159 lines
4.2 KiB
C++
159 lines
4.2 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013 CERN
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __SHAPE_SEGMENT_H
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#define __SHAPE_SEGMENT_H
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#include <geometry/seg.h>
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#include <geometry/shape.h>
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#include <math/box2.h>
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#include <math/vector2d.h>
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#include <algorithm>
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class SHAPE_SEGMENT : public SHAPE {
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public:
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SHAPE_SEGMENT():
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SHAPE( SH_SEGMENT ), m_width( 0 ) {};
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SHAPE_SEGMENT( const VECTOR2I& aA, const VECTOR2I& aB, int aWidth = 0 ):
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SHAPE( SH_SEGMENT ), m_seg( aA, aB ), m_width( aWidth ) {};
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SHAPE_SEGMENT( const SEG& aSeg, int aWidth = 0 ):
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SHAPE( SH_SEGMENT ), m_seg( aSeg ), m_width( aWidth ) {};
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~SHAPE_SEGMENT() {};
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SHAPE* Clone() const override
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{
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return new SHAPE_SEGMENT( m_seg, m_width );
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}
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const BOX2I BBox( int aClearance = 0 ) const override
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{
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return BOX2I( m_seg.A, m_seg.B - m_seg.A ).Inflate( aClearance + ( m_width + 1 ) / 2 );
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}
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bool Collide( const SHAPE* aShape, int aClearance, VECTOR2I* aMTV ) const override
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{
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return SHAPE::Collide( aShape, aClearance, aMTV );
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}
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bool Collide( const SHAPE* aShape, int aClearance = 0, int* aActual = nullptr,
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VECTOR2I* aLocation = nullptr ) const override
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{
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return SHAPE::Collide( aShape, aClearance, aActual, aLocation );
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}
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bool Collide( const SEG& aSeg, int aClearance = 0, int* aActual = nullptr,
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VECTOR2I* aLocation = nullptr ) const override
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{
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int min_dist = ( m_width + 1 ) / 2 + aClearance;
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ecoord dist_sq = m_seg.SquaredDistance( aSeg );
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if( dist_sq == 0 || dist_sq < SEG::Square( min_dist ) )
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{
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if( aLocation )
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*aLocation = m_seg.NearestPoint( aSeg );
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if( aActual )
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*aActual = std::max( 0, (int) sqrt( dist_sq ) - ( m_width + 1 ) / 2 );
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return true;
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}
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return false;
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}
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bool Collide( const VECTOR2I& aP, int aClearance = 0, int* aActual = nullptr,
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VECTOR2I* aLocation = nullptr ) const override
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{
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int min_dist = ( m_width + 1 ) / 2 + aClearance;
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ecoord dist_sq = m_seg.SquaredDistance( aP );
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if( dist_sq == 0 || dist_sq < SEG::Square( min_dist ) )
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{
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if( aLocation )
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*aLocation = m_seg.NearestPoint( aP );
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if( aActual )
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*aActual = std::max( 0, (int) sqrt( dist_sq ) - ( m_width + 1 ) / 2 );
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return true;
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}
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return false;
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}
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void SetSeg( const SEG& aSeg )
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{
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m_seg = aSeg;
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}
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const SEG& GetSeg() const
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{
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return m_seg;
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}
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void SetWidth( int aWidth )
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{
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m_width = aWidth;
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}
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int GetWidth() const
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{
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return m_width;
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}
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bool IsSolid() const override
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{
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return true;
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}
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void Rotate( double aAngle, const VECTOR2I& aCenter = { 0, 0 } ) override
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{
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m_seg.A -= aCenter;
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m_seg.B -= aCenter;
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m_seg.A = m_seg.A.Rotate( aAngle );
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m_seg.B = m_seg.B.Rotate( aAngle );
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m_seg.A += aCenter;
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m_seg.B += aCenter;
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}
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void Move( const VECTOR2I& aVector ) override
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{
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m_seg.A += aVector;
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m_seg.B += aVector;
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}
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private:
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SEG m_seg;
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int m_width;
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};
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#endif
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