75 lines
2.7 KiB
C++
75 lines
2.7 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file cpolygon4pts2d.h
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* @brief A simplified 4 point polygon
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*/
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#ifndef _CPOLYGON4PTS2D_H_
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#define _CPOLYGON4PTS2D_H_
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#include "cobject2d.h"
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/**
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* Simple polygons with 4 points.
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*
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* Used for footprint pads. (rectangles, trapezoids, with rotation.etc). This is a
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* simplified version of the #CPOLYGON2D class.
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*/
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class CPOLYGON4PTS2D : public COBJECT2D
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{
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public:
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CPOLYGON4PTS2D( const SFVEC2F &v1,
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const SFVEC2F &v2,
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const SFVEC2F &v3,
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const SFVEC2F &v4,
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const BOARD_ITEM &aBoardItem );
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const SFVEC2F &GetV0() const { return m_segments[0]; }
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const SFVEC2F &GetV1() const { return m_segments[1]; }
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const SFVEC2F &GetV2() const { return m_segments[2]; }
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const SFVEC2F &GetV3() const { return m_segments[3]; }
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const SFVEC2F &GetN0() const { return m_seg_normal[0]; }
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const SFVEC2F &GetN1() const { return m_seg_normal[1]; }
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const SFVEC2F &GetN2() const { return m_seg_normal[2]; }
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const SFVEC2F &GetN3() const { return m_seg_normal[3]; }
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// Imported from COBJECT2D
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bool Overlaps( const CBBOX2D &aBBox ) const override;
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bool Intersects( const CBBOX2D &aBBox ) const override;
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bool Intersect( const RAYSEG2D &aSegRay, float *aOutT, SFVEC2F *aNormalOut ) const override;
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INTERSECTION_RESULT IsBBoxInside( const CBBOX2D &aBBox ) const override;
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bool IsPointInside( const SFVEC2F &aPoint ) const override;
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private:
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SFVEC2F m_segments[4];
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SFVEC2F m_precalc_slope[4];
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SFVEC2F m_seg_normal[4];
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};
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#endif // _CPOLYGON4PTS2D_H_
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