorm();
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if ( dist_sq >= min_dist_sq )
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return false;
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if ( needMTV )
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aMTV = delta.Resize( sqrt (abs(min_dist_sq - dist_sq)) + 1);
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return true;
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}
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static inline bool Collide( const SHAPE_RECT& a, const SHAPE_CIRCLE& b, int clearance, bool needMTV, VECTOR2I& aMTV )
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{
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const VECTOR2I c = b.GetCenter();
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const VECTOR2I p0 = a.GetPosition();
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const VECTOR2I size = a.GetSize();
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const ecoord r = b.GetRadius();
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const ecoord min_dist = clearance + r;
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const ecoord min_dist_sq = min_dist * min_dist;
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if (a.BBox(0).Contains(c))
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return true;
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const VECTOR2I vts[] = {
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VECTOR2I(p0.x, p0.y),
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VECTOR2I(p0.x, p0.y + size.y),
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VECTOR2I(p0.x + size.x, p0.y + size.y),
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VECTOR2I(p0.x + size.x, p0.y),
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VECTOR2I(p0.x, p0.y) };
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ecoord nearest_seg_dist_sq = VECTOR2I::ECOORD_MAX;
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VECTOR2I nearest;
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bool inside = c.x >= p0.x && c.x <= (p0.x + size.x)
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&& c.y >= p0.y && c.y <= (p0.y + size.y);
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if(!inside)
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{
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for (int i = 0; i < 4; i++)
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{
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const SEG seg (vts[i], vts[i+1]);
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ecoord dist_sq = seg.SquaredDistance ( c );
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if(dist_sq < min_dist_sq)
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{
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if(!needMTV)
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return true;
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else
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{
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nearest = seg.NearestPoint ( c );
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nearest_seg_dist_sq = dist_sq;
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}
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}
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}
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}
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if(nearest_seg_dist_sq >= min_dist_sq && !inside)
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return false;
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VECTOR2I delta = c - nearest;
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if(!needMTV)
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return true;
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if(inside)
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aMTV = -delta.Resize(sqrt(abs(r * r + nearest_seg_dist_sq) + 1));
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else
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aMTV = delta.Resize(sqrt(abs(r * r - nearest_seg_dist_sq) + 1));
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return true;
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}
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static inline bool Collide( const SHAPE_CIRCLE& a, const SHAPE_LINE_CHAIN& b, int clearance, bool needMTV, VECTOR2I& aMTV )
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{
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for (int s = 0; s < b.SegmentCount(); s++)
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{
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if ( a.Collide (b.CSegment(s), clearance))
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return true;
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}
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return false;
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}
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static inline bool Collide( const SHAPE_LINE_CHAIN& a, const SHAPE_LINE_CHAIN& b, int clearance, bool needMTV, VECTOR2I& aMTV )
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{
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for( int i = 0; i < b.SegmentCount() ;i++)
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if(a.Collide(b.CSegment(i), clearance))
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return true;
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return false;
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}
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static inline bool Collide( const SHAPE_RECT& a, const SHAPE_LINE_CHAIN& b, int clearance, bool needMTV, VECTOR2I& aMTV )
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{
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for (int s = 0; s < b.SegmentCount(); s++)
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{
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SEG seg = b.CSegment(s);
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if ( a.Collide (seg, clearance))
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return true;
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}
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return false;
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}
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bool CollideShapes ( const SHAPE *a, const SHAPE *b, int clearance, bool needMTV, VECTOR2I& aMTV )
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{
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switch(a->Type())
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{
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case SH_RECT:
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switch(b->Type())
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{
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case SH_CIRCLE:
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return Collide( *static_cast<const SHAPE_RECT *> (a), *static_cast<const SHAPE_CIRCLE *> (b), clearance, needMTV, aMTV );
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case SH_LINE_CHAIN:
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return Collide( *static_cast<const SHAPE_RECT *> (a), *static_cast<const SHAPE_LINE_CHAIN *> (b), clearance, needMTV, aMTV );
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default:
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break;
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}
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case SH_CIRCLE:
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switch(b->Type())
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{
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case SH_RECT:
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return Collide( *static_cast<const SHAPE_RECT *> (b), *static_cast<const SHAPE_CIRCLE *> (a), clearance, needMTV, aMTV );
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case SH_CIRCLE:
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return Collide( *static_cast<const SHAPE_CIRCLE *> (a), *static_cast<const SHAPE_CIRCLE *> (b), clearance, needMTV, aMTV );
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case SH_LINE_CHAIN:
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return Collide( *static_cast<const SHAPE_CIRCLE *> (a), *static_cast<const SHAPE_LINE_CHAIN *> (b), clearance, needMTV, aMTV );
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default:
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break;
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}
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case SH_LINE_CHAIN:
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switch(b->Type())
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{
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case SH_RECT:
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return Collide( *static_cast<const SHAPE_RECT *> (b), *static_cast<const SHAPE_LINE_CHAIN *> (a), clearance, needMTV, aMTV );
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case SH_CIRCLE:
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return Collide( *static_cast<const SHAPE_CIRCLE *> (b), *static_cast<const SHAPE_LINE_CHAIN *> (a), clearance, needMTV, aMTV );
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case SH_LINE_CHAIN:
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return Collide( *static_cast<const SHAPE_LINE_CHAIN *> (a), *static_cast<const SHAPE_LINE_CHAIN *> (b), clearance, needMTV, aMTV );
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default:
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break;
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}
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default:
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break;
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}
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bool unsupported_collision = true;
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assert(unsupported_collision == false);
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return false;
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}
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bool SHAPE::Collide ( const SHAPE *aShape, int aClerance, VECTOR2I& aMTV ) const
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{
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return CollideShapes( this, aShape, aClerance, true, aMTV);
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}
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bool SHAPE::Collide ( const SHAPE *aShape, int aClerance ) const
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{
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VECTOR2I dummy;
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return CollideShapes( this, aShape, aClerance, false, dummy);
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}
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