150 lines
5.7 KiB
C++
150 lines
5.7 KiB
C++
/*************************************/
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/* menubar.cpp: Build the main menu */
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/*************************************/
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#include "fctsys.h"
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#include "appl_wxstruct.h"
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#include "common.h"
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//#include "macros.h"
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#include "gerbview.h"
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#include "bitmaps.h"
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#include "gerbview_id.h"
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#include "hotkeys.h"
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void GERBVIEW_FRAME::ReCreateMenuBar( void )
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{
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wxMenuBar* menuBar = GetMenuBar();
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if( !menuBar )
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menuBar = new wxMenuBar();
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// Delete all existing menus so they can be rebuilt.
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// This allows language changes of the menu text on the fly.
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menuBar->Freeze();
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while( menuBar->GetMenuCount() )
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delete menuBar->Remove( 0 );
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// Recreate all menus:
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wxMenu* filesMenu = new wxMenu;
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ADD_MENUITEM_WITH_HELP( filesMenu, wxID_FILE, _( "Load &Gerber File" ),
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_(
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"Load a new Gerber file on the current layer. Previous data will be deleted" ),
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gerber_file_xpm );
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ADD_MENUITEM_WITH_HELP( filesMenu, ID_GERBVIEW_LOAD_DRILL_FILE,
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_( "Load &EXCELLON Drill File" ),
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_( "Load excellon drill file" ),
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gerbview_drill_file_xpm );
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ADD_MENUITEM_WITH_HELP( filesMenu, ID_GERBVIEW_LOAD_DCODE_FILE,
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_( "Load &DCodes" ),
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_( "Load D-Codes definition file" ),
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gerber_open_dcode_file_xpm );
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// Open Recent submenus
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wxMenu* openRecentGbrMenu = new wxMenu();
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wxGetApp().m_fileHistory.AddFilesToMenu( openRecentGbrMenu );
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ADD_MENUITEM_WITH_HELP_AND_SUBMENU( filesMenu, openRecentGbrMenu,
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wxID_ANY, _( "Open &Recent Gerber File" ),
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_( "Open a recent opened Gerber file" ),
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open_project_xpm );
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wxMenu* openRecentDrlMenu = new wxMenu();
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m_drillFileHistory.AddFilesToMenu( openRecentDrlMenu );
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ADD_MENUITEM_WITH_HELP_AND_SUBMENU( filesMenu, openRecentDrlMenu,
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wxID_ANY, _( "Open Recent &Drill File" ),
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_( "Open a recent opened drill file" ),
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open_project_xpm );
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filesMenu->AppendSeparator();
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ADD_MENUITEM_WITH_HELP( filesMenu, ID_GERBVIEW_ERASE_ALL,
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_( "&Clear All" ),
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_( "Clear all layers. All data will be deleted" ),
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gerbview_clear_layers_xpm );
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filesMenu->AppendSeparator();
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ADD_MENUITEM_WITH_HELP( filesMenu, ID_GERBVIEW_EXPORT_TO_PCBNEW,
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_( "Export to &Pcbnew" ),
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_( "Export data in pcbnew format" ),
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export_xpm );
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filesMenu->AppendSeparator();
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ADD_MENUITEM_WITH_HELP( filesMenu, wxID_PRINT,
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_( "P&rint" ),
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_( "Print gerber" ),
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print_button );
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filesMenu->AppendSeparator();
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ADD_MENUITEM_WITH_HELP( filesMenu, ID_EXIT,
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_( "E&xit" ),
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_( "Quit Gerbview" ),
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exit_xpm );
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// Configuration and preferences:
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wxMenu* configmenu = new wxMenu;
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ADD_MENUITEM_WITH_HELP( configmenu, ID_MENU_GERBVIEW_SHOW_HIDE_LAYERS_MANAGER_DIALOG,
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_( "Hide &Layers Manager" ),
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_( "Show/hide the layers manager toolbar" ),
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layers_manager_xpm );
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ADD_MENUITEM_WITH_HELP( configmenu, ID_GERBVIEW_OPTIONS_SETUP,
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_( "&Options" ),
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_( "Set options to draw items" ),
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preference_xpm );
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wxGetApp().AddMenuLanguageList( configmenu );
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AddHotkeyConfigMenu( configmenu );
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wxMenu* miscellaneous_menu = new wxMenu;
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ADD_MENUITEM_WITH_HELP( miscellaneous_menu, ID_GERBVIEW_SHOW_LIST_DCODES,
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_( "&List DCodes" ),
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_( "List and edit D-codes" ), show_dcodenumber_xpm );
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ADD_MENUITEM_WITH_HELP( miscellaneous_menu, ID_GERBVIEW_SHOW_SOURCE,
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_( "&Show Source" ),
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_( "Show source file for the current layer" ),
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tools_xpm );
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miscellaneous_menu->AppendSeparator();
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ADD_MENUITEM_WITH_HELP( miscellaneous_menu, ID_GERBVIEW_GLOBAL_DELETE,
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_( "&Clear Layer" ),
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_( "Clear current layer" ), general_deletions_xpm );
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miscellaneous_menu->AppendSeparator();
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ADD_MENUITEM_WITH_HELP( miscellaneous_menu, ID_MENU_GERBVIEW_SELECT_PREFERED_EDITOR,
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_( "&Text Editor" ),
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_( "Select your preferred text editor" ),
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editor_xpm );
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// Menu Help:
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wxMenu* helpMenu = new wxMenu;
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AddHelpVersionInfoMenuEntry( helpMenu );
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ADD_MENUITEM_WITH_HELP( helpMenu, ID_GENERAL_HELP, _( "&Contents" ),
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_( "Open the gerbview manual" ), help_xpm );
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ADD_MENUITEM_WITH_HELP( helpMenu, ID_KICAD_ABOUT, _( "&About Gerbview" ),
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_( "About gerbview gerber and drill viewer" ),
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online_help_xpm );
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menuBar->Append( filesMenu, _( "&File" ) );
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menuBar->Append( configmenu, _( "&Preferences" ) );
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menuBar->Append( miscellaneous_menu, _( "&Miscellaneous" ) );
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menuBar->Append( helpMenu, _( "&Help" ) );
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menuBar->Thaw();
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// Associate the menu bar with the frame, if no previous menubar
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if( GetMenuBar() == NULL )
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SetMenuBar( menuBar );
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else
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menuBar->Refresh();
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}
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