kicad/eeschema/tools/symbol_editor_move_tool.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
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* Copyright (C) 2019 CERN
* Copyright (C) 2019-2023 KiCad Developers, see AUTHORS.txt for contributors.
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <tool/tool_manager.h>
#include <tools/ee_selection_tool.h>
#include <ee_actions.h>
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#include <ee_grid_helper.h>
#include <eda_item.h>
#include <gal/graphics_abstraction_layer.h>
#include <lib_shape.h>
#include <sch_commit.h>
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#include <wx/log.h>
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#include "symbol_editor_move_tool.h"
#include "symbol_editor_pin_tool.h"
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SYMBOL_EDITOR_MOVE_TOOL::SYMBOL_EDITOR_MOVE_TOOL() :
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EE_TOOL_BASE( "eeschema.SymbolMoveTool" ),
m_moveInProgress( false )
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{
}
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bool SYMBOL_EDITOR_MOVE_TOOL::Init()
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{
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EE_TOOL_BASE::Init();
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//
// Add move actions to the selection tool menu
//
CONDITIONAL_MENU& selToolMenu = m_selectionTool->GetToolMenu().GetMenu();
auto canMove =
[&]( const SELECTION& sel )
{
SYMBOL_EDIT_FRAME* editor = static_cast<SYMBOL_EDIT_FRAME*>( m_frame );
wxCHECK( editor, false );
if( !editor->IsSymbolEditable() )
return false;
if( editor->IsSymbolAlias() )
{
for( EDA_ITEM* item : sel )
{
if( item->Type() != LIB_FIELD_T )
return false;
}
}
return true;
};
selToolMenu.AddItem( EE_ACTIONS::move, canMove && EE_CONDITIONS::IdleSelection, 150 );
selToolMenu.AddItem( EE_ACTIONS::alignToGrid, canMove && EE_CONDITIONS::IdleSelection, 150 );
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return true;
}
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void SYMBOL_EDITOR_MOVE_TOOL::Reset( RESET_REASON aReason )
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{
EE_TOOL_BASE::Reset( aReason );
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if( aReason == MODEL_RELOAD )
m_moveInProgress = false;
}
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int SYMBOL_EDITOR_MOVE_TOOL::Main( const TOOL_EVENT& aEvent )
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{
if( SCH_COMMIT* commit = dynamic_cast<SCH_COMMIT*>( aEvent.Commit() ) )
{
wxCHECK( aEvent.SynchronousState(), 0 );
aEvent.SynchronousState()->store( STS_RUNNING );
if( doMoveSelection( aEvent, commit ) )
aEvent.SynchronousState()->store( STS_FINISHED );
else
aEvent.SynchronousState()->store( STS_CANCELLED );
}
else
{
SCH_COMMIT localCommit( m_toolMgr );
if( doMoveSelection( aEvent, &localCommit ) )
localCommit.Push( _( "Move" ) );
else
localCommit.Revert();
}
return 0;
}
bool SYMBOL_EDITOR_MOVE_TOOL::doMoveSelection( const TOOL_EVENT& aEvent, SCH_COMMIT* aCommit )
{
KIGFX::VIEW_CONTROLS* controls = getViewControls();
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EE_GRID_HELPER grid( m_toolMgr );
m_anchorPos = { 0, 0 };
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// Be sure that there is at least one item that we can move. If there's no selection try
// looking for the stuff under mouse cursor (i.e. Kicad old-style hover selection).
EE_SELECTION& selection = m_frame->IsSymbolAlias()
? m_selectionTool->RequestSelection( { LIB_FIELD_T } )
: m_selectionTool->RequestSelection();
bool unselect = selection.IsHover();
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if( !m_frame->IsSymbolEditable() || selection.Empty() )
return false;
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if( m_moveInProgress )
{
// The tool hotkey is interpreted as a click when already moving
m_toolMgr->RunAction( ACTIONS::cursorClick );
return true;
}
m_frame->PushTool( aEvent );
Activate();
// Must be done after Activate() so that it gets set into the correct context
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controls->ShowCursor( true );
controls->SetAutoPan( true );
bool restore_state = false;
TOOL_EVENT copy = aEvent;
TOOL_EVENT* evt = &copy;
VECTOR2I prevPos;
VECTOR2I moveOffset;
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if( !selection.Front()->IsNew() )
aCommit->Modify( m_frame->GetCurSymbol(), m_frame->GetScreen() );
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m_cursor = controls->GetCursorPosition( !aEvent.DisableGridSnapping() );
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// Main loop: keep receiving events
do
{
m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::MOVING );
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grid.SetSnap( !evt->Modifier( MD_SHIFT ) );
grid.SetUseGrid( getView()->GetGAL()->GetGridSnapping() && !evt->DisableGridSnapping() );
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if( evt->IsAction( &EE_ACTIONS::move )
|| evt->IsMotion()
|| evt->IsDrag( BUT_LEFT )
|| evt->IsAction( &ACTIONS::refreshPreview ) )
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{
if( !m_moveInProgress ) // Prepare to start moving/dragging
{
LIB_ITEM* lib_item = static_cast<LIB_ITEM*>( selection.Front() );
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// Pick up any synchronized pins
//
// Careful when pasting. The pasted pin will be at the same location as it
// was copied from, leading us to believe it's a synchronized pin. It's not.
if( m_frame->SynchronizePins()
&& ( lib_item->GetEditFlags() & IS_PASTED ) == 0 )
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{
std::set<LIB_PIN*> sync_pins;
for( EDA_ITEM* sel_item : selection )
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{
lib_item = static_cast<LIB_ITEM*>( sel_item );
if( lib_item->Type() == LIB_PIN_T )
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{
LIB_PIN* cur_pin = static_cast<LIB_PIN*>( lib_item );
LIB_SYMBOL* symbol = m_frame->GetCurSymbol();
std::vector<bool> got_unit( symbol->GetUnitCount() + 1 );
got_unit[cur_pin->GetUnit()] = true;
std::vector<LIB_PIN*> pins = symbol->GetAllLibPins();
for( LIB_PIN* pin : pins )
{
if( !got_unit[pin->GetUnit()]
&& pin->GetPosition() == cur_pin->GetPosition()
&& pin->GetOrientation() == cur_pin->GetOrientation()
&& pin->GetBodyStyle() == cur_pin->GetBodyStyle()
&& pin->GetType() == cur_pin->GetType()
&& pin->GetName() == cur_pin->GetName() )
{
if( sync_pins.insert( pin ).second )
got_unit[pin->GetUnit()] = true;
}
}
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}
}
for( LIB_PIN* pin : sync_pins )
m_selectionTool->AddItemToSel( pin, true /*quiet mode*/ );
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}
// Apply any initial offset in case we're coming from a previous command.
//
for( EDA_ITEM* item : selection )
moveItem( item, moveOffset );
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// Set up the starting position and move/drag offset
//
m_cursor = controls->GetCursorPosition( !evt->DisableGridSnapping() );
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if( lib_item->IsNew() )
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{
m_anchorPos = selection.GetReferencePoint();
VECTOR2I delta = m_cursor - mapCoords( m_anchorPos );
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// Drag items to the current cursor position
for( EDA_ITEM* item : selection )
{
moveItem( item, delta );
updateItem( item, false );
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}
m_anchorPos = m_cursor;
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}
else if( m_frame->GetMoveWarpsCursor() )
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{
VECTOR2I itemPos = selection.GetTopLeftItem()->GetPosition();
m_anchorPos = VECTOR2I( itemPos.x, -itemPos.y );
getViewControls()->WarpMouseCursor( m_anchorPos, true, true );
m_cursor = m_anchorPos;
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}
else
{
m_cursor = controls->GetCursorPosition( !evt->DisableGridSnapping() );
m_anchorPos = m_cursor;
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}
controls->SetCursorPosition( m_cursor, false );
prevPos = m_cursor;
controls->SetAutoPan( true );
m_moveInProgress = true;
}
//------------------------------------------------------------------------
// Follow the mouse
//
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m_cursor = grid.BestSnapAnchor( controls->GetCursorPosition( false ),
grid.GetSelectionGrid( selection ), selection );
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VECTOR2I delta( m_cursor - prevPos );
m_anchorPos = m_cursor;
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moveOffset += delta;
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prevPos = m_cursor;
for( EDA_ITEM* item : selection )
{
moveItem( item, delta );
updateItem( item, false );
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}
m_toolMgr->PostEvent( EVENTS::SelectedItemsMoved );
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}
//------------------------------------------------------------------------
// Handle cancel
//
else if( evt->IsCancelInteractive() || evt->IsActivate() )
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{
if( m_moveInProgress )
{
evt->SetPassEvent( false );
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restore_state = true;
}
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break;
}
//------------------------------------------------------------------------
// Handle TOOL_ACTION special cases
//
else if( evt->Action() == TA_UNDO_REDO_PRE )
{
unselect = true;
break;
}
else if( evt->IsAction( &ACTIONS::doDelete ) )
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{
// Exit on a remove operation; there is no further processing for removed items.
break;
}
else if( evt->IsAction( &ACTIONS::duplicate ) )
{
wxBell();
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}
//------------------------------------------------------------------------
// Handle context menu
//
else if( evt->IsClick( BUT_RIGHT ) )
{
m_menu.ShowContextMenu( m_selectionTool->GetSelection() );
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}
//------------------------------------------------------------------------
// Handle drop
//
else if( evt->IsMouseUp( BUT_LEFT )
|| evt->IsClick( BUT_LEFT )
|| evt->IsDblClick( BUT_LEFT ) )
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{
if( selection.GetSize() == 1 && selection.Front()->Type() == LIB_PIN_T )
{
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SYMBOL_EDITOR_PIN_TOOL* pinTool = m_toolMgr->GetTool<SYMBOL_EDITOR_PIN_TOOL>();
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try
{
LIB_PIN* curr_pin = (LIB_PIN*) selection.Front();
if( pinTool->PlacePin( curr_pin ) )
{
// PlacePin() clears the current selection, which we don't want. Not only
// is it a poor user experience, but it also prevents us from doing the
// proper cleanup at the end of this routine (ie: clearing the edit flags).
m_selectionTool->AddItemToSel( curr_pin, true /*quiet mode*/ );
}
else
{
restore_state = true;
}
}
catch( const boost::bad_pointer& e )
{
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restore_state = true;
wxLogError( "Boost pointer exception occurred: \"%s\"", e.what() );
}
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}
break; // Finish
}
else
{
evt->SetPassEvent();
}
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} while( ( evt = Wait() ) ); // Assignment intentional; not equality test
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controls->ForceCursorPosition( false );
controls->ShowCursor( false );
controls->SetAutoPan( false );
m_anchorPos = { 0, 0 };
for( EDA_ITEM* item : selection )
item->ClearEditFlags();
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if( unselect )
m_toolMgr->RunAction( EE_ACTIONS::clearSelection );
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m_moveInProgress = false;
m_frame->PopTool( aEvent );
return !restore_state;
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}
int SYMBOL_EDITOR_MOVE_TOOL::AlignElements( const TOOL_EVENT& aEvent )
{
EE_GRID_HELPER grid( m_toolMgr);
EE_SELECTION& selection = m_selectionTool->RequestSelection();
SCH_COMMIT commit( m_toolMgr );
auto doMoveItem =
[&]( EDA_ITEM* item, const VECTOR2I& delta )
{
commit.Modify( item, m_frame->GetScreen() );
static_cast<LIB_ITEM*>( item )->Offset( delta );
updateItem( item, true );
};
for( EDA_ITEM* item : selection )
{
if( LIB_SHAPE* shape = dynamic_cast<LIB_SHAPE*>( item ) )
{
VECTOR2I newStart = grid.AlignGrid( shape->GetStart(), grid.GetItemGrid( shape ) );
VECTOR2I newEnd = grid.AlignGrid( shape->GetEnd(), grid.GetItemGrid( shape ) );
switch( shape->GetShape() )
{
case SHAPE_T::SEGMENT:
case SHAPE_T::RECTANGLE:
case SHAPE_T::CIRCLE:
case SHAPE_T::ARC:
if( newStart == newEnd )
{
// Don't collapse shape; just snap its position
if( newStart != shape->GetStart() )
doMoveItem( shape, newStart - shape->GetStart() );
}
else if( newStart != shape->GetStart() || newEnd != shape->GetEnd() )
{
// Snap both ends
commit.Modify( shape, m_frame->GetScreen() );
shape->SetStart( newStart );
shape->SetEnd( newEnd );
updateItem( item, true );
}
break;
break;
case SHAPE_T::POLY:
if( shape->GetPointCount() > 0 )
{
std::vector<VECTOR2I> newPts;
for( const VECTOR2I& pt : shape->GetPolyShape().Outline( 0 ).CPoints() )
newPts.push_back( grid.AlignGrid( pt, grid.GetItemGrid( shape ) ) );
bool collapsed = false;
for( int ii = 0; ii < (int) newPts.size() - 1; ++ii )
{
if( newPts[ii] == newPts[ii + 1] )
collapsed = true;
}
if( collapsed )
{
// Don't collapse shape; just snap its position
if( newStart != shape->GetStart() )
doMoveItem( shape, newStart - shape->GetStart() );
}
else
{
commit.Modify( shape, m_frame->GetScreen() );
for( int ii = 0; ii < (int) newPts.size(); ++ii )
shape->GetPolyShape().Outline( 0 ).SetPoint( ii, newPts[ii] );
updateItem( item, true );
}
}
break;
case SHAPE_T::BEZIER:
// Snapping bezier control points is unlikely to be useful. Just snap its
// position.
if( newStart != shape->GetStart() )
doMoveItem( shape, newStart - shape->GetStart() );
break;
}
}
else
{
VECTOR2I newPos = grid.AlignGrid( item->GetPosition(), grid.GetItemGrid( item ) );
VECTOR2I delta = newPos - item->GetPosition();
if( delta != VECTOR2I( 0, 0 ) )
doMoveItem( item, delta );
if( LIB_PIN* pin = dynamic_cast<LIB_PIN*>( item ) )
{
int length = pin->GetLength();
int pinGrid;
if( pin->GetOrientation() == PIN_ORIENTATION::PIN_LEFT
|| pin->GetOrientation() == PIN_ORIENTATION::PIN_RIGHT )
{
pinGrid = KiROUND( grid.GetGridSize( grid.GetItemGrid( item ) ).x );
}
else
{
pinGrid = KiROUND( grid.GetGridSize( grid.GetItemGrid( item ) ).y );
}
int newLength = KiROUND( (double) length / pinGrid ) * pinGrid;
if( newLength > 0 )
pin->SetLength( newLength );
}
}
}
m_toolMgr->PostEvent( EVENTS::SelectedItemsMoved );
commit.Push( _( "Align" ) );
return 0;
}
void SYMBOL_EDITOR_MOVE_TOOL::moveItem( EDA_ITEM* aItem, const VECTOR2I& aDelta )
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{
static_cast<LIB_ITEM*>( aItem )->Offset( mapCoords( aDelta ) );
aItem->SetFlags( IS_MOVING );
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}
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void SYMBOL_EDITOR_MOVE_TOOL::setTransitions()
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{
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Go( &SYMBOL_EDITOR_MOVE_TOOL::Main, EE_ACTIONS::move.MakeEvent() );
Go( &SYMBOL_EDITOR_MOVE_TOOL::AlignElements, EE_ACTIONS::alignToGrid.MakeEvent() );
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}