84 lines
2.4 KiB
C++
84 lines
2.4 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file ccontainer.h
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* @brief
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*/
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#ifndef _CCONTAINER_H_
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#define _CCONTAINER_H_
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#include "../shapes3D/cobject.h"
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#include <list>
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#include <vector>
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typedef std::list<COBJECT *> LIST_OBJECT;
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typedef std::vector<COBJECT *> VECTOR_OBJECT;
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typedef std::vector<const COBJECT *> CONST_VECTOR_OBJECT;
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class GLM_ALIGN(CLASS_ALIGNMENT) CGENERICCONTAINER
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{
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protected:
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CBBOX m_bbox;
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LIST_OBJECT m_objects;
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public:
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CGENERICCONTAINER();
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virtual ~CGENERICCONTAINER();
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void Add( COBJECT *aObject )
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{
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if( aObject ) // Only add if it is a valid pointer
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{
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m_objects.push_back( aObject );
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m_bbox.Union( aObject->GetBBox() );
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}
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}
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void Clear();
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const LIST_OBJECT &GetList() const { return m_objects; }
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const void ConvertTo( CONST_VECTOR_OBJECT &aOutVector ) const;
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const CBBOX &GetBBox() const { return m_bbox; }
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virtual bool Intersect( const RAY &aRay, HITINFO &aHitInfo ) const = 0;
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virtual bool IntersectP( const RAY &aRay, float aMaxDistance ) const = 0;
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private:
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};
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class GLM_ALIGN(CLASS_ALIGNMENT) CCONTAINER : public CGENERICCONTAINER
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{
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public:
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bool Intersect( const RAY &aRay, HITINFO &aHitInfo ) const;
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bool IntersectP( const RAY &aRay, float aMaxDistance ) const;
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};
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#endif // _CCONTAINER_H_
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