kicad/3d-viewer/3d_rendering/3d_render_raytracing/accelerators/ccontainer.h

84 lines
2.4 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file ccontainer.h
* @brief
*/
#ifndef _CCONTAINER_H_
#define _CCONTAINER_H_
#include "../shapes3D/cobject.h"
#include <list>
#include <vector>
typedef std::list<COBJECT *> LIST_OBJECT;
typedef std::vector<COBJECT *> VECTOR_OBJECT;
typedef std::vector<const COBJECT *> CONST_VECTOR_OBJECT;
class GLM_ALIGN(CLASS_ALIGNMENT) CGENERICCONTAINER
{
protected:
CBBOX m_bbox;
LIST_OBJECT m_objects;
public:
CGENERICCONTAINER();
virtual ~CGENERICCONTAINER();
void Add( COBJECT *aObject )
{
if( aObject ) // Only add if it is a valid pointer
{
m_objects.push_back( aObject );
m_bbox.Union( aObject->GetBBox() );
}
}
void Clear();
const LIST_OBJECT &GetList() const { return m_objects; }
const void ConvertTo( CONST_VECTOR_OBJECT &aOutVector ) const;
const CBBOX &GetBBox() const { return m_bbox; }
virtual bool Intersect( const RAY &aRay, HITINFO &aHitInfo ) const = 0;
virtual bool IntersectP( const RAY &aRay, float aMaxDistance ) const = 0;
private:
};
class GLM_ALIGN(CLASS_ALIGNMENT) CCONTAINER : public CGENERICCONTAINER
{
public:
bool Intersect( const RAY &aRay, HITINFO &aHitInfo ) const;
bool IntersectP( const RAY &aRay, float aMaxDistance ) const;
};
#endif // _CCONTAINER_H_