ae6fbc9c60
* Use GL vertex buffers and index buffers for 3D model rendering * Use material or average vertex color for bounding boxes instead of red * Reinstate bounding box rendering with GL vertex/index buffers * Use compact vertex/index data representation - 8-bit normals - 8-bit colors - 16-bit or 32-bit indices, depending on model size This should improve performance a bit on lower end GPUs with less memory and bandwidth. Fixes #4112 |
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c3d_render_createscene_ogl_legacy.cpp | ||
c3d_render_ogl_legacy.cpp | ||
c3d_render_ogl_legacy.h | ||
c_ogl_3dmodel.cpp | ||
c_ogl_3dmodel.h | ||
clayer_triangles.cpp | ||
clayer_triangles.h | ||
ogl_legacy_utils.cpp | ||
ogl_legacy_utils.h |