126 lines
3.1 KiB
C++
126 lines
3.1 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013 CERN
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __SHAPE_CIRCLE_H
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#define __SHAPE_CIRCLE_H
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#include <geometry/shape.h>
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#include <math/box2.h>
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#include <math/vector2d.h>
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#include <algorithm>
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class SHAPE_CIRCLE : public SHAPE
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{
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public:
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SHAPE_CIRCLE() :
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SHAPE( SH_CIRCLE ), m_radius( 0 )
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{}
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SHAPE_CIRCLE( const VECTOR2I& aCenter, int aRadius ) :
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SHAPE( SH_CIRCLE ), m_radius( aRadius ), m_center( aCenter )
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{}
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SHAPE_CIRCLE( const SHAPE_CIRCLE& aOther ) :
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SHAPE( SH_CIRCLE ),
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m_radius( aOther.m_radius ),
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m_center( aOther.m_center )
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{};
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~SHAPE_CIRCLE()
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{}
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SHAPE* Clone() const override
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{
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return new SHAPE_CIRCLE( *this );
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}
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SHAPE_CIRCLE& operator=( const SHAPE_CIRCLE& ) = default;
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const BOX2I BBox( int aClearance = 0 ) const override
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{
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const VECTOR2I rc( m_radius + aClearance, m_radius + aClearance );
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return BOX2I( m_center - rc, rc * 2 );
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}
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bool Collide( const SEG& aSeg, int aClearance = 0, int* aActual = nullptr ) const override
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{
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int minDist = aClearance + m_radius;
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ecoord dist_sq = aSeg.SquaredDistance( m_center );
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if( dist_sq == 0 || dist_sq < (ecoord) minDist * minDist )
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{
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if( aActual )
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*aActual = std::max( 0, (int) sqrt( dist_sq ) - m_radius );
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return true;
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}
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return false;
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}
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void SetRadius( int aRadius )
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{
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m_radius = aRadius;
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}
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void SetCenter( const VECTOR2I& aCenter )
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{
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m_center = aCenter;
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}
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int GetRadius() const
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{
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return m_radius;
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}
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const VECTOR2I GetCenter() const
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{
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return m_center;
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}
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void Move( const VECTOR2I& aVector ) override
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{
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m_center += aVector;
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}
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void Rotate( double aAngle, const VECTOR2I& aCenter = { 0, 0 } ) override
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{
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m_center -= aCenter;
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m_center = m_center.Rotate( aAngle );
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m_center += aCenter;
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}
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bool IsSolid() const override
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{
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return true;
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}
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private:
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int m_radius;
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VECTOR2I m_center;
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};
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#endif
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