522 lines
18 KiB
C++
522 lines
18 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2019 CERN
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* Copyright (C) 2019-2023 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <tool/tool_manager.h>
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#include <tools/ee_selection_tool.h>
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#include <ee_actions.h>
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#include <ee_grid_helper.h>
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#include <eda_item.h>
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#include <gal/graphics_abstraction_layer.h>
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#include <lib_shape.h>
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#include <sch_commit.h>
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#include <wx/log.h>
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#include "symbol_editor_move_tool.h"
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#include "symbol_editor_pin_tool.h"
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SYMBOL_EDITOR_MOVE_TOOL::SYMBOL_EDITOR_MOVE_TOOL() :
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EE_TOOL_BASE( "eeschema.SymbolMoveTool" ),
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m_moveInProgress( false )
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{
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}
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bool SYMBOL_EDITOR_MOVE_TOOL::Init()
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{
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EE_TOOL_BASE::Init();
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//
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// Add move actions to the selection tool menu
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//
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CONDITIONAL_MENU& selToolMenu = m_selectionTool->GetToolMenu().GetMenu();
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auto canMove =
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[&]( const SELECTION& sel )
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{
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SYMBOL_EDIT_FRAME* editor = static_cast<SYMBOL_EDIT_FRAME*>( m_frame );
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wxCHECK( editor, false );
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if( !editor->IsSymbolEditable() )
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return false;
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if( editor->IsSymbolAlias() )
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{
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for( EDA_ITEM* item : sel )
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{
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if( item->Type() != LIB_FIELD_T )
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return false;
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}
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}
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return true;
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};
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selToolMenu.AddItem( EE_ACTIONS::move, canMove && EE_CONDITIONS::IdleSelection, 150 );
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selToolMenu.AddItem( EE_ACTIONS::alignToGrid, canMove && EE_CONDITIONS::IdleSelection, 150 );
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return true;
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}
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void SYMBOL_EDITOR_MOVE_TOOL::Reset( RESET_REASON aReason )
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{
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EE_TOOL_BASE::Reset( aReason );
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if( aReason == MODEL_RELOAD )
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m_moveInProgress = false;
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}
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int SYMBOL_EDITOR_MOVE_TOOL::Main( const TOOL_EVENT& aEvent )
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{
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if( SCH_COMMIT* commit = dynamic_cast<SCH_COMMIT*>( aEvent.Commit() ) )
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{
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wxCHECK( aEvent.SynchronousState(), 0 );
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aEvent.SynchronousState()->store( STS_RUNNING );
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if( doMoveSelection( aEvent, commit ) )
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aEvent.SynchronousState()->store( STS_FINISHED );
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else
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aEvent.SynchronousState()->store( STS_CANCELLED );
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}
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else
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{
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SCH_COMMIT localCommit( m_toolMgr );
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if( doMoveSelection( aEvent, &localCommit ) )
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localCommit.Push( _( "Move" ) );
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else
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localCommit.Revert();
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}
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return 0;
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}
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bool SYMBOL_EDITOR_MOVE_TOOL::doMoveSelection( const TOOL_EVENT& aEvent, SCH_COMMIT* aCommit )
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{
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KIGFX::VIEW_CONTROLS* controls = getViewControls();
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EE_GRID_HELPER grid( m_toolMgr );
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m_anchorPos = { 0, 0 };
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// Be sure that there is at least one item that we can move. If there's no selection try
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// looking for the stuff under mouse cursor (i.e. Kicad old-style hover selection).
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EE_SELECTION& selection = m_frame->IsSymbolAlias()
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? m_selectionTool->RequestSelection( { LIB_FIELD_T } )
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: m_selectionTool->RequestSelection();
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bool unselect = selection.IsHover();
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if( !m_frame->IsSymbolEditable() || selection.Empty() )
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return false;
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if( m_moveInProgress )
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{
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// The tool hotkey is interpreted as a click when already moving
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m_toolMgr->RunAction( ACTIONS::cursorClick );
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return true;
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}
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m_frame->PushTool( aEvent );
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Activate();
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// Must be done after Activate() so that it gets set into the correct context
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controls->ShowCursor( true );
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controls->SetAutoPan( true );
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bool restore_state = false;
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TOOL_EVENT copy = aEvent;
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TOOL_EVENT* evt = ©
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VECTOR2I prevPos;
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VECTOR2I moveOffset;
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if( !selection.Front()->IsNew() )
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aCommit->Modify( m_frame->GetCurSymbol(), m_frame->GetScreen() );
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m_cursor = controls->GetCursorPosition( !aEvent.DisableGridSnapping() );
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// Main loop: keep receiving events
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do
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{
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m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::MOVING );
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grid.SetSnap( !evt->Modifier( MD_SHIFT ) );
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grid.SetUseGrid( getView()->GetGAL()->GetGridSnapping() && !evt->DisableGridSnapping() );
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if( evt->IsAction( &EE_ACTIONS::move )
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|| evt->IsMotion()
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|| evt->IsDrag( BUT_LEFT )
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|| evt->IsAction( &ACTIONS::refreshPreview ) )
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{
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if( !m_moveInProgress ) // Prepare to start moving/dragging
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{
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LIB_ITEM* lib_item = static_cast<LIB_ITEM*>( selection.Front() );
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// Pick up any synchronized pins
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//
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// Careful when pasting. The pasted pin will be at the same location as it
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// was copied from, leading us to believe it's a synchronized pin. It's not.
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if( m_frame->SynchronizePins()
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&& ( lib_item->GetEditFlags() & IS_PASTED ) == 0 )
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{
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std::set<LIB_PIN*> sync_pins;
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for( EDA_ITEM* sel_item : selection )
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{
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lib_item = static_cast<LIB_ITEM*>( sel_item );
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if( lib_item->Type() == LIB_PIN_T )
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{
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LIB_PIN* cur_pin = static_cast<LIB_PIN*>( lib_item );
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LIB_SYMBOL* symbol = m_frame->GetCurSymbol();
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std::vector<bool> got_unit( symbol->GetUnitCount() + 1 );
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got_unit[cur_pin->GetUnit()] = true;
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std::vector<LIB_PIN*> pins = symbol->GetAllLibPins();
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for( LIB_PIN* pin : pins )
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{
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if( !got_unit[pin->GetUnit()]
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&& pin->GetPosition() == cur_pin->GetPosition()
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&& pin->GetOrientation() == cur_pin->GetOrientation()
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&& pin->GetBodyStyle() == cur_pin->GetBodyStyle()
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&& pin->GetType() == cur_pin->GetType()
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&& pin->GetName() == cur_pin->GetName() )
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{
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if( sync_pins.insert( pin ).second )
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got_unit[pin->GetUnit()] = true;
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}
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}
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}
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}
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for( LIB_PIN* pin : sync_pins )
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m_selectionTool->AddItemToSel( pin, true /*quiet mode*/ );
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}
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// Apply any initial offset in case we're coming from a previous command.
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//
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for( EDA_ITEM* item : selection )
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moveItem( item, moveOffset );
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// Set up the starting position and move/drag offset
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//
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m_cursor = controls->GetCursorPosition( !evt->DisableGridSnapping() );
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if( lib_item->IsNew() )
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{
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m_anchorPos = selection.GetReferencePoint();
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VECTOR2I delta = m_cursor - mapCoords( m_anchorPos );
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// Drag items to the current cursor position
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for( EDA_ITEM* item : selection )
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{
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moveItem( item, delta );
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updateItem( item, false );
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}
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m_anchorPos = m_cursor;
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}
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else if( m_frame->GetMoveWarpsCursor() )
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{
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VECTOR2I itemPos = selection.GetTopLeftItem()->GetPosition();
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m_anchorPos = VECTOR2I( itemPos.x, -itemPos.y );
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getViewControls()->WarpMouseCursor( m_anchorPos, true, true );
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m_cursor = m_anchorPos;
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}
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else
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{
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m_cursor = controls->GetCursorPosition( !evt->DisableGridSnapping() );
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m_anchorPos = m_cursor;
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}
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controls->SetCursorPosition( m_cursor, false );
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prevPos = m_cursor;
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controls->SetAutoPan( true );
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m_moveInProgress = true;
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}
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//------------------------------------------------------------------------
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// Follow the mouse
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//
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m_cursor = grid.BestSnapAnchor( controls->GetCursorPosition( false ),
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grid.GetSelectionGrid( selection ), selection );
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VECTOR2I delta( m_cursor - prevPos );
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m_anchorPos = m_cursor;
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moveOffset += delta;
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prevPos = m_cursor;
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for( EDA_ITEM* item : selection )
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{
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moveItem( item, delta );
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updateItem( item, false );
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}
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m_toolMgr->PostEvent( EVENTS::SelectedItemsMoved );
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}
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//------------------------------------------------------------------------
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// Handle cancel
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//
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else if( evt->IsCancelInteractive() || evt->IsActivate() )
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{
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if( m_moveInProgress )
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{
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evt->SetPassEvent( false );
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restore_state = true;
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}
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break;
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}
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//------------------------------------------------------------------------
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// Handle TOOL_ACTION special cases
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//
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else if( evt->Action() == TA_UNDO_REDO_PRE )
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{
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unselect = true;
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break;
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}
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else if( evt->IsAction( &ACTIONS::doDelete ) )
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{
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// Exit on a remove operation; there is no further processing for removed items.
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break;
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}
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else if( evt->IsAction( &ACTIONS::duplicate ) )
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{
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wxBell();
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}
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//------------------------------------------------------------------------
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// Handle context menu
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//
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else if( evt->IsClick( BUT_RIGHT ) )
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{
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m_menu.ShowContextMenu( m_selectionTool->GetSelection() );
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}
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//------------------------------------------------------------------------
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// Handle drop
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//
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else if( evt->IsMouseUp( BUT_LEFT )
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|| evt->IsClick( BUT_LEFT )
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|| evt->IsDblClick( BUT_LEFT ) )
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{
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if( selection.GetSize() == 1 && selection.Front()->Type() == LIB_PIN_T )
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{
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SYMBOL_EDITOR_PIN_TOOL* pinTool = m_toolMgr->GetTool<SYMBOL_EDITOR_PIN_TOOL>();
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try
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{
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LIB_PIN* curr_pin = (LIB_PIN*) selection.Front();
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if( pinTool->PlacePin( curr_pin ) )
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{
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// PlacePin() clears the current selection, which we don't want. Not only
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// is it a poor user experience, but it also prevents us from doing the
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// proper cleanup at the end of this routine (ie: clearing the edit flags).
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m_selectionTool->AddItemToSel( curr_pin, true /*quiet mode*/ );
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}
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else
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{
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restore_state = true;
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}
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}
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catch( const boost::bad_pointer& e )
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{
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restore_state = true;
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wxLogError( "Boost pointer exception occurred: \"%s\"", e.what() );
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}
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}
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break; // Finish
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}
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else
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{
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evt->SetPassEvent();
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}
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} while( ( evt = Wait() ) ); // Assignment intentional; not equality test
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controls->ForceCursorPosition( false );
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controls->ShowCursor( false );
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controls->SetAutoPan( false );
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m_anchorPos = { 0, 0 };
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for( EDA_ITEM* item : selection )
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item->ClearEditFlags();
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if( unselect )
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m_toolMgr->RunAction( EE_ACTIONS::clearSelection );
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m_moveInProgress = false;
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m_frame->PopTool( aEvent );
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return !restore_state;
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}
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int SYMBOL_EDITOR_MOVE_TOOL::AlignElements( const TOOL_EVENT& aEvent )
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{
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EE_GRID_HELPER grid( m_toolMgr);
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EE_SELECTION& selection = m_selectionTool->RequestSelection();
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SCH_COMMIT commit( m_toolMgr );
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auto doMoveItem =
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[&]( EDA_ITEM* item, const VECTOR2I& delta )
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{
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commit.Modify( item, m_frame->GetScreen() );
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static_cast<LIB_ITEM*>( item )->Offset( delta );
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updateItem( item, true );
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};
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for( EDA_ITEM* item : selection )
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{
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if( LIB_SHAPE* shape = dynamic_cast<LIB_SHAPE*>( item ) )
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{
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VECTOR2I newStart = grid.AlignGrid( shape->GetStart(), grid.GetItemGrid( shape ) );
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VECTOR2I newEnd = grid.AlignGrid( shape->GetEnd(), grid.GetItemGrid( shape ) );
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switch( shape->GetShape() )
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{
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case SHAPE_T::SEGMENT:
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case SHAPE_T::RECTANGLE:
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case SHAPE_T::CIRCLE:
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case SHAPE_T::ARC:
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if( newStart == newEnd )
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{
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// Don't collapse shape; just snap its position
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if( newStart != shape->GetStart() )
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doMoveItem( shape, newStart - shape->GetStart() );
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}
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else if( newStart != shape->GetStart() || newEnd != shape->GetEnd() )
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{
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// Snap both ends
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commit.Modify( shape, m_frame->GetScreen() );
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shape->SetStart( newStart );
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shape->SetEnd( newEnd );
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updateItem( item, true );
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}
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break;
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break;
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case SHAPE_T::POLY:
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if( shape->GetPointCount() > 0 )
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{
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std::vector<VECTOR2I> newPts;
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for( const VECTOR2I& pt : shape->GetPolyShape().Outline( 0 ).CPoints() )
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newPts.push_back( grid.AlignGrid( pt, grid.GetItemGrid( shape ) ) );
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bool collapsed = false;
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for( int ii = 0; ii < (int) newPts.size() - 1; ++ii )
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{
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if( newPts[ii] == newPts[ii + 1] )
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collapsed = true;
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}
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if( collapsed )
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{
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// Don't collapse shape; just snap its position
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if( newStart != shape->GetStart() )
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doMoveItem( shape, newStart - shape->GetStart() );
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}
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else
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{
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commit.Modify( shape, m_frame->GetScreen() );
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for( int ii = 0; ii < (int) newPts.size(); ++ii )
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shape->GetPolyShape().Outline( 0 ).SetPoint( ii, newPts[ii] );
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updateItem( item, true );
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}
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}
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break;
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case SHAPE_T::BEZIER:
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// Snapping bezier control points is unlikely to be useful. Just snap its
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// position.
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if( newStart != shape->GetStart() )
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doMoveItem( shape, newStart - shape->GetStart() );
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break;
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}
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}
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else
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{
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VECTOR2I newPos = grid.AlignGrid( item->GetPosition(), grid.GetItemGrid( item ) );
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VECTOR2I delta = newPos - item->GetPosition();
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if( delta != VECTOR2I( 0, 0 ) )
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doMoveItem( item, delta );
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if( LIB_PIN* pin = dynamic_cast<LIB_PIN*>( item ) )
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{
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int length = pin->GetLength();
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int pinGrid;
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if( pin->GetOrientation() == PIN_ORIENTATION::PIN_LEFT
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|| pin->GetOrientation() == PIN_ORIENTATION::PIN_RIGHT )
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{
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pinGrid = KiROUND( grid.GetGridSize( grid.GetItemGrid( item ) ).x );
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}
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else
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{
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pinGrid = KiROUND( grid.GetGridSize( grid.GetItemGrid( item ) ).y );
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}
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int newLength = KiROUND( (double) length / pinGrid ) * pinGrid;
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if( newLength > 0 )
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pin->SetLength( newLength );
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}
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}
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}
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m_toolMgr->PostEvent( EVENTS::SelectedItemsMoved );
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commit.Push( _( "Align" ) );
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return 0;
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}
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void SYMBOL_EDITOR_MOVE_TOOL::moveItem( EDA_ITEM* aItem, const VECTOR2I& aDelta )
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{
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static_cast<LIB_ITEM*>( aItem )->Offset( mapCoords( aDelta ) );
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aItem->SetFlags( IS_MOVING );
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}
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void SYMBOL_EDITOR_MOVE_TOOL::setTransitions()
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{
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Go( &SYMBOL_EDITOR_MOVE_TOOL::Main, EE_ACTIONS::move.MakeEvent() );
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Go( &SYMBOL_EDITOR_MOVE_TOOL::AlignElements, EE_ACTIONS::alignToGrid.MakeEvent() );
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}
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