kicad/pcbnew/tools/move_tool.h

103 lines
2.6 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __MOVE_TOOL_H
#define __MOVE_TOOL_H
#include <math/vector2d.h>
#include <tool/tool_interactive.h>
#include <view/view_group.h>
#include "item_state.h"
class BOARD_ITEM;
class SELECTION_TOOL;
namespace KIGFX
{
class VIEW_GROUP;
}
/**
* Class MOVE_TOOL
*
* Our sample move tool. Allows to move, rotate and flip items selected by
* pcbnew.InteractiveSelection tool.
*/
class MOVE_TOOL : public TOOL_INTERACTIVE
{
public:
MOVE_TOOL();
/// @copydoc TOOL_INTERACTIVE::Reset()
void Reset() {};
/// @copydoc TOOL_INTERACTIVE::Init()
bool Init();
/**
* Function Main()
*
* Main loop in which events are handled.
* @param aEvent is the handled event.
*/
int Main( TOOL_EVENT& aEvent );
/**
* Function Edit()
*
* Displays properties window for the selected object.
*/
int Properties( TOOL_EVENT& aEvent );
/**
* Function Rotate()
*
* Rotates currently selected items.
*/
int Rotate( TOOL_EVENT& aEvent );
/**
* Function Flip()
*
* Rotates currently selected items. The rotation point is the current cursor position.
*/
int Flip( TOOL_EVENT& aEvent );
private:
///> Saves the state of items and allows to restore them
ITEM_STATE m_state;
///> Selection tool used for obtaining selected items
SELECTION_TOOL* m_selectionTool;
///> Flag determining if anything is being dragged right now
bool m_dragging;
///> Sets up handlers for various events
void setTransitions();
};
#endif