kicad/include/class_sch_screen.h

332 lines
11 KiB
C++

/********************************************/
/* Definitions for the EESchema program: */
/********************************************/
#ifndef CLASS_SCREEN_H
#define CLASS_SCREEN_H
#include "macros.h"
#include "sch_item_struct.h"
#include "class_base_screen.h"
class LIB_PIN;
class SCH_COMPONENT;
class SCH_SHEET_PATH;
class SCH_SHEET_PIN;
/* Max number of sheets in a hierarchy project: */
#define NB_MAX_SHEET 500
class SCH_SCREEN : public BASE_SCREEN
{
int m_refCount; ///< Number of sheets referencing this screen.
///< Delete when it goes to zero.
/**
* Function addConnectedItemsToBlock
* add items connected at \a aPosition to the block pick list.
* <p>
* This method tests all connectable unselected items in the screen that are connected to
* \a aPosition and adds them to the block selection pick list. This is used when a block
* drag is being performed to ensure connections to items in the block are not lost.
*</p>
* @param aPosition = The connection point to test.
*/
void addConnectedItemsToBlock( const wxPoint& aPosition );
public:
SCH_SCREEN( KICAD_T aType = SCH_SCREEN_T );
~SCH_SCREEN();
virtual wxString GetClass() const
{
return wxT( "SCH_SCREEN" );
}
void DecRefCount();
void IncRefCount();
int GetRefCount() const { return m_refCount; }
/**
* Function GetDrawItems().
*
* @return - A pointer to the first item in the linked list of draw items.
*/
virtual SCH_ITEM* GetDrawItems() const { return (SCH_ITEM*) BASE_SCREEN::GetDrawItems(); }
virtual void SetDrawItems( SCH_ITEM* aItem ) { BASE_SCREEN::SetDrawItems( aItem ); }
/**
* Function GetCurItem
* returns the currently selected SCH_ITEM, overriding BASE_SCREEN::GetCurItem().
* @return SCH_ITEM* - the one selected, or NULL.
*/
SCH_ITEM* GetCurItem() const { return (SCH_ITEM*) BASE_SCREEN::GetCurItem(); }
/**
* Function SetCurItem
* sets the currently selected object, m_CurrentItem.
* @param aItem Any object derived from SCH_ITEM
*/
void SetCurItem( SCH_ITEM* aItem ) { BASE_SCREEN::SetCurItem( (EDA_ITEM*) aItem ); }
/**
* Free all the items from the schematic associated with the screen.
*
* This does not delete any sub hierarchies.
*/
void FreeDrawList();
/**
* Function GetItems
* adds all items found at \a aPosition to \a aItemList. Please note that \a aItemList
* will own the item pointers added to it. Do not allow it to go out of scope without
* first calling the release() method. Otherwise, the pointer will be deleted and
* EESchema will crash.
* @param aPosition The position to test.
* @param aItemList The list to place items into.
* @return The number of items found at \a aPosition.
*/
int GetItems( const wxPoint& aPosition, SCH_ITEMS& aItemList ) const;
void Place( SCH_EDIT_FRAME* frame, wxDC* DC ) { };
/**
* Function Draw
* draws all the items in the screen to \a aCanvas.
* @param aCanvas The canvas item to draw on.
* @param aDC The device context to draw on.
* @param aDrawMode The drawing mode.
* @param aColor The drawing color.
*/
void Draw( EDA_DRAW_PANEL* aCanvas, wxDC* aDC, int aDrawMode, int aColor = -1 );
/**
* Remove \a aItem from the schematic associated with this screen.
*
* @param aItem - Item to be removed from schematic.
*/
void RemoveFromDrawList( SCH_ITEM* aItem );
bool CheckIfOnDrawList( SCH_ITEM* st );
void AddToDrawList( SCH_ITEM* st );
bool SchematicCleanUp( EDA_DRAW_PANEL* aCanvas = NULL, wxDC* aDC = NULL );
/**
* Function TestDanglingEnds
* tests all of the connectible objects in the schematic for unused connection points.
* @param aDC - The device context to draw the dangling status indicators.
* @param aCanvas - The window to draw on.
* @return True if any dangling ends were found.
*/
bool TestDanglingEnds( EDA_DRAW_PANEL* aCanvas = NULL, wxDC* aDC = NULL );
/**
* Function ExtractWires
* extracts the old wires, junctions and buses. If \a aCreateCopy is true, replace
* them with a copy. Old item must be put in undo list, and the new ones can be
* modified by clean up safely. If an abort command is made, old wires must be put
* in GetDrawItems(), and copies must be deleted. This is because previously stored
* undo commands can handle pointers on wires or busses, and we do not delete wires or
* busses, we must put they in undo list.
*
* Because cleanup delete and/or modify bus and wires, the it is easier is to put
* all wires in undo list and use a new copy of wires for cleanup.
*/
SCH_ITEM* ExtractWires( bool aCreateCopy );
/**
* Function ReplaceWires
* replaces all of the wires and junction in the screen with \a aWireList.
* @param aWireList List of wire to replace the existing wires with.
*/
void ReplaceWires( SCH_ITEM* aWireList );
/**
* Function BreakSegment
* checks every wire and bus for a intersection at \a aPoint and break into two segments
* at \a aPoint if an intersection is found.
* @param aPoint Test this point for an intersection.
* @return True if any wires or buses were broken.
*/
bool BreakSegment( const wxPoint& aPoint );
/**
* Function BreakSegmentsOnJunctions
* tests all junctions and bus entries in the schematic for intersections with wires and
* buses and breaks any intersections into multiple segments.
* @return True if any wires or buses were broken.
*/
bool BreakSegmentsOnJunctions();
/* full undo redo management : */
// use BASE_SCREEN::PushCommandToUndoList( PICKED_ITEMS_LIST* aItem )
// use BASE_SCREEN::PushCommandToRedoList( PICKED_ITEMS_LIST* aItem )
/**
* Function ClearUndoORRedoList
* free the undo or redo list from List element
* Wrappers are deleted.
* data pointed by wrappers are deleted if not in use in schematic
* i.e. when they are copy of a schematic item or they are no more in use (DELETED)
* @param aList = the UNDO_REDO_CONTAINER to clear
* @param aItemCount = the count of items to remove. < 0 for all items
* items are removed from the beginning of the list.
* So this function can be called to remove old commands
*/
virtual void ClearUndoORRedoList( UNDO_REDO_CONTAINER& aList, int aItemCount = -1 );
/**
* Function Save
* writes the data structures for this object out to \a aFile in "*.sch" format.
*
* @param aFile The FILE to write to.
* @return bool - true if success writing else false.
*/
bool Save( FILE* aFile ) const;
/**
* Clear the state flags of all the items in the screen.
*/
void ClearDrawingState();
int CountConnectedItems( const wxPoint& aPos, bool aTestJunctions ) const;
/**
* Function IsJunctionNeeded
* tests if a junction is required for the items at \a aPosition on the screen.
* <p>
* A junction is required at \a aPosition if the following criteria are satisfied:
* <ul>
* <li>one wire midpoint, one or more wire endpoints and no junction.</li>
* <li>three or more wire endpoints and no junction.</li>
* <li>two wire midpoints and no junction</li>
* <li>one wire midpoint, a component pin, and no junction.</li>
* <li>three wire endpoints, a component pin, and no junction.</li>
* </ul>
* </p>
* @param aPosition The position to test.
* @return True if a junction is required at \a aPosition.
*/
bool IsJunctionNeeded( const wxPoint& aPosition ) const;
/**
* Function GetPin
* test the screen for a component pin item at \a aPosition.
* @param aPosition Position to test.
* @param aComponent The component if a pin was found, otherwise NULL.
* @param aEndPointOnly Set to true to test if \a aPosition is the connection
* point of the pin.
* @return The pin item if found, otherwise NULL.
*/
LIB_PIN* GetPin( const wxPoint& aPosition, SCH_COMPONENT** aComponent = NULL,
bool aEndPointOnly = false );
/**
* Function GetSheetLabel
* test the screen if \a aPosition is a sheet label object.
* @param aPosition The position to test.
* @return The sheet label object if found otherwise NULL.
*/
SCH_SHEET_PIN* GetSheetLabel( const wxPoint& aPosition );
/**
* Function ClearAnnotation
* clears the annotation for the components in \a aSheetPath on the screen.
* @param aSheetPath The sheet path of the component annotation to clear. If NULL then
* the entire hierarchy is cleared.
*/
void ClearAnnotation( SCH_SHEET_PATH* aSheetPath );
/**
* Function GetHierarchicalItems
* adds all schematic sheet and component object in the screen to \a aItems.
* @param aItems Hierarchical item list to fill.
*/
void GetHierarchicalItems( std::vector <SCH_ITEM*>& aItems );
/**
* Function SelectBlockItems
* creates a list of items found when a block command is initiated. The items selected
* depend on the block command. If the drag block command is issued, than any items
* connected to items in the block are also selected.
*/
void SelectBlockItems();
/**
* Function UpdatePickList
* adds all the items in the screen within the block selection rectangle to the pick list.
* @return The number of items in the pick list.
*/
int UpdatePickList();
virtual void AddItem( SCH_ITEM* aItem ) { BASE_SCREEN::AddItem( (EDA_ITEM*) aItem ); }
virtual void InsertItem( EDA_ITEMS::iterator aIter, SCH_ITEM* aItem )
{
BASE_SCREEN::InsertItem( aIter, (EDA_ITEM*) aItem );
}
};
/********************************************************/
/* Class to handle the list of *screens* in a hierarchy */
/********************************************************/
// screens are unique, and correspond to .sch files.
class SCH_SCREENS
{
private:
std::vector< SCH_SCREEN* > m_screens;
unsigned int m_index;
public:
SCH_SCREENS();
~SCH_SCREENS();
int GetCount() const { return m_screens.size(); }
SCH_SCREEN* GetFirst();
SCH_SCREEN* GetNext();
SCH_SCREEN* GetScreen( unsigned int aIndex );
/**
* Function ClearAnnotation
* clears the annotation for all components in the hierarchy.
*/
void ClearAnnotation();
/**
* Function SchematicCleanUp
* merges and breaks wire segments in the entire schematic hierarchy.
*/
void SchematicCleanUp();
/**
* Function ReplaceDuplicateTimeStamps
* test all sheet and component objects in the schematic for duplicate time stamps
* an replaces them as necessary. Time stamps must be unique in order for complex
* hierarchies know which components go to which sheets.
* @return The number of duplicate time stamps replaced.
*/
int ReplaceDuplicateTimeStamps();
/**
* Function SetDate
* sets the date string for every screen to \a aDate.
* @see GetDate()
* @param aDate The date string to set for each screen.
*/
void SetDate( const wxString& aDate );
private:
void AddScreenToList( SCH_SCREEN* aScreen );
void BuildScreenList( EDA_ITEM* aItem );
};
#endif /* CLASS_SCREEN_H */