317 lines
9.5 KiB
C++
317 lines
9.5 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file ctriangle2d.cpp
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* @brief
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*/
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#include "ctriangle2d.h"
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#include <map>
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#include <boost/smart_ptr/shared_ptr.hpp>
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#include <boost/smart_ptr/shared_array.hpp>
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#include <wx/debug.h>
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#include <wx/glcanvas.h> // CALLBACK definition, needed on Windows
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// alse needed on OSX to define __DARWIN__
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#include "../../../3d_fastmath.h"
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#include <poly2tri/poly2tri.h>
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CTRIANGLE2D::CTRIANGLE2D ( const SFVEC2F &aV1,
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const SFVEC2F &aV2,
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const SFVEC2F &aV3,
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const BOARD_ITEM &aBoardItem ) : COBJECT2D( OBJ2D_TRIANGLE,
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aBoardItem )
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{
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p1 = aV1;
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p2 = aV2;
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p3 = aV3;
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// Pre-Calc values
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m_inv_denominator = 1.0f / ( (p2.y - p3.y) * (p1.x - p3.x) +
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(p3.x - p2.x) * (p1.y - p3.y));
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m_p2y_minus_p3y = (p2.y - p3.y);
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m_p3x_minus_p2x = (p3.x - p2.x);
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m_p3y_minus_p1y = (p3.y - p1.y);
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m_p1x_minus_p3x = (p1.x - p3.x);
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m_bbox.Reset();
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m_bbox.Union( aV1 );
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m_bbox.Union( aV2 );
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m_bbox.Union( aV3 );
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m_bbox.ScaleNextUp();
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m_centroid = m_bbox.GetCenter();
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wxASSERT( m_bbox.IsInitialized() );
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}
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bool CTRIANGLE2D::Intersects( const CBBOX2D &aBBox ) const
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{
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if( !m_bbox.Intersects( aBBox ) )
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return false;
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//!TODO: Optimize
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return true;
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}
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bool CTRIANGLE2D::Overlaps( const CBBOX2D &aBBox ) const
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{
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// NOT IMPLEMENTED
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return false;
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}
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bool CTRIANGLE2D::Intersect( const RAYSEG2D &aSegRay,
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float *aOutT,
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SFVEC2F *aNormalOut ) const
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{
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wxASSERT( aOutT );
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wxASSERT( aNormalOut );
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return false;
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}
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INTERSECTION_RESULT CTRIANGLE2D::IsBBoxInside( const CBBOX2D &aBBox ) const
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{
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if( !m_bbox.Intersects( aBBox ) )
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return INTR_MISSES;
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// !TODO:
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return INTR_MISSES;
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}
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bool CTRIANGLE2D::IsPointInside( const SFVEC2F &aPoint ) const
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{
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// http://totologic.blogspot.co.uk/2014/01/accurate-point-in-triangle-test.html
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SFVEC2F point_minus_p3 = aPoint - p3;
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// barycentric coordinate system
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const float a = ( m_p2y_minus_p3y * point_minus_p3.x +
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m_p3x_minus_p2x * point_minus_p3.y ) * m_inv_denominator;
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if( 0.0f > a || a > 1.0f )
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return false;
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const float b = ( m_p3y_minus_p1y * point_minus_p3.x +
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m_p1x_minus_p3x * point_minus_p3.y ) * m_inv_denominator;
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if( 0.0f > b || b > 1.0f )
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return false;
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const float c = 1.0f - a - b;
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return 0.0f <= c && c <= 1.0f;
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/*
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return 0.0f <= a && a <= 1.0f &&
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0.0f <= b && b <= 1.0f &&
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0.0f <= c && c <= 1.0f;*/
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}
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template <class C> void FreeClear( C & cntr )
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{
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for( typename C::iterator it = cntr.begin();
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it != cntr.end();
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++it )
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{
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delete * it;
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}
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cntr.clear();
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}
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// Note: Please check edgeshrink.cpp in order to learn the EdgeShrink propose
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#define APPLY_EDGE_SHRINK
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#ifdef APPLY_EDGE_SHRINK
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extern void EdgeShrink( std::vector<SFVEC2I64> &aPath );
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#define POLY_SCALE_FACT 256
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#define POLY_SCALE_FACT_INVERSE (1.0 / (double)(POLY_SCALE_FACT))
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#endif
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void Convert_shape_line_polygon_to_triangles( const SHAPE_POLY_SET &aPolyList,
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CGENERICCONTAINER2D &aDstContainer,
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float aBiuTo3DunitsScale ,
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const BOARD_ITEM &aBoardItem )
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{
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unsigned int nOutlines = aPolyList.OutlineCount();
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for( unsigned int idx = 0; idx < nOutlines; ++idx )
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{
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const SHAPE_LINE_CHAIN &outlinePath = aPolyList.COutline( idx );
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wxASSERT( outlinePath.PointCount() >= 3 );
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std::vector<SFVEC2I64> scaledOutline;
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scaledOutline.resize( outlinePath.PointCount() );
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// printf("\nidx: %u\n", idx);
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// Apply a scale to the points
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for( unsigned int i = 0;
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i < (unsigned int)outlinePath.PointCount();
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++i )
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{
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const VECTOR2I& a = outlinePath.CPoint( i );
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#ifdef APPLY_EDGE_SHRINK
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scaledOutline[i] = SFVEC2I64( (glm::int64)a.x * POLY_SCALE_FACT,
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(glm::int64)a.y * POLY_SCALE_FACT );
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#else
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scaledOutline[i] = SFVEC2I64( (glm::int64)a.x,
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(glm::int64)a.y );
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#endif
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}
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#ifdef APPLY_EDGE_SHRINK
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// Apply a modification to the points
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EdgeShrink( scaledOutline );
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#endif
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// Copy to a array of pointers
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std::vector<p2t::Point*> polyline;
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polyline.resize( outlinePath.PointCount() );
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for( unsigned int i = 0;
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i < (unsigned int)scaledOutline.size();
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++i )
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{
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const SFVEC2I64 &a = scaledOutline[i];
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//printf("%lu %lu\n", a.x, a.y);
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polyline[i] = new p2t::Point( (double)a.x,
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(double)a.y );
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}
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// Start creating the structured to be triangulated
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p2t::CDT* cdt = new p2t::CDT( polyline );
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// Add holes for this outline
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unsigned int nHoles = aPolyList.HoleCount( idx );
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std::vector< std::vector<p2t::Point*> > polylineHoles;
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polylineHoles.resize( nHoles );
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for( unsigned int idxHole = 0; idxHole < nHoles; ++idxHole )
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{
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const SHAPE_LINE_CHAIN &outlineHoles = aPolyList.CHole( idx,
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idxHole );
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wxASSERT( outlineHoles.PointCount() >= 3 );
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std::vector<SFVEC2I64> scaledHole;
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scaledHole.resize( outlineHoles.PointCount() );
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// Apply a scale to the points
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for( unsigned int i = 0;
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i < (unsigned int)outlineHoles.PointCount();
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++i )
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{
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const VECTOR2I &h = outlineHoles.CPoint( i );
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#ifdef APPLY_EDGE_SHRINK
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scaledHole[i] = SFVEC2I64( (glm::int64)h.x * POLY_SCALE_FACT,
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(glm::int64)h.y * POLY_SCALE_FACT );
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#else
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scaledHole[i] = SFVEC2I64( (glm::int64)h.x,
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(glm::int64)h.y );
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#endif
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}
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#ifdef APPLY_EDGE_SHRINK
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// Apply a modification to the points
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EdgeShrink( scaledHole );
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#endif
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// Resize and reserve space
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polylineHoles[idxHole].resize( outlineHoles.PointCount() );
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for( unsigned int i = 0;
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i < (unsigned int)outlineHoles.PointCount();
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++i )
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{
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const SFVEC2I64 &h = scaledHole[i];
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polylineHoles[idxHole][i] = new p2t::Point( h.x, h.y );
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}
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cdt->AddHole( polylineHoles[idxHole] );
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}
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// Triangulate
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cdt->Triangulate();
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// Hint: if you find any crashes on the triangulation poly2tri library,
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// you can use the following site to debug the points and it will mark
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// the errors in the polygon:
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// http://r3mi.github.io/poly2tri.js/
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// Get and add triangles
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std::vector<p2t::Triangle*> triangles;
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triangles = cdt->GetTriangles();
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#ifdef APPLY_EDGE_SHRINK
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const double conver_d = (double)aBiuTo3DunitsScale *
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POLY_SCALE_FACT_INVERSE;
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#else
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const double conver_d = (double)aBiuTo3DunitsScale;
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#endif
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for( unsigned int i = 0; i < triangles.size(); ++i )
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{
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p2t::Triangle& t = *triangles[i];
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p2t::Point& a = *t.GetPoint( 0 );
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p2t::Point& b = *t.GetPoint( 1 );
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p2t::Point& c = *t.GetPoint( 2 );
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aDstContainer.Add( new CTRIANGLE2D( SFVEC2F( a.x * conver_d,
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-a.y * conver_d ),
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SFVEC2F( b.x * conver_d,
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-b.y * conver_d ),
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SFVEC2F( c.x * conver_d,
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-c.y * conver_d ),
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aBoardItem ) );
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}
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// Delete created data
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delete cdt;
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// Free points
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FreeClear(polyline);
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for( unsigned int idxHole = 0; idxHole < nHoles; ++idxHole )
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{
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FreeClear( polylineHoles[idxHole] );
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}
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}
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}
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