kicad/3d-viewer/3d_frame.cpp

457 lines
12 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: 3d_frame.cpp
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation
#pragma interface
#endif
#include "fctsys.h"
#include <wx/colordlg.h>
#if !wxUSE_GLCANVAS
#error Please set wxUSE_GLCANVAS to 1 in setup.h.
#endif
#include "bitmaps.h"
#include "id.h"
#define VIEWER_MAIN
#include "3d_viewer.h"
#include "trackball.h"
BEGIN_EVENT_TABLE( WinEDA3D_DrawFrame, wxFrame )
EVT_TOOL_RANGE( ID_ZOOM_IN, ID_ZOOM_PAGE, WinEDA3D_DrawFrame::Process_Zoom )
EVT_TOOL_RANGE( ID_START_COMMAND_3D, ID_END_COMMAND_3D,
WinEDA3D_DrawFrame::Process_Special_Functions )
EVT_MENU( wxID_EXIT, WinEDA3D_DrawFrame::Exit3DFrame )
EVT_MENU( ID_MENU_SCREENCOPY_PNG,
WinEDA3D_DrawFrame::Process_Special_Functions )
EVT_MENU( ID_MENU_SCREENCOPY_JPEG,
WinEDA3D_DrawFrame::Process_Special_Functions )
EVT_CLOSE( WinEDA3D_DrawFrame::OnCloseWindow )
END_EVENT_TABLE()
/*******************************************************************/
WinEDA3D_DrawFrame::WinEDA3D_DrawFrame( WinEDA_BasePcbFrame* parent,
const wxString& title,
long style ) :
wxFrame( parent, DISPLAY3D_FRAME, title,
wxPoint( -1, -1 ), wxSize( -1, -1 ), style )
/*******************************************************************/
{
m_FrameName = wxT( "Frame3D" );
m_Canvas = NULL;
m_Parent = parent;
m_HToolBar = NULL;
m_VToolBar = NULL;
m_InternalUnits = 10000; // Unites internes = 1/10000 inch
// Give it an icon
SetIcon( wxICON( icon_w3d ) );
GetSettings();
SetSize( m_FramePos.x, m_FramePos.y, m_FrameSize.x, m_FrameSize.y );
// Create the status line
int dims[5] = { -1, 100, 100, 100, 140 };
CreateStatusBar( 5 );
SetStatusWidths( 5, dims );
ReCreateMenuBar();
ReCreateHToolbar();
// ReCreateAuxiliaryToolbar();
ReCreateVToolbar();
// Make a Pcb3D_GLCanvas
m_Canvas = new Pcb3D_GLCanvas( this, -1, gl_attrib );
/* init OpenGL once */
m_Canvas->InitGL();
}
/***********************************************************/
void WinEDA3D_DrawFrame::Exit3DFrame( wxCommandEvent& event )
/***********************************************************/
{
Close( TRUE );
}
/***********************************************************/
void WinEDA3D_DrawFrame::OnCloseWindow( wxCloseEvent& Event )
/***********************************************************/
{
SaveSettings();
if( m_Parent )
{
m_Parent->m_Draw3DFrame = NULL;
}
Destroy();
}
/******************************************/
void WinEDA3D_DrawFrame::GetSettings()
/******************************************/
{
wxString text;
wxConfig* config = wxGetApp().m_EDA_Config; // Current config used by application
if( config )
{
text = m_FrameName + wxT( "Pos_x" );
config->Read( text, &m_FramePos.x );
text = m_FrameName + wxT( "Pos_y" );
config->Read( text, &m_FramePos.y );
text = m_FrameName + wxT( "Size_x" );
config->Read( text, &m_FrameSize.x, 600 );
text = m_FrameName + wxT( "Size_y" );
config->Read( text, &m_FrameSize.y, 400 );
config->Read( wxT( "BgColor_Red" ),
&g_Parm_3D_Visu.m_BgColor.m_Red, 0.0 );
config->Read( wxT( "BgColor_Green" ),
&g_Parm_3D_Visu.m_BgColor.m_Green, 0.0 );
config->Read( wxT( "BgColor_Blue" ),
&g_Parm_3D_Visu.m_BgColor.m_Blue, 0.0 );
}
#ifdef __WXMAC__
// for macOSX, the window must be below system (macOSX) toolbar
if( m_FramePos.y < GetMBarHeight() )
m_FramePos.y = GetMBarHeight();
#endif
}
/*******************************************/
void WinEDA3D_DrawFrame::SaveSettings()
/*******************************************/
{
wxString text;
wxConfig* Config = wxGetApp().m_EDA_Config; // Current config used by application
if( !Config )
return;
Config->Write( wxT( "BgColor_Red" ), g_Parm_3D_Visu.m_BgColor.m_Red );
Config->Write( wxT( "BgColor_Green" ), g_Parm_3D_Visu.m_BgColor.m_Green );
Config->Write( wxT( "BgColor_Blue" ), g_Parm_3D_Visu.m_BgColor.m_Blue );
if( IsIconized() )
return;
m_FrameSize = GetSize();
m_FramePos = GetPosition();
text = m_FrameName + wxT( "Pos_x" );
Config->Write( text, (long) m_FramePos.x );
text = m_FrameName + wxT( "Pos_y" );
Config->Write( text, (long) m_FramePos.y );
text = m_FrameName + wxT( "Size_x" );
Config->Write( text, (long) m_FrameSize.x );
text = m_FrameName + wxT( "Size_y" );
Config->Write( text, (long) m_FrameSize.y );
}
/***********************************************************/
void WinEDA3D_DrawFrame::Process_Zoom( wxCommandEvent& event )
/***********************************************************/
{
int ii;
switch( event.GetId() )
{
case ID_ZOOM_PAGE:
for( ii = 0; ii < 4; ii++ )
g_Parm_3D_Visu.m_Rot[ii] = 0.0;
g_Parm_3D_Visu.m_Zoom = 1.0;
g_Draw3d_dx = g_Draw3d_dy = 0;
trackball( g_Parm_3D_Visu.m_Quat, 0.0, 0.0, 0.0, 0.0 );
break;
case ID_ZOOM_IN:
g_Parm_3D_Visu.m_Zoom /= 1.2;
if( g_Parm_3D_Visu.m_Zoom <= 0.01 )
g_Parm_3D_Visu.m_Zoom = 0.01;
break;
case ID_ZOOM_OUT:
g_Parm_3D_Visu.m_Zoom *= 1.2;
break;
case ID_ZOOM_REDRAW:
break;
default:
return;
}
m_Canvas->DisplayStatus();
m_Canvas->Refresh( FALSE );
}
/************************************************************************/
void WinEDA3D_DrawFrame::OnLeftClick( wxDC* DC, const wxPoint& MousePos )
/************************************************************************/
{
}
/*******************************************************************************/
void WinEDA3D_DrawFrame::OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu )
/*******************************************************************************/
{
}
/************************************/
int WinEDA3D_DrawFrame::BestZoom()
/************************************/
// Retourne le meilleur zoom
{
return 1;
}
/*******************************************************************/
void WinEDA3D_DrawFrame::RedrawActiveWindow( wxDC* DC, bool EraseBg )
/*******************************************************************/
{
}
/************************************************************************/
void WinEDA3D_DrawFrame::Process_Special_Functions( wxCommandEvent& event )
/************************************************************************/
{
#define ROT_ANGLE 10.0
switch( event.GetId() )
{
case ID_RELOAD3D_BOARD:
NewDisplay();
return;
break;
case ID_ROTATE3D_X_POS:
g_Parm_3D_Visu.m_ROTX += ROT_ANGLE;
break;
case ID_ROTATE3D_X_NEG:
g_Parm_3D_Visu.m_ROTX -= ROT_ANGLE;
break;
case ID_ROTATE3D_Y_POS:
g_Parm_3D_Visu.m_ROTY += ROT_ANGLE;
break;
case ID_ROTATE3D_Y_NEG:
g_Parm_3D_Visu.m_ROTY -= ROT_ANGLE;
break;
case ID_ROTATE3D_Z_POS:
g_Parm_3D_Visu.m_ROTZ += ROT_ANGLE;
break;
case ID_ROTATE3D_Z_NEG:
g_Parm_3D_Visu.m_ROTZ -= ROT_ANGLE;
break;
case ID_MOVE3D_LEFT:
m_Canvas->SetView3D( WXK_LEFT );
return;
case ID_MOVE3D_RIGHT:
m_Canvas->SetView3D( WXK_RIGHT );
return;
case ID_MOVE3D_UP:
m_Canvas->SetView3D( WXK_UP );
return;
case ID_MOVE3D_DOWN:
m_Canvas->SetView3D( WXK_DOWN );
return;
case ID_TOOL_SCREENCOPY_TOCLIBBOARD:
case ID_MENU_SCREENCOPY_PNG:
case ID_MENU_SCREENCOPY_JPEG:
m_Canvas->TakeScreenshot( event );
break;
case ID_MENU3D_BGCOLOR_SELECTION:
Set3DBgColor();
return;
case ID_MENU3D_AXIS_ONOFF:
Set3DAxisOnOff();
return;
case ID_MENU3D_MODULE_ONOFF:
Set3DModuleOnOff();
return;
case ID_MENU3D_ZONE_ONOFF:
Set3DZoneOnOff();
return;
case ID_MENU3D_COMMENTS_ONOFF:
Set3DCommentsOnOff();
return;
case ID_MENU3D_DRAWINGS_ONOFF:
Set3DDrawingsOnOff();
return;
case ID_MENU3D_ECO1_ONOFF:
Set3DEco1OnOff();
return;
case ID_MENU3D_ECO2_ONOFF:
Set3DEco2OnOff();
return;
default:
wxMessageBox(
wxT( "WinEDA3D_DrawFrame::Process_Special_Functions() error: unknown command" ) );
return;
}
m_Canvas->DisplayStatus();
m_Canvas->Refresh( true );
}
/*****************************************/
void WinEDA3D_DrawFrame::NewDisplay()
/*****************************************/
{
m_Canvas->ClearLists();
m_Canvas->CreateDrawGL_List();
m_Canvas->InitGL();
m_Canvas->DisplayStatus();
m_Canvas->Refresh( true );
}
/******************************************/
void WinEDA3D_DrawFrame::Set3DBgColor()
/******************************************/
/* called to set the background color of the 3D scene
*/
{
S3D_Color color;
wxColour newcolor, oldcolor;
oldcolor.Set( (int) round( g_Parm_3D_Visu.m_BgColor.m_Red * 255 ),
(int) round( g_Parm_3D_Visu.m_BgColor.m_Green * 255 ),
(int) round( g_Parm_3D_Visu.m_BgColor.m_Blue * 255 ) );
newcolor = wxGetColourFromUser( this, oldcolor );
if( newcolor != oldcolor )
{
g_Parm_3D_Visu.m_BgColor.m_Red = (double) newcolor.Red() / 255.0;
g_Parm_3D_Visu.m_BgColor.m_Green = (double) newcolor.Green() / 255.0;
g_Parm_3D_Visu.m_BgColor.m_Blue = (double) newcolor.Blue() / 255.0;
NewDisplay();
}
}
/******************************************/
void WinEDA3D_DrawFrame::Set3DAxisOnOff()
/******************************************/
{
if( g_Parm_3D_Visu.m_Draw3DAxis )
g_Parm_3D_Visu.m_Draw3DAxis = FALSE;
else
g_Parm_3D_Visu.m_Draw3DAxis = TRUE;
NewDisplay();
}
/******************************************/
void WinEDA3D_DrawFrame::Set3DModuleOnOff()
/******************************************/
{
if( g_Parm_3D_Visu.m_Draw3DModule )
g_Parm_3D_Visu.m_Draw3DModule = FALSE;
else
g_Parm_3D_Visu.m_Draw3DModule = TRUE;
NewDisplay();
}
/******************************************/
void WinEDA3D_DrawFrame::Set3DZoneOnOff()
/******************************************/
{
if( g_Parm_3D_Visu.m_Draw3DZone )
g_Parm_3D_Visu.m_Draw3DZone = FALSE;
else
g_Parm_3D_Visu.m_Draw3DZone = TRUE;
NewDisplay();
}
/******************************************/
void WinEDA3D_DrawFrame::Set3DCommentsOnOff()
/******************************************/
{
if( g_Parm_3D_Visu.m_Draw3DComments )
g_Parm_3D_Visu.m_Draw3DComments = FALSE;
else
g_Parm_3D_Visu.m_Draw3DComments = TRUE;
NewDisplay();
}
/******************************************/
void WinEDA3D_DrawFrame::Set3DDrawingsOnOff()
/******************************************/
{
if( g_Parm_3D_Visu.m_Draw3DDrawings )
g_Parm_3D_Visu.m_Draw3DDrawings = FALSE;
else
g_Parm_3D_Visu.m_Draw3DDrawings = TRUE;
NewDisplay();
}
/******************************************/
void WinEDA3D_DrawFrame::Set3DEco1OnOff()
/******************************************/
{
if( g_Parm_3D_Visu.m_Draw3DEco1 )
g_Parm_3D_Visu.m_Draw3DEco1 = FALSE;
else
g_Parm_3D_Visu.m_Draw3DEco1 = TRUE;
NewDisplay();
}
/******************************************/
void WinEDA3D_DrawFrame::Set3DEco2OnOff()
/******************************************/
{
if( g_Parm_3D_Visu.m_Draw3DEco2 )
g_Parm_3D_Visu.m_Draw3DEco2 = FALSE;
else
g_Parm_3D_Visu.m_Draw3DEco2 = TRUE;
NewDisplay();
}