342 lines
9.6 KiB
C++
342 lines
9.6 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2004 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
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* Copyright (C) 2011 Wayne Stambaugh <stambaughw@verizon.net>
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* Copyright (C) 1992-2011 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file 3d_viewer.h
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*/
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#ifndef __3D_VIEWER_H__
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#define __3D_VIEWER_H__
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#include <wxBasePcbFrame.h> // m_auimanager member.
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#if !wxUSE_GLCANVAS
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#error Please set wxUSE_GLCANVAS to 1 in setup.h.
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#endif
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#include <wx/glcanvas.h>
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#ifdef __WXMAC__
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# ifdef __DARWIN__
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# include <OpenGL/glu.h>
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# else
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# include <glu.h>
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# endif
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#else
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# include <GL/glu.h>
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#endif
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#include <3d_struct.h>
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#include <id.h>
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class BOARD_DESIGN_SETTINGS;
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class TRACK;
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class TEXTE_PCB;
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class DRAWSEGMENT;
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class ZONE_CONTAINER;
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#define KICAD_DEFAULT_3D_DRAWFRAME_STYLE wxDEFAULT_FRAME_STYLE | wxWANTS_CHARS
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#define LIB3D_PATH wxT( "packages3d" )
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/**
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* Command IDs for the 3D viewer.
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*
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* Please add IDs that are unique to the 3D viewer here and not in the global
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* id.h file. This will prevent the entire project from being rebuilt when
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* adding new commands to the 3D viewer.
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*/
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enum id_3dview_frm
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{
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ID_START_COMMAND_3D = ID_END_LIST,
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ID_ROTATE3D_X_NEG,
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ID_ROTATE3D_X_POS,
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ID_ROTATE3D_Y_NEG,
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ID_ROTATE3D_Y_POS,
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ID_ROTATE3D_Z_NEG,
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ID_ROTATE3D_Z_POS,
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ID_RELOAD3D_BOARD,
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ID_TOOL_SCREENCOPY_TOCLIBBOARD,
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ID_MOVE3D_LEFT,
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ID_MOVE3D_RIGHT,
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ID_MOVE3D_UP,
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ID_MOVE3D_DOWN,
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ID_ORTHO,
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ID_MENU3D_BGCOLOR_SELECTION,
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ID_MENU3D_AXIS_ONOFF,
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ID_MENU3D_MODULE_ONOFF,
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ID_MENU3D_UNUSED,
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ID_MENU3D_ZONE_ONOFF,
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ID_MENU3D_DRAWINGS_ONOFF,
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ID_MENU3D_COMMENTS_ONOFF,
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ID_MENU3D_ECO1_ONOFF,
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ID_MENU3D_ECO2_ONOFF,
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ID_END_COMMAND_3D,
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ID_MENU_SCREENCOPY_PNG,
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ID_MENU_SCREENCOPY_JPEG,
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ID_MENU_SCREENCOPY_TOCLIBBOARD,
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ID_POPUP_3D_VIEW_START,
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ID_POPUP_ZOOMIN,
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ID_POPUP_ZOOMOUT,
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ID_POPUP_VIEW_XPOS,
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ID_POPUP_VIEW_XNEG,
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ID_POPUP_VIEW_YPOS,
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ID_POPUP_VIEW_YNEG,
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ID_POPUP_VIEW_ZPOS,
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ID_POPUP_VIEW_ZNEG,
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ID_POPUP_MOVE3D_LEFT,
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ID_POPUP_MOVE3D_RIGHT,
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ID_POPUP_MOVE3D_UP,
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ID_POPUP_MOVE3D_DOWN,
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ID_POPUP_3D_VIEW_END
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};
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class EDA_3D_CANVAS;
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class EDA_3D_FRAME;
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class Info_3D_Visu;
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class S3D_Vertex;
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class SEGVIA;
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#define m_ROTX m_Rot[0]
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#define m_ROTY m_Rot[1]
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#define m_ROTZ m_Rot[2]
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/* information needed to display 3D board */
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class Info_3D_Visu
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{
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public:
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double m_Beginx, m_Beginy; /* position of mouse */
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double m_Quat[4]; /* orientation of object */
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double m_Rot[4]; /* man rotation of object */
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double m_Zoom; /* field of view in degrees */
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S3D_Color m_BgColor;
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bool m_Draw3DAxis;
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bool m_Draw3DModule;
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bool m_Draw3DZone;
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bool m_Draw3DComments;
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bool m_Draw3DDrawings;
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bool m_Draw3DEco1;
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bool m_Draw3DEco2;
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wxPoint m_BoardPos;
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wxSize m_BoardSize;
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int m_Layers;
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const BOARD_DESIGN_SETTINGS* m_BoardSettings; // Link to current board design settings
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double m_Epoxy_Width; // Epoxy thickness (normalized)
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double m_BoardScale; /* Normalization scale for coordinates:
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* when scaled between -1.0 and +1.0 */
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double m_LayerZcoord[32];
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double m_ActZpos;
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public: Info_3D_Visu();
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~Info_3D_Visu();
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};
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class EDA_3D_CANVAS : public wxGLCanvas
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{
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private:
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bool m_init;
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GLuint m_gllist;
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/// Tracks whether to use Orthographic or Perspective projection
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// TODO: Does this belong here, or in EDA_3D_FRAME ???
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bool m_ortho;
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wxGLContext* m_glRC;
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wxRealPoint m_draw3dOffset; // offset to draw the 3 mesh.
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double m_ZBottom; // position of the back layer
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double m_ZTop; // position of the front layer
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public:
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EDA_3D_CANVAS( EDA_3D_FRAME* parent, int* attribList = 0 );
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~EDA_3D_CANVAS();
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EDA_3D_FRAME* Parent() { return (EDA_3D_FRAME*)GetParent(); }
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void ClearLists();
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// Event functions:
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void OnPaint( wxPaintEvent& event );
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void OnEraseBackground( wxEraseEvent& event );
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void OnChar( wxKeyEvent& event );
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void OnMouseWheel( wxMouseEvent& event );
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void OnMouseMove( wxMouseEvent& event );
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void OnRightClick( wxMouseEvent& event );
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void OnPopUpMenu( wxCommandEvent& event );
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void TakeScreenshot( wxCommandEvent& event );
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void OnEnterWindow( wxMouseEvent& event );
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// Display functions
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GLuint DisplayCubeforTest(); // Just a test function
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void SetView3D( int keycode );
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void DisplayStatus();
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void Redraw( bool finish = false );
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void Render();
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/**
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* Function CreateDrawGL_List
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* creates the OpenGL draw list items.
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*/
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GLuint CreateDrawGL_List();
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void InitGL();
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void SetLights();
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void SetOffset(double aPosX, double aPosY)
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{
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m_draw3dOffset.x = aPosX;
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m_draw3dOffset.y = aPosY;
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}
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void Draw3D_Track( TRACK* track );
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/**
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* Function Draw3D_SolidPolygonsInZones
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* draw all solid polygons used as filled areas in a zone
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* @param aZone = the zone to draw
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*/
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void Draw3D_SolidPolygonsInZones( ZONE_CONTAINER* aZone );
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/**
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* Function Draw3D_Polygon
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* draw one solid polygon
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* @param aCornersList = a std::vector<wxPoint> list of corners, in physical coordinates
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* @param aZpos = the z position in 3D units
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*/
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void Draw3D_Polygon( std::vector<wxPoint>& aCornersList, double aZpos );
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/**
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* Function Draw3D_Via
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* draws 3D via as a cylinder and filled circles.
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*/
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void Draw3D_Via( SEGVIA* via );
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void Draw3D_DrawSegment( DRAWSEGMENT* segment );
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/**
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* Function Draw3D_DrawText
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* draws 3D segments to create text objects.
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* When DrawGraphicText is called to draw a text to an OpenGL DC
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* it calls Draw3dTextSegm to each segment to draw.
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* 2 parameters used by Draw3D_FilledSegment are not handled by DrawGraphicText
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* but are used in Draw3D_FilledSegment().
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* they are 2 local variables. This is an ugly, but trivial code.
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* Using DrawGraphicText to draw all texts ensure texts have the same shape
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* in all contexts
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*/
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void Draw3D_DrawText( TEXTE_PCB* text );
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/// Toggles orthographic projection on and off
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void ToggleOrtho(){ m_ortho = !m_ortho ; Refresh(true);};
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/// Returns the orthographic projection flag
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bool ModeIsOrtho() { return m_ortho ;};
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//int Get3DLayerEnable(int act_layer);
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DECLARE_EVENT_TABLE()
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};
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class EDA_3D_FRAME : public wxFrame
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{
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private:
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wxString m_FrameName; // name used for writing and reading setup. It is "Frame3D"
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EDA_3D_CANVAS* m_Canvas;
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wxAuiToolBar* m_HToolBar;
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wxAuiToolBar* m_VToolBar;
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int m_InternalUnits;
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wxPoint m_FramePos;
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wxSize m_FrameSize;
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wxAuiManager m_auimgr;
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bool m_reloadRequest;
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public:
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EDA_3D_FRAME( PCB_BASE_FRAME* parent, const wxString& title,
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long style = KICAD_DEFAULT_3D_DRAWFRAME_STYLE );
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~EDA_3D_FRAME()
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{
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m_auimgr.UnInit();
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};
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PCB_BASE_FRAME* Parent() { return (PCB_BASE_FRAME*)GetParent(); }
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void Exit3DFrame( wxCommandEvent& event );
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void OnCloseWindow( wxCloseEvent& Event );
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void ReCreateMenuBar();
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void ReCreateHToolbar();
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void ReCreateVToolbar();
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void SetToolbars();
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void GetSettings();
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void SaveSettings();
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/**
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* Function ReloadRequest
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* must be called when reloading data from Pcbnew is needed
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* mainly after edition of the board or footprint being displayed.
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* mainly for the module editor.
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*/
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void ReloadRequest( )
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{
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m_reloadRequest = true;
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}
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void OnLeftClick( wxDC* DC, const wxPoint& MousePos );
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void OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu );
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void OnKeyEvent( wxKeyEvent& event );
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double BestZoom();
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void RedrawActiveWindow( wxDC* DC, bool EraseBg );
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void Process_Special_Functions( wxCommandEvent& event );
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void Process_Zoom( wxCommandEvent& event );
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void OnActivate( wxActivateEvent& event );
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void NewDisplay();
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void Set3DBgColor();
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void Set3DAxisOnOff();
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void Set3DModuleOnOff();
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void Set3DPlaceOnOff();
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void Set3DZoneOnOff();
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void Set3DCommentsOnOff();
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void Set3DDrawingsOnOff();
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void Set3DEco1OnOff();
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void Set3DEco2OnOff();
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DECLARE_EVENT_TABLE()
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};
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void SetGLColor( int color );
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void Set_Object_Data( std::vector< S3D_Vertex >& aVertices );
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extern Info_3D_Visu g_Parm_3D_Visu;
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extern double DataScale3D; // 3D scale units.
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#endif /* __3D_VIEWER_H__ */
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