kicad/eeschema/lib_circle.h

93 lines
2.8 KiB
C++

/*****************************/
/* Graphic Body Item: Circle */
/*****************************/
#ifndef _LIB_CIRCLE_H_
#define _LIB_CIRCLE_H_
#include "lib_draw_item.h"
class LIB_CIRCLE : public LIB_DRAW_ITEM
{
public:
int m_Radius;
wxPoint m_Pos; /* Position or centre (Arc and Circle) or start point (segments) */
int m_Width; /* Line width */
public:
LIB_CIRCLE(LIB_COMPONENT * aParent);
LIB_CIRCLE( const LIB_CIRCLE& aCircle );
~LIB_CIRCLE() { }
virtual wxString GetClass() const
{
return wxT( "LIB_CIRCLE" );
}
/**
* Write circle object to a FILE in "*.lib" format.
*
* @param aFile - The FILE to write to.
* @return - true if success writing else false.
*/
virtual bool Save( FILE* aFile );
virtual bool Load( char* aLine, wxString& aErrorMsg );
/**
* Test if the given point is within the bounds of this object.
*
* @param aRefPos - A wxPoint to test
* @return bool - true if a hit, else false
*/
virtual bool HitTest( const wxPoint& aRefPos );
/**
* @param aPosRef - a wxPoint to test
* @param aThreshold - max distance to this object (usually the half
* thickness of a line)
* @param aTransMat - the transform matrix
* @return true if the point aPosRef is near this object
*/
virtual bool HitTest( wxPoint aPosRef, int aThreshold, const int aTransMat[2][2] );
/**
* @return the size of the "pen" that be used to draw or plot this item
*/
virtual int GetPenSize( );
void Draw( WinEDA_DrawPanel* aPanel, wxDC* aDC, const wxPoint &aOffset,
int aColor, int aDrawMode, void* aData,
const int aTransformMatrix[2][2] );
virtual EDA_Rect GetBoundingBox();
virtual void DisplayInfo( WinEDA_DrawFrame* aFrame );
protected:
virtual LIB_DRAW_ITEM* DoGenCopy();
/**
* Provide the circle draw object specific comparison.
*
* The sort order is as follows:
* - Circle horizontal (X) position.
* - Circle vertical (Y) position.
* - Circle radius.
*/
virtual int DoCompare( const LIB_DRAW_ITEM& aOther ) const;
virtual void DoOffset( const wxPoint& aOffset );
virtual bool DoTestInside( EDA_Rect& aRect );
virtual void DoMove( const wxPoint& aPosition );
virtual wxPoint DoGetPosition() { return m_Pos; }
virtual void DoMirrorHorizontal( const wxPoint& aCenter );
virtual void DoPlot( PLOTTER* aPlotter, const wxPoint& aOffset, bool aFill,
const int aTransform[2][2] );
virtual int DoGetWidth() { return m_Width; }
virtual void DoSetWidth( int aWidth ) { m_Width = aWidth; }
};
#endif // _LIB_CIRCLE_H_