241 lines
7.6 KiB
C++
241 lines
7.6 KiB
C++
/*
|
|
* This program source code file is part of KiCad, a free EDA CAD application.
|
|
*
|
|
* Copyright (C) 2014 Jean-Pierre Charras, jp.charras at wanadoo.fr
|
|
* Copyright (C) 1992-2014 KiCad Developers, see AUTHORS.txt for contributors.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, you may find one here:
|
|
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
|
* or you may search the http://www.gnu.org website for the version 2 license,
|
|
* or you may write to the Free Software Foundation, Inc.,
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
/**
|
|
* @file info3d_visu.cpp
|
|
*/
|
|
|
|
#include <fctsys.h>
|
|
|
|
#include <common.h>
|
|
|
|
#include <class_board_design_settings.h>
|
|
#include <class_board.h>
|
|
|
|
#include <3d_viewer.h>
|
|
#include <info3d_visu.h>
|
|
#include <trackball.h>
|
|
|
|
// Thickness of copper
|
|
// TODO: define the actual copper thickness by user
|
|
#define COPPER_THICKNESS KiROUND( 0.035 * IU_PER_MM ) // for 35 um
|
|
#define TECH_LAYER_THICKNESS KiROUND( 0.04 * IU_PER_MM )
|
|
#define EPOXY_THICKNESS KiROUND( 1.6 * IU_PER_MM ) // for 1.6 mm
|
|
|
|
|
|
/* INFO3D_VISU in an helper class to store parameters like scaling factors,
|
|
* board size, Z coordinates of layers ...
|
|
* to create the 3D GLList
|
|
*/
|
|
INFO3D_VISU::INFO3D_VISU()
|
|
{
|
|
int ii;
|
|
|
|
m_Beginx = m_Beginy = 0.0; // position of mouse
|
|
m_Zoom = 1.0;
|
|
m_3D_Grid = 10.0; // Grid value in mm
|
|
trackball( m_Quat, 0.0, 0.0, 0.0, 0.0 );
|
|
|
|
for( ii = 0; ii < 4; ii++ )
|
|
m_Rot[ii] = 0.0;
|
|
|
|
m_CopperLayersCount = 2;
|
|
m_BoardSettings = NULL;
|
|
m_copperThickness = 0;
|
|
m_epoxyThickness = 0;
|
|
m_nonCopperLayerThickness = 0;
|
|
m_BiuTo3Dunits = 1.0;
|
|
zpos_offset = 0.0;
|
|
|
|
// Set copper color, in realistic mode
|
|
#define LUMINANCE 0.7/255.0
|
|
m_CopperColor.m_Red = 255.0*LUMINANCE;
|
|
m_CopperColor.m_Green = 223.0*LUMINANCE;
|
|
m_CopperColor.m_Blue = 0.0*LUMINANCE;
|
|
|
|
// Set the solder mask color, in realistic mode
|
|
#undef LUMINANCE
|
|
#define LUMINANCE 0.2/255.0
|
|
m_SolderMaskColor.m_Red = 100.0*LUMINANCE;
|
|
m_SolderMaskColor.m_Green = 255.0*LUMINANCE;
|
|
m_SolderMaskColor.m_Blue = 180.0*LUMINANCE;
|
|
|
|
// Set the silk screen mask color, in realistic mode
|
|
#undef LUMINANCE
|
|
#define LUMINANCE 0.9
|
|
m_SilkScreenColor.m_Red = 1.0*LUMINANCE;
|
|
m_SilkScreenColor.m_Green = 1.0*LUMINANCE;
|
|
m_SilkScreenColor.m_Blue = 1.0*LUMINANCE;
|
|
|
|
// Set the body board (FR4) color, in realistic mode
|
|
#undef LUMINANCE
|
|
#define LUMINANCE 0.2/255.0
|
|
m_BoardBodyColor.m_Red = 255.0*LUMINANCE;
|
|
m_BoardBodyColor.m_Green = 218.0*LUMINANCE;
|
|
m_BoardBodyColor.m_Blue = 110.0*LUMINANCE;
|
|
|
|
// default all special item layers Visible
|
|
m_drawFlags.set();
|
|
|
|
SetFlag( FL_GRID, false );
|
|
SetFlag( FL_USE_COPPER_THICKNESS, false );
|
|
SetFlag( FL_RENDER_SHADOWS, false );
|
|
SetFlag( FL_RENDER_SHOW_HOLES_IN_ZONES, false );
|
|
}
|
|
|
|
|
|
INFO3D_VISU::~INFO3D_VISU()
|
|
{
|
|
}
|
|
|
|
|
|
/* Initialize info 3D Parameters from aBoard
|
|
*/
|
|
void INFO3D_VISU::InitSettings( BOARD* aBoard )
|
|
{
|
|
// Calculates the board bounding box
|
|
// First, use only the board outlines
|
|
EDA_RECT bbbox = aBoard->ComputeBoundingBox( true );
|
|
|
|
// If no outlines, use the board with items
|
|
if( bbbox.GetWidth() == 0 && bbbox.GetHeight() == 0 )
|
|
bbbox = aBoard->ComputeBoundingBox( false );
|
|
|
|
// Gives a non null size to avoid issues in zoom / scale calculations
|
|
if( bbbox.GetWidth() == 0 && bbbox.GetHeight() == 0 )
|
|
bbbox.Inflate( Millimeter2iu( 10 ) );
|
|
|
|
m_BoardSettings = &aBoard->GetDesignSettings();
|
|
|
|
m_BoardSize = bbbox.GetSize();
|
|
m_BoardPos = bbbox.Centre();
|
|
|
|
m_BoardPos.y = -m_BoardPos.y;
|
|
m_CopperLayersCount = aBoard->GetCopperLayerCount();
|
|
|
|
// Ensure the board has 2 sides for 3D views, because it is hard to find
|
|
// a *really* single side board in the true life...
|
|
if( m_CopperLayersCount < 2 )
|
|
m_CopperLayersCount = 2;
|
|
|
|
m_BiuTo3Dunits = 2.0 / std::max( m_BoardSize.x, m_BoardSize.y );
|
|
|
|
m_epoxyThickness = aBoard->GetDesignSettings().GetBoardThickness() * m_BiuTo3Dunits;
|
|
|
|
// TODO use value defined by user (currently use default values by ctor
|
|
m_copperThickness = COPPER_THICKNESS * m_BiuTo3Dunits;
|
|
m_nonCopperLayerThickness = TECH_LAYER_THICKNESS * m_BiuTo3Dunits;
|
|
|
|
// Init Z position of each layer
|
|
// calculate z position for each copper layer
|
|
// Z = 0 is the z position of the back (bottom) layer (layer id = 31)
|
|
// Z = m_epoxyThickness is the z position of the front (top) layer (layer id = 0)
|
|
// all unused copper layer z position are set to 0
|
|
int layer;
|
|
int copper_layers_cnt = m_CopperLayersCount;
|
|
|
|
for( layer = 0; layer < copper_layers_cnt; layer++ )
|
|
{
|
|
m_layerZcoord[layer] =
|
|
m_epoxyThickness - (m_epoxyThickness * layer / (copper_layers_cnt - 1));
|
|
}
|
|
|
|
#define layerThicknessMargin 1.1
|
|
double zpos_offset = m_nonCopperLayerThickness * layerThicknessMargin;
|
|
double zpos_copper_back = - layerThicknessMargin*m_copperThickness/2;
|
|
double zpos_copper_front = m_epoxyThickness + layerThicknessMargin*m_copperThickness/2;
|
|
|
|
// Fill remaining unused copper layers and back layer zpos
|
|
// with 0
|
|
for( ; layer < MAX_CU_LAYERS; layer++ )
|
|
{
|
|
m_layerZcoord[layer] = 0;
|
|
}
|
|
|
|
// calculate z position for each non copper layer
|
|
// Solder mask and Solder paste have the same Z position
|
|
for( int layer_id = MAX_CU_LAYERS; layer_id < LAYER_ID_COUNT; layer_id++ )
|
|
{
|
|
double zpos;
|
|
|
|
switch( layer_id )
|
|
{
|
|
case B_Adhes:
|
|
zpos = zpos_copper_back - 3 * zpos_offset;
|
|
break;
|
|
|
|
case F_Adhes:
|
|
zpos = zpos_copper_front + 3 * zpos_offset;
|
|
break;
|
|
|
|
case B_Paste:
|
|
zpos = zpos_copper_back - 1 * zpos_offset;
|
|
break;
|
|
|
|
case F_Paste:
|
|
zpos = zpos_copper_front + 1 * zpos_offset;
|
|
break;
|
|
|
|
case B_Mask:
|
|
zpos = zpos_copper_back - 1 * zpos_offset;
|
|
break;
|
|
|
|
case F_Mask:
|
|
zpos = zpos_copper_front + 1 * zpos_offset;
|
|
break;
|
|
|
|
case B_SilkS:
|
|
zpos = zpos_copper_back - 2 * zpos_offset;
|
|
break;
|
|
|
|
case F_SilkS:
|
|
zpos = zpos_copper_front + 2 * zpos_offset;
|
|
break;
|
|
|
|
default:
|
|
zpos = zpos_copper_front + (layer_id - MAX_CU_LAYERS + 4) * zpos_offset;
|
|
break;
|
|
}
|
|
|
|
m_layerZcoord[layer_id] = zpos;
|
|
}
|
|
}
|
|
|
|
/* return the Z position of 3D shapes, in 3D Units
|
|
* aIsFlipped: true for modules on Front (top) layer, false
|
|
* if on back (bottom) layer
|
|
* Note: in draw functions, the copper has a thickness = m_copperThickness
|
|
* Vias and tracks are draw with the top side position = m_copperThickness/2
|
|
* and the bottom side position = -m_copperThickness/2 from the Z layer position
|
|
*/
|
|
double INFO3D_VISU::GetModulesZcoord3DIU( bool aIsFlipped )
|
|
{
|
|
// NOTE: Z position to display modules in top of Paste and near the shadow
|
|
if( aIsFlipped )
|
|
return m_layerZcoord[B_Paste] - ( m_copperThickness / 2 );
|
|
else
|
|
return m_layerZcoord[F_Paste] + ( m_copperThickness / 2 );
|
|
}
|
|
|