kicad/plugins/3d/vrml/v2/vrml2_faceset.cpp

1029 lines
30 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include "vrml2_base.h"
#include "vrml2_faceset.h"
#include "vrml2_coords.h"
#include "vrml2_color.h"
#include "plugins/3dapi/ifsg_all.h"
WRL2FACESET::WRL2FACESET() : WRL2NODE()
{
setDefaults();
m_Type = WRL2_INDEXEDFACESET;
return;
}
WRL2FACESET::WRL2FACESET( WRL2NODE* aParent ) : WRL2NODE()
{
setDefaults();
m_Type = WRL2_INDEXEDFACESET;
m_Parent = aParent;
if( NULL != m_Parent )
m_Parent->AddChildNode( this );
return;
}
WRL2FACESET::~WRL2FACESET()
{
#if defined( DEBUG_VRML2 ) && ( DEBUG_VRML2 > 2 )
std::cerr << " * [INFO] Destroying IndexedFaceSet with " << m_Children.size();
std::cerr << " children, " << m_Refs.size() << " references and ";
std::cerr << m_BackPointers.size() << " backpointers\n";
#endif
return;
}
void WRL2FACESET::setDefaults( void )
{
color = NULL;
coord = NULL;
normal = NULL;
texCoord = NULL;
ccw = true;
colorPerVertex = true;
convex = true;
normalPerVertex = true;
solid = true;
creaseAngle = 0.0;
}
bool WRL2FACESET::checkNodeType( WRL2NODES aType )
{
// nodes must be one of:
// Color
// Coordinate
// Normal
// TextureCoordinate
switch( aType )
{
case WRL2_COLOR:
case WRL2_COORDINATE:
case WRL2_NORMAL:
case WRL2_TEXTURECOORDINATE:
break;
default:
return false;
break;
}
return true;
}
bool WRL2FACESET::isDangling( void )
{
// this node is dangling unless it has a parent of type WRL2_SHAPE
if( NULL == m_Parent || m_Parent->GetNodeType() != WRL2_SHAPE )
return true;
return false;
}
bool WRL2FACESET::AddRefNode( WRL2NODE* aNode )
{
if( NULL == aNode )
{
#ifdef DEBUG_VRML2
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [BUG] NULL passed for aNode\n";
#endif
return false;
}
WRL2NODES type = aNode->GetNodeType();
if( !checkNodeType( type ) )
{
#if defined( DEBUG_VRML2 ) && ( DEBUG_VRML2 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] bad file format; unexpected child node '";
std::cerr << aNode->GetNodeTypeName( type ) << "'\n";
#endif
return false;
}
if( WRL2_COLOR == type )
{
if( NULL != color )
{
#if defined( DEBUG_VRML2 ) && ( DEBUG_VRML2 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] bad file format; multiple color nodes\n";
#endif
return false;
}
color = aNode;
return WRL2NODE::AddRefNode( aNode );
}
if( WRL2_COORDINATE == type )
{
if( NULL != coord )
{
#if defined( DEBUG_VRML2 ) && ( DEBUG_VRML2 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] bad file format; multiple coordinate nodes\n";
#endif
return false;
}
coord = aNode;
return WRL2NODE::AddRefNode( aNode );
}
if( WRL2_NORMAL == type )
{
if( NULL != normal )
{
#if defined( DEBUG_VRML2 ) && ( DEBUG_VRML2 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] bad file format; multiple normal nodes\n";
#endif
return false;
}
normal = aNode;
return WRL2NODE::AddRefNode( aNode );
}
if( WRL2_TEXTURECOORDINATE != type )
{
#ifdef DEBUG_VRML2
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [BUG] unexpected code branch\n";
#endif
return false;
}
if( NULL != texCoord )
{
#if defined( DEBUG_VRML2 ) && ( DEBUG_VRML2 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] bad file format; multiple texCoord nodes\n";
#endif
return false;
}
texCoord = aNode;
return WRL2NODE::AddRefNode( aNode );
}
bool WRL2FACESET::AddChildNode( WRL2NODE* aNode )
{
if( NULL == aNode )
{
#ifdef DEBUG_VRML2
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [BUG] NULL passed for aNode\n";
#endif
return false;
}
WRL2NODES type = aNode->GetNodeType();
if( !checkNodeType( type ) )
{
#if defined( DEBUG_VRML2 ) && ( DEBUG_VRML2 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] bad file format; unexpected child node '";
std::cerr << aNode->GetNodeTypeName( type ) << "'\n";
#endif
return false;
}
if( WRL2_COLOR == type )
{
if( NULL != color )
{
#if defined( DEBUG_VRML2 ) && ( DEBUG_VRML2 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] bad file format; multiple color nodes\n";
#endif
return false;
}
color = aNode;
return WRL2NODE::AddChildNode( aNode );
}
if( WRL2_COORDINATE == type )
{
if( NULL != coord )
{
#if defined( DEBUG_VRML2 ) && ( DEBUG_VRML2 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] bad file format; multiple coordinate nodes\n";
#endif
return false;
}
coord = aNode;
return WRL2NODE::AddChildNode( aNode );
}
if( WRL2_NORMAL == type )
{
if( NULL != normal )
{
#if defined( DEBUG_VRML2 ) && ( DEBUG_VRML2 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] bad file format; multiple normal nodes\n";
#endif
return false;
}
normal = aNode;
return WRL2NODE::AddChildNode( aNode );
}
if( WRL2_TEXTURECOORDINATE != type )
{
#ifdef DEBUG_VRML2
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [BUG] unexpected code branch\n";
#endif
return false;
}
if( NULL != texCoord )
{
#if defined( DEBUG_VRML2 ) && ( DEBUG_VRML2 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] bad file format; multiple texCoord nodes\n";
#endif
return false;
}
texCoord = aNode;
return WRL2NODE::AddChildNode( aNode );
}
bool WRL2FACESET::Read( WRLPROC& proc, WRL2BASE* aTopNode )
{
size_t line, column;
proc.GetFilePosData( line, column );
char tok = proc.Peek();
if( proc.eof() )
{
#if defined( DEBUG_VRML2 ) && ( DEBUG_VRML2 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] bad file format; unexpected eof at line ";
std::cerr << line << ", column " << column << "\n";
#endif
return false;
}
if( '{' != tok )
{
#if defined( DEBUG_VRML2 ) && ( DEBUG_VRML2 > 1 )
std::cerr << proc.GetError() << "\n";
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] bad file format; expecting '{' but got '" << tok;
std::cerr << "' at line " << line << ", column " << column << "\n";
#endif
return false;
}
proc.Pop();
std::string glob;
while( true )
{
if( proc.Peek() == '}' )
{
proc.Pop();
break;
}
if( !proc.ReadName( glob ) )
{
#if defined( DEBUG_VRML2 ) && ( DEBUG_VRML2 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << proc.GetError() << "\n";
#endif
return false;
}
// expecting one of:
// [node]
// color
// coord
// normal
// texCoord
// [bool]
// ccw
// colorPerVertex
// convex
// normalPerVertex
// solid
// [ vector<int> ]
// colorIndex
// coordIndex
// normalIndex;
// [float]
// creaseAngle
proc.GetFilePosData( line, column );
if( !glob.compare( "ccw" ) )
{
if( !proc.ReadSFBool( ccw ) )
{
#if defined( DEBUG_VRML2 ) && ( DEBUG_VRML2 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] invalid ccw at line " << line << ", column ";
std::cerr << column << "\n";
std::cerr << " * [INFO] file: '" << proc.GetFileName() << "'\n";
std::cerr << " * [INFO] message: '" << proc.GetError() << "'\n";
#endif
return false;
}
}
else if( !glob.compare( "colorPerVertex" ) )
{
if( !proc.ReadSFBool( colorPerVertex ) )
{
#if defined( DEBUG_VRML2 ) && ( DEBUG_VRML2 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] invalid colorPerVertex at line " << line << ", column ";
std::cerr << column << "\n";
std::cerr << " * [INFO] file: '" << proc.GetFileName() << "'\n";
std::cerr << " * [INFO] message: '" << proc.GetError() << "'\n";
#endif
return false;
}
}
else if( !glob.compare( "convex" ) )
{
if( !proc.ReadSFBool( convex ) )
{
#if defined( DEBUG_VRML2 ) && ( DEBUG_VRML2 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] invalid convex at line " << line << ", column ";
std::cerr << column << "\n";
std::cerr << " * [INFO] file: '" << proc.GetFileName() << "'\n";
std::cerr << " * [INFO] message: '" << proc.GetError() << "'\n";
#endif
return false;
}
}
else if( !glob.compare( "normalPerVertex" ) )
{
if( !proc.ReadSFBool( normalPerVertex ) )
{
#if defined( DEBUG_VRML2 ) && ( DEBUG_VRML2 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] invalid normalPerVertex at line " << line << ", column ";
std::cerr << column << "\n";
std::cerr << " * [INFO] file: '" << proc.GetFileName() << "'\n";
std::cerr << " * [INFO] message: '" << proc.GetError() << "'\n";
#endif
return false;
}
}
else if( !glob.compare( "solid" ) )
{
if( !proc.ReadSFBool( solid ) )
{
#if defined( DEBUG_VRML2 ) && ( DEBUG_VRML2 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] invalid solid at line " << line << ", column ";
std::cerr << column << "\n";
std::cerr << " * [INFO] file: '" << proc.GetFileName() << "'\n";
std::cerr << " * [INFO] message: '" << proc.GetError() << "'\n";
#endif
return false;
}
}
else if( !glob.compare( "creaseAngle" ) )
{
if( !proc.ReadSFFloat( creaseAngle ) )
{
#if defined( DEBUG_VRML2 ) && ( DEBUG_VRML2 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] invalid creaseAngle at line " << line << ", column ";
std::cerr << column << "\n";
std::cerr << " * [INFO] file: '" << proc.GetFileName() << "'\n";
std::cerr << " * [INFO] message: '" << proc.GetError() << "'\n";
#endif
return false;
}
}
else if( !glob.compare( "colorIndex" ) )
{
if( !proc.ReadMFInt( colorIndex ) )
{
#if defined( DEBUG_VRML2 ) && ( DEBUG_VRML2 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] invalid colorIndex at line " << line << ", column ";
std::cerr << column << "\n";
std::cerr << " * [INFO] file: '" << proc.GetFileName() << "'\n";
std::cerr << " * [INFO] message: '" << proc.GetError() << "'\n";
#endif
return false;
}
}
else if( !glob.compare( "coordIndex" ) )
{
if( !proc.ReadMFInt( coordIndex ) )
{
#if defined( DEBUG_VRML2 ) && ( DEBUG_VRML2 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] invalid coordIndex at line " << line << ", column ";
std::cerr << column << "\n";
std::cerr << " * [INFO] file: '" << proc.GetFileName() << "'\n";
std::cerr << " * [INFO] message: '" << proc.GetError() << "'\n";
#endif
return false;
}
}
else if( !glob.compare( "normalIndex" ) )
{
if( !proc.ReadMFInt( normalIndex ) )
{
#if defined( DEBUG_VRML2 ) && ( DEBUG_VRML2 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] invalid normalIndex at line " << line << ", column ";
std::cerr << column << "\n";
std::cerr << " * [INFO] file: '" << proc.GetFileName() << "'\n";
std::cerr << " * [INFO] message: '" << proc.GetError() << "'\n";
#endif
return false;
}
}
else if( !glob.compare( "color" ) )
{
if( !aTopNode->ReadNode( proc, this, NULL ) )
{
#if defined( DEBUG_VRML2 ) && ( DEBUG_VRML2 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] could not read color node information\n";
#endif
return false;
}
}
else if( !glob.compare( "coord" ) )
{
if( !aTopNode->ReadNode( proc, this, NULL ) )
{
#if defined( DEBUG_VRML2 ) && ( DEBUG_VRML2 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] could not read coord node information\n";
#endif
return false;
}
}
else if( !glob.compare( "normal" ) )
{
if( !aTopNode->ReadNode( proc, this, NULL ) )
{
#if defined( DEBUG_VRML2 ) && ( DEBUG_VRML2 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] could not read normal node information\n";
#endif
return false;
}
}
else if( !glob.compare( "texCoord" ) )
{
if( !aTopNode->ReadNode( proc, this, NULL ) )
{
#if defined( DEBUG_VRML2 ) && ( DEBUG_VRML2 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] could not read texCoord node information\n";
#endif
return false;
}
}
else
{
#if defined( DEBUG_VRML2 ) && ( DEBUG_VRML2 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] bad IndexedFaceSet at line " << line << ", column ";
std::cerr << column << "\n";
std::cerr << " * [INFO] file: '" << proc.GetFileName() << "'\n";
#endif
return false;
}
} // while( true ) -- reading contents of IndexedFaceSet{}
return true;
}
SGNODE* WRL2FACESET::TranslateToSG( SGNODE* aParent, bool calcNormals )
{
S3D::SGTYPES ptype = S3D::GetSGNodeType( aParent );
if( NULL != aParent && ptype != S3D::SGTYPE_SHAPE )
{
#ifdef DEBUG_VRML2
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [BUG] IndexedFaceSet does not have a Shape parent (parent ID: ";
std::cerr << ptype << ")\n";
#endif
return NULL;
}
#if defined( DEBUG_VRML2 ) && ( DEBUG_VRML2 > 2 )
std::cerr << " * [INFO] Translating IndexedFaceSet with " << m_Children.size();
std::cerr << " children, " << m_Refs.size() << " references, ";
std::cerr << m_BackPointers.size() << " backpointers and ";
std::cerr << coordIndex.size() << " coord indices\n";
#endif
if( m_sgNode )
{
if( NULL != aParent )
{
if( NULL == S3D::GetSGNodeParent( m_sgNode )
&& !S3D::AddSGNodeChild( aParent, m_sgNode ) )
{
return NULL;
}
else if( aParent != S3D::GetSGNodeParent( m_sgNode )
&& !S3D::AddSGNodeRef( aParent, m_sgNode ) )
{
return NULL;
}
}
return m_sgNode;
}
size_t vsize = coordIndex.size();
if( NULL == coord || vsize < 3 )
return NULL;
// create the index list and make sure we have >3 points
size_t idx;
int i1 = coordIndex[0];
int i2 = coordIndex[1];
int i3 = coordIndex[2];
WRLVEC3F* pcoords;
size_t coordsize;
((WRL2COORDS*) coord)->GetCoords( pcoords, coordsize );
if( coordsize < 3 )
return NULL;
// check that all indices are valid
for( idx = 0; idx < vsize; ++idx )
{
if( coordIndex[idx] < 0 )
continue;
if( coordIndex[idx] >= (int)coordsize )
return NULL;
}
// if the indices are defective just give up
if( i1 < 0 || i2 < 0 || i3 < 0
|| i1 == i2 || i1 == i3 || i2 == i3 )
return NULL;
std::vector< SGPOINT > lCPts; // coordinate points for SG node
std::vector< int > lCIdx; // coordinate index list for SG node (must be triads)
std::vector< SGVECTOR > lCNorm; // per-vertex normals
std::vector< int > faces; // tracks the number of polygons for the entire set
std::vector< SGCOLOR > lColors; // colors points (if any) for SG node
int nfaces = 0; // number of triangles for each face in the list
if( NULL == color )
{
// assuming convex polygons, create triangles for the SG node
for( idx = 3; idx <= vsize; )
{
lCIdx.push_back( i1 );
if( ccw )
{
lCIdx.push_back( i2 );
lCIdx.push_back( i3 );
}
else
{
lCIdx.push_back( i3 );
lCIdx.push_back( i2 );
}
++nfaces;
i2 = i3;
if( idx == vsize )
break;
i3 = coordIndex[idx++];
while( ( i1 < 0 || i2 < 0 || i3 < 0 ) && ( idx < vsize ) )
{
if( i3 < 0 )
{
faces.push_back( nfaces );
nfaces = 0;
}
i1 = i2;
i2 = i3;
i3 = coordIndex[idx++];
// any invalid polygons shall void the entire faceset; this is a requirement
// to ensure correct handling of the normals
if( ( i1 < 0 && i2 < 0 ) || ( i1 < 0 && i3 < 0 ) || ( i2 < 0 && i3 < 0 ) )
return NULL;
}
if( i1 < 0 || i2 < 0 || i3 < 0 )
break;
}
}
else
{
int cIndex;
WRL2COLOR* cn = (WRL2COLOR*) color;
SGCOLOR pc1, pc2, pc3;
WRLVEC3F tc;
if( colorPerVertex )
{
cIndex = 3;
if( colorIndex.empty() )
{
cn->GetColor( coordIndex[0], tc.x, tc.y, tc.z );
pc1.SetColor( tc.x, tc.y, tc.z );
cn->GetColor( coordIndex[1], tc.x, tc.y, tc.z );
pc2.SetColor( tc.x, tc.y, tc.z );
cn->GetColor( coordIndex[2], tc.x, tc.y, tc.z );
pc3.SetColor( tc.x, tc.y, tc.z );
}
else
{
if( colorIndex.size() < coordIndex.size() )
{
#if defined( DEBUG_VRML2 ) && ( DEBUG_VRML2 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] bad file; colorIndex.size() < coordIndex.size()\n";
#endif
return NULL;
}
cn->GetColor( colorIndex[0], tc.x, tc.y, tc.z );
pc1.SetColor( tc.x, tc.y, tc.z );
cn->GetColor( colorIndex[1], tc.x, tc.y, tc.z );
pc2.SetColor( tc.x, tc.y, tc.z );
cn->GetColor( colorIndex[2], tc.x, tc.y, tc.z );
pc3.SetColor( tc.x, tc.y, tc.z );
}
}
else
{
cIndex = 1;
if( colorIndex.empty() )
{
cn->GetColor( 0, tc.x, tc.y, tc.z );
pc1.SetColor( tc.x, tc.y, tc.z );
pc2.SetColor( tc.x, tc.y, tc.z );
pc3.SetColor( tc.x, tc.y, tc.z );
}
else
{
cn->GetColor( colorIndex[0], tc.x, tc.y, tc.z );
pc1.SetColor( tc.x, tc.y, tc.z );
pc2.SetColor( tc.x, tc.y, tc.z );
pc3.SetColor( tc.x, tc.y, tc.z );
}
}
// assuming convex polygons, create triangles for the SG node
int cMaxIdx = (int) colorIndex.size();
for( idx = 3; idx <= vsize; )
{
lCIdx.push_back( i1 );
lColors.push_back( pc1 );
lColors.push_back( pc2 );
lColors.push_back( pc3 );
if( ccw )
{
lCIdx.push_back( i2 );
lCIdx.push_back( i3 );
}
else
{
lCIdx.push_back( i3 );
lCIdx.push_back( i2 );
}
++nfaces;
i2 = i3;
if( colorPerVertex && i1 >= 0 && i2 >= 0 && i3 >= 0 )
{
pc1.SetColor( pc2 );
pc2.SetColor( pc3 );
if( colorIndex.empty() )
{
cn->GetColor( coordIndex[idx], tc.x, tc.y, tc.z );
pc1.SetColor( tc.x, tc.y, tc.z );
cn->GetColor( coordIndex[idx], tc.x, tc.y, tc.z );
pc2.SetColor( tc.x, tc.y, tc.z );
cn->GetColor( coordIndex[idx], tc.x, tc.y, tc.z );
pc3.SetColor( tc.x, tc.y, tc.z );
}
else
cn->GetColor( colorIndex[cIndex++], tc.x, tc.y, tc.z );
pc3.SetColor( tc.x, tc.y, tc.z );
}
if( idx == vsize )
break;
i3 = coordIndex[idx++];
while( ( i1 < 0 || i2 < 0 || i3 < 0 ) && ( idx < vsize ) )
{
if( i3 < 0 )
{
faces.push_back( nfaces );
nfaces = 0;
if( !colorPerVertex )
{
if( colorIndex.empty() || cIndex >= cMaxIdx )
cn->GetColor( cIndex++, tc.x, tc.y, tc.z );
else
cn->GetColor( colorIndex[cIndex++], tc.x, tc.y, tc.z );
pc1.SetColor( tc.x, tc.y, tc.z );
pc2.SetColor( tc.x, tc.y, tc.z );
pc3.SetColor( tc.x, tc.y, tc.z );
}
}
i1 = i2;
i2 = i3;
if( colorPerVertex )
{
pc1.SetColor( pc2 );
pc2.SetColor( pc3 );
if( colorIndex.empty() )
{
cn->GetColor( coordIndex[idx], tc.x, tc.y, tc.z );
pc1.SetColor( tc.x, tc.y, tc.z );
cn->GetColor( coordIndex[idx], tc.x, tc.y, tc.z );
pc2.SetColor( tc.x, tc.y, tc.z );
cn->GetColor( coordIndex[idx], tc.x, tc.y, tc.z );
pc3.SetColor( tc.x, tc.y, tc.z );
}
else
cn->GetColor( colorIndex[cIndex++], tc.x, tc.y, tc.z );
pc3.SetColor( tc.x, tc.y, tc.z );
}
i3 = coordIndex[idx++];
// any invalid polygons shall void the entire faceset; this is a requirement
// to ensure correct handling of the normals
if( ( i1 < 0 && i2 < 0 ) || ( i1 < 0 && i3 < 0 ) || ( i2 < 0 && i3 < 0 ) )
return NULL;
}
if( i1 < 0 || i2 < 0 || i3 < 0 )
break;
}
}
if( lCIdx.empty() )
return NULL;
if( calcNormals || NULL == normal )
{
// create a vertex list for per-face per-vertex normals
std::vector< int >::iterator sI = lCIdx.begin();
std::vector< int >::iterator eI = lCIdx.end();
while( sI != eI )
{
lCPts.push_back( SGPOINT( pcoords[*sI].x, pcoords[*sI].y, pcoords[*sI].z ) );
++sI;
}
for( size_t i = 0; i < lCPts.size(); i += 3 )
{
SGVECTOR sv = S3D::CalcTriNorm( lCPts[i], lCPts[i+1], lCPts[i+2] );
lCNorm.push_back( sv );
lCNorm.push_back( sv );
lCNorm.push_back( sv );
}
}
else
{
// XXX - TO IMPLEMENT
return NULL;
/*
// use the vertex list as is
if( normalPerVertex )
{
// normalPerVertex = TRUE
// rules:
// + if normalIndex is not EMPTY, it is used to select a normal for each vertex
// + if normalIndex is EMPTY, the normal list is used in order per vertex
if( normalIndex.empty() )
{
for( size_t i = 0; i < coordsize; ++i )
{
lCPts.push_back( SGPOINT( pcoords[i].x, pcoords[i].y, pcoords[i].z ) );
// XXX - TO IMPLEMENT
}
}
else
{
// XXX - TO IMPLEMENT: index the normals
}
}
else
{
// normalPerVertex = FALSE
// rules:
// + if normalIndex is not EMPTY, it is used to select a normal for each face
// + if normalIndex is EMPTY, the normal list is used in order per face
}
//*/
}
IFSG_FACESET fsNode( aParent );
IFSG_COORDS cpNode( fsNode );
cpNode.SetCoordsList( lCPts.size(), &lCPts[0] );
IFSG_COORDINDEX ciNode( fsNode );
if( calcNormals || NULL == normal )
{
for( int i = 0; i < (int)lCPts.size(); ++i )
ciNode.AddIndex( i );
}
else
{
ciNode.SetIndices( lCIdx.size(), &lCIdx[0] );
}
IFSG_NORMALS nmNode( fsNode );
nmNode.SetNormalList( lCNorm.size(), &lCNorm[0] );
if( !lColors.empty() )
{
IFSG_COLORS nmColor( fsNode );
nmColor.SetColorList( lColors.size(), &lColors[0] );
}
m_sgNode = fsNode.GetRawPtr();
return m_sgNode;
}
void WRL2FACESET::unlinkChildNode( const WRL2NODE* aNode )
{
if( NULL == aNode )
return;
if( aNode->GetParent() == this )
{
if( aNode == color )
color = NULL;
else if( aNode == coord )
coord = NULL;
else if( aNode == normal )
normal = NULL;
else if( aNode == texCoord )
texCoord = NULL;
}
WRL2NODE::unlinkChildNode( aNode );
return;
}
void WRL2FACESET::unlinkRefNode( const WRL2NODE* aNode )
{
if( NULL == aNode )
return;
if( aNode->GetParent() != this )
{
if( aNode == color )
color = NULL;
else if( aNode == coord )
coord = NULL;
else if( aNode == normal )
normal = NULL;
else if( aNode == texCoord )
texCoord = NULL;
}
WRL2NODE::unlinkRefNode( aNode );
return;
}
bool WRL2FACESET::HasColors( void )
{
if( NULL == color )
return false;
return ((WRL2COLOR*) color)->HasColors();
}