kicad/include/search_stack.h

119 lines
3.7 KiB
C++

#ifndef SEARCH_STACK_H_
#define SEARCH_STACK_H_
#include <wx/filefn.h>
#include <wx/filename.h>
/**
* Class SEARCH_STACK
* looks for files in a number of places. Augments wxPathList.
* I chose the name because it sounded like a stack of work, as a reminder
* that anything you put in here means searching work at some point in time.
* (An alternative is to simply know where something is.)
*/
class SEARCH_STACK : public wxPathList
{
public:
#if defined(DEBUG)
void Show( const char* aPrefix ) const;
#endif
/**
* Function FilenameWithRelativePathInSearchList
* @return a short filename (with extension) with only a relative path if
* this filename can be found in library paths
* @param aFullFilename The filename with path and extension.
*/
wxString FilenameWithRelativePathInSearchList( const wxString& aFullFilename );
wxString FindValidPath( const wxString& aFileName ) const
{
#if 1 // might not be needed
if( wxFileName::FileExists( aFileName ) )
return aFileName;
else
#endif
return wxPathList::FindValidPath( aFileName );
}
/**
* Function FindValidPath
* KiCad saves user defined library files that are not in the standard
* library search path list with the full file path. Calling the library
* search path list with a user library file will fail. This helper method
* solves that problem.
* @param fileName
* @return a wxEmptyString if library file is not found.
*/
wxString FindValidPath( const wxFileName& aFileName ) const
{
// call wxPathList::FindValidPath( const wxString& );
return wxPathList::FindValidPath( aFileName.GetFullPath() );
}
/**
* Function AddPaths
* insert or append path(s)
*
* @param aPaths = path or path list to add. paths must be
* separated by ";" on windows, or ":" | ";" on unix.
*
* @param aIndex = insertion point, -1 for append.
*/
void AddPaths( const wxString& aPaths, int aIndex = -1 );
/**
* Function RemovePaths
* removes the given path(s) from the library path list
* @param aPaths = path or list of paths to remove. If list, paths must be separated by
* ";" on windows, or ":" | ";" on unix.
*/
void RemovePaths( const wxString& aPaths );
/**
* Function FindFileInSearchPaths
* looks in "this" for \a aFilename, but first modifies every search
* path by appending a list of path fragments from aSubdirs. That modification
* is not rentative.
*/
wxString FindFileInSearchPaths( const wxString& aFilename,
const wxArrayString* aSubdirs = NULL );
};
/**
* Class RETAINED_PATH
* is a glamorous way to save a path you might need in the future.
* It is simply a container for the two functions, if you can figure them out.
* This whole concept is awkward, and the two function might have better been
* non-member functions, simply globals.
*/
class RETAINED_PATH
{
public:
/**
* Function LastVisitedPath
* returns the last visited directory, or aSubPathToSearch is empty, the first
* path in lib path list ( but not the CWD ).
* @todo add more here if you can figure it out.
*
* @param aSearchStack gives the set of directories to consider.
* @param aSubPathToSearch is the preferred sub path to search in path list
*/
wxString LastVisitedPath( const SEARCH_STACK& aSStack,
const wxString& aSubPathToSearch = wxEmptyString );
void SaveLastVisitedPath( const wxString& aPath );
void Clear();
private:
wxString m_retained_path;
};
#endif // SEARCH_STACK_H_