1594 lines
48 KiB
C++
1594 lines
48 KiB
C++
// PolyLine.cpp ... implementation of CPolyLine class from FreePCB.
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//
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// implementation for kicad and kbool polygon clipping library
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//
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#include <math.h>
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#include <vector>
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#include "fctsys.h"
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#include "PolyLine.h"
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#include "gr_basic.h"
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#include "bezier_curves.h"
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using namespace std;
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#define pi M_PI
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CPolyLine::CPolyLine()
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{
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m_HatchStyle = 0;
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m_Width = 0;
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utility = 0;
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m_Kbool_Poly_Engine = NULL;
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}
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// destructor, removes display elements
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//
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CPolyLine::~CPolyLine()
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{
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Undraw();
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if( m_Kbool_Poly_Engine )
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delete m_Kbool_Poly_Engine;
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}
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/** Function NormalizeWithKbool
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* Use the Kbool Library to clip contours: if outlines are crossing, the self-crossing polygon
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* is converted to non self-crossing polygon by adding extra points at the crossing locations
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* and reordering corners
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* if more than one outside contour are found, extra CPolyLines will be created
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* because copper areas have only one outside contour
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* Therefore, if this results in new CPolyLines, return them as std::vector pa
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* @param aExtraPolys: pointer on a std::vector<CPolyLine*> to store extra CPolyLines
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* @param bRetainArcs == TRUE, try to retain arcs in polys
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* @return number of external contours, or -1 if error
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*/
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int CPolyLine::NormalizeWithKbool( std::vector<CPolyLine*> * aExtraPolyList, bool bRetainArcs )
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{
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std::vector<CArc> arc_array;
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std::vector <void*> hole_array; // list of holes
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std::vector<int> * hole; // used to store corners for a given hole
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CPolyLine* polyline;
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int n_ext_cont = 0; // CPolyLine count
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/* Creates a bool engine from this CPolyLine.
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* Normalized outlines and holes will be in m_Kbool_Poly_Engine
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* If some polygons are self crossing, after running the Kbool Engine, self crossing polygons
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* will be converted in non self crossing polygons by inserting extra points at the crossing locations
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* True holes are combined if possible
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*/
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if( bRetainArcs )
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MakeKboolPoly( -1, -1, &arc_array );
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else
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MakeKboolPoly( -1, -1, NULL );
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Undraw();
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/* now, recreate polys
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* if more than one outside contour are found, extra CPolyLines will be created
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* because copper areas have only one outside contour
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* the first outside contour found is the new "this" outside contour
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* if others outside contours are found we create new CPolyLines
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* Note: if there are holes in polygons, we must store them
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* and when all outside contours are found, search the corresponding outside contour for each hole
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*/
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while( m_Kbool_Poly_Engine->StartPolygonGet() )
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{
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// See if the current polygon is flagged as a hole
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if( m_Kbool_Poly_Engine->GetPolygonPointEdgeType() == KB_INSIDE_EDGE )
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{
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hole = new std::vector<int>;
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hole_array.push_back( hole );
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while( m_Kbool_Poly_Engine->PolygonHasMorePoints() ) // store hole
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{
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int x = (int) m_Kbool_Poly_Engine->GetPolygonXPoint();
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int y = (int) m_Kbool_Poly_Engine->GetPolygonYPoint();
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hole->push_back( x );
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hole->push_back( y );
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}
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m_Kbool_Poly_Engine->EndPolygonGet();
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}
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else if( n_ext_cont == 0 )
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{
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// first external contour, replace this poly
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corner.clear();
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side_style.clear();
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bool first = true;
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while( m_Kbool_Poly_Engine->PolygonHasMorePoints() )
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{ // foreach point in the polygon
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int x = (int) m_Kbool_Poly_Engine->GetPolygonXPoint();
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int y = (int) m_Kbool_Poly_Engine->GetPolygonYPoint();
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if( first )
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{
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first = false;
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Start( GetLayer(), x, y, GetHatchStyle() );
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}
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else
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AppendCorner( x, y );
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}
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m_Kbool_Poly_Engine->EndPolygonGet();
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Close();
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n_ext_cont++;
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}
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else if( aExtraPolyList ) // a new outside contour is found: create a new CPolyLine
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{
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polyline = new CPolyLine; // create new poly
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aExtraPolyList->push_back( polyline ); // put it in array
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bool first = true;
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while( m_Kbool_Poly_Engine->PolygonHasMorePoints() ) // read next external contour
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{
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int x = (int) m_Kbool_Poly_Engine->GetPolygonXPoint();
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int y = (int) m_Kbool_Poly_Engine->GetPolygonYPoint();
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if( first )
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{
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first = false;
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polyline->Start( GetLayer(), x, y, GetHatchStyle() );
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}
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else
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polyline->AppendCorner( x, y );
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}
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m_Kbool_Poly_Engine->EndPolygonGet();
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polyline->Close( STRAIGHT, FALSE );
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n_ext_cont++;
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}
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}
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// now add cutouts to the corresponding CPolyLine(s)
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for( unsigned ii = 0; ii < hole_array.size(); ii++ )
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{
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hole = (std::vector<int> *)hole_array[ii];
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polyline = NULL;
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if( n_ext_cont == 1 )
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{
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polyline = this;
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}
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else
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{
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// find the polygon that contains this hole
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// testing one corner inside is enought because a hole is entirely inside the polygon
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// sowe test only the first corner
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int x = (*hole)[0];
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int y = (*hole)[1];
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if( TestPointInside( x, y ) )
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polyline = this;
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else if( aExtraPolyList )
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{
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for( int ext_ic = 0; ext_ic<n_ext_cont - 1; ext_ic++ )
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{
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if( (*aExtraPolyList)[ext_ic]->TestPointInside( x, y ) )
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{
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polyline = (*aExtraPolyList)[ext_ic];
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break;
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}
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}
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}
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}
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if( !polyline )
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wxASSERT( 0 );
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else
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{
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for( unsigned ii = 0; ii< (*hole).size(); ii++ )
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{
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int x = (*hole)[ii]; ii++;
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int y = (*hole)[ii];
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polyline->AppendCorner( x, y, STRAIGHT, FALSE );
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}
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polyline->Close( STRAIGHT, FALSE );
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}
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}
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if( bRetainArcs )
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RestoreArcs( &arc_array, aExtraPolyList );
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delete m_Kbool_Poly_Engine;
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m_Kbool_Poly_Engine = NULL;
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// free hole list
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for( unsigned ii = 0; ii < hole_array.size(); ii++ )
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delete (std::vector<int> *)hole_array[ii];
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return n_ext_cont;
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}
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/** Function AddPolygonsToBoolEng
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* Add a CPolyLine to a kbool engine, preparing a boolean op between polygons
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* @param aStart_contour: starting contour number (-1 = all, 0 is the outlines of zone, > 1 = holes in zone
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* @param aEnd_contour: ending contour number (-1 = all after aStart_contour)
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* @param arc_array: arc converted to poly segments (NULL if not exists)
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* @param aBooleng : pointer on a bool engine (handle a set of polygons)
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* @param aGroup : group to fill (aGroup = GROUP_A or GROUP_B) operations are made between GROUP_A and GROUP_B
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*/
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int CPolyLine::AddPolygonsToBoolEng( Bool_Engine* aBooleng,
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GroupType aGroup,
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int aStart_contour,
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int aEnd_contour,
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std::vector<CArc> * arc_array )
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{
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int count = 0;
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if( (aGroup != GROUP_A) && (aGroup != GROUP_B ) )
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return 0; //Error !
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/* Convert the current polyline contour to a kbool polygon: */
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MakeKboolPoly( aStart_contour, aEnd_contour, arc_array );
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/* add the resulting kbool set of polygons to the current kcool engine */
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while( m_Kbool_Poly_Engine->StartPolygonGet() )
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{
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if( aBooleng->StartPolygonAdd( GROUP_A ) )
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{
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while( m_Kbool_Poly_Engine->PolygonHasMorePoints() )
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{
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int x = (int) m_Kbool_Poly_Engine->GetPolygonXPoint();
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int y = (int) m_Kbool_Poly_Engine->GetPolygonYPoint();
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aBooleng->AddPoint( x, y );
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count++;
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}
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aBooleng->EndPolygonAdd();
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}
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m_Kbool_Poly_Engine->EndPolygonGet();
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}
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delete m_Kbool_Poly_Engine;
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m_Kbool_Poly_Engine = NULL;
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return count;
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}
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/** Function MakeKboolPoly
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* fill a kbool engine with a closed polyline contour
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* approximates arcs with multiple straight-line segments
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* @param aStart_contour: starting contour number (-1 = all, 0 is the outlines of zone, > 1 = holes in zone
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* @param aEnd_contour: ending contour number (-1 = all after aStart_contour)
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* combining intersecting contours if possible
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* @param arc_array : return corners computed from arcs approximations in arc_array
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* @param aConvertHoles = mode for holes when a boolean operation is made
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* true: holes are linked into outer contours by double overlapping segments
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* false: holes are not linked: in this mode contours are added clockwise
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* and polygons added counter clockwise are holes (default)
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* @return error: 0 if Ok, 1 if error
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*/
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int CPolyLine::MakeKboolPoly( int aStart_contour, int aEnd_contour, std::vector<CArc> * arc_array,
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bool aConvertHoles )
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{
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if( m_Kbool_Poly_Engine )
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{
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delete m_Kbool_Poly_Engine;
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m_Kbool_Poly_Engine = NULL;
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}
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if( !GetClosed() && (aStart_contour == (GetNumContours() - 1) || aStart_contour == -1) )
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return 1; // error
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int n_arcs = 0;
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int first_contour = aStart_contour;
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int last_contour = aEnd_contour;
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if( aStart_contour == -1 )
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{
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first_contour = 0;
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last_contour = GetNumContours() - 1;
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}
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if( aEnd_contour == -1 )
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{
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last_contour = GetNumContours() - 1;
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}
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if( arc_array )
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arc_array->clear();
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int iarc = 0;
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for( int icont = first_contour; icont<=last_contour; icont++ )
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{
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// Fill a kbool engine for this contour,
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// and combine it with previous contours
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Bool_Engine* booleng = new Bool_Engine();
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ArmBoolEng( booleng, aConvertHoles );
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if( m_Kbool_Poly_Engine ) // a previous contour exists. Put it in new engine
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{
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while( m_Kbool_Poly_Engine->StartPolygonGet() )
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{
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if( booleng->StartPolygonAdd( GROUP_A ) )
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{
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while( m_Kbool_Poly_Engine->PolygonHasMorePoints() )
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{
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int x = (int) m_Kbool_Poly_Engine->GetPolygonXPoint();
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int y = (int) m_Kbool_Poly_Engine->GetPolygonYPoint();
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booleng->AddPoint( x, y );
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}
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booleng->EndPolygonAdd();
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}
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m_Kbool_Poly_Engine->EndPolygonGet();
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}
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}
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// first, calculate number of vertices in contour
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int n_vertices = 0;
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int ic_st = GetContourStart( icont );
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int ic_end = GetContourEnd( icont );
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if( !booleng->StartPolygonAdd( GROUP_B ) )
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{
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wxASSERT( 0 );
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return 1; //error
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}
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for( int ic = ic_st; ic<=ic_end; ic++ )
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{
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int style = side_style[ic];
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int x1 = corner[ic].x;
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int y1 = corner[ic].y;
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int x2, y2;
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if( ic < ic_end )
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{
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x2 = corner[ic + 1].x;
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y2 = corner[ic + 1].y;
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}
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else
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{
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x2 = corner[ic_st].x;
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y2 = corner[ic_st].y;
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}
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if( style == STRAIGHT )
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n_vertices++;
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else
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{
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// style is ARC_CW or ARC_CCW
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int n; // number of steps for arcs
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n = ( abs( x2 - x1 ) + abs( y2 - y1 ) ) / (CArc::MAX_STEP);
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n = MAX( n, CArc::MIN_STEPS ); // or at most 5 degrees of arc
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n_vertices += n;
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n_arcs++;
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}
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}
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// now enter this contour to booleng
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int ivtx = 0;
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for( int ic = ic_st; ic<=ic_end; ic++ )
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{
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int style = side_style[ic];
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int x1 = corner[ic].x;
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int y1 = corner[ic].y;
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int x2, y2;
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if( ic < ic_end )
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{
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x2 = corner[ic + 1].x;
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y2 = corner[ic + 1].y;
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}
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else
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{
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x2 = corner[ic_st].x;
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y2 = corner[ic_st].y;
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}
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if( style == STRAIGHT )
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{
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booleng->AddPoint( x1, y1 );
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ivtx++;
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}
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else
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{
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// style is arc_cw or arc_ccw
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int n; // number of steps for arcs
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n = ( abs( x2 - x1 ) + abs( y2 - y1 ) ) / (CArc::MAX_STEP);
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n = MAX( n, CArc::MIN_STEPS ); // or at most 5 degrees of arc
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double xo, yo, theta1, theta2, a, b;
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a = fabs( (double) (x1 - x2) );
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b = fabs( (double) (y1 - y2) );
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if( style == CPolyLine::ARC_CW )
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{
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// clockwise arc (ie.quadrant of ellipse)
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if( x2 > x1 && y2 > y1 )
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{
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// first quadrant, draw second quadrant of ellipse
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xo = x2;
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yo = y1;
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theta1 = pi;
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theta2 = pi / 2.0;
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}
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else if( x2 < x1 && y2 > y1 )
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{
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// second quadrant, draw third quadrant of ellipse
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xo = x1;
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yo = y2;
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theta1 = 3.0 * pi / 2.0;
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theta2 = pi;
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}
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else if( x2 < x1 && y2 < y1 )
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{
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// third quadrant, draw fourth quadrant of ellipse
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xo = x2;
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yo = y1;
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theta1 = 2.0 * pi;
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theta2 = 3.0 * pi / 2.0;
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}
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else
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{
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xo = x1; // fourth quadrant, draw first quadrant of ellipse
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yo = y2;
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theta1 = pi / 2.0;
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theta2 = 0.0;
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}
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}
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else
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{
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// counter-clockwise arc
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if( x2 > x1 && y2 > y1 )
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{
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xo = x1; // first quadrant, draw fourth quadrant of ellipse
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yo = y2;
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theta1 = 3.0 * pi / 2.0;
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theta2 = 2.0 * pi;
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}
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else if( x2 < x1 && y2 > y1 )
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{
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xo = x2; // second quadrant
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yo = y1;
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theta1 = 0.0;
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theta2 = pi / 2.0;
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}
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else if( x2 < x1 && y2 < y1 )
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{
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xo = x1; // third quadrant
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yo = y2;
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theta1 = pi / 2.0;
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theta2 = pi;
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}
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else
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{
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xo = x2; // fourth quadrant
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yo = y1;
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theta1 = pi;
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theta2 = 3.0 * pi / 2.0;
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}
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}
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// now write steps for arc
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if( arc_array )
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{
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CArc new_arc;
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new_arc.style = style;
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new_arc.n_steps = n;
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new_arc.xi = x1;
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new_arc.yi = y1;
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new_arc.xf = x2;
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new_arc.yf = y2;
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arc_array->push_back( new_arc );
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iarc++;
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}
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for( int is = 0; is<n; is++ )
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{
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double theta = theta1 + ( (theta2 - theta1) * (double) is ) / n;
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double x = xo + a* cos( theta );
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double y = yo + b* sin( theta );
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if( is == 0 )
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{
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x = x1;
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y = y1;
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}
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booleng->AddPoint( x1, y1 );
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ivtx++;
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}
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}
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}
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if( n_vertices != ivtx )
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wxASSERT( 0 );
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// close list added to the bool engine
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booleng->EndPolygonAdd();
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/* now combine polygon to the previous polygons.
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* note: the first polygon is the outline contour, and others are holes inside the first polygon
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* The first polygon is ORed with nothing, but is is a trick to sort corners (vertex)
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* clockwise with the kbool engine.
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* Others polygons are substract to the outline and corners will be ordered counter clockwise
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* by the kbool engine
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*/
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if( aStart_contour <= 0 && icont != 0 ) // substract hole to outside ( if the outline contour is take in account)
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{
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booleng->Do_Operation( BOOL_A_SUB_B );
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}
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else // add outside or add holes if we do not use the outline contour
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{
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booleng->Do_Operation( BOOL_OR );
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}
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// now use result as new polygon (delete the old one if exists)
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if( m_Kbool_Poly_Engine )
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delete m_Kbool_Poly_Engine;
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m_Kbool_Poly_Engine = booleng;
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}
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return 0;
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}
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/** Function ArmBoolEng
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* Initialise parameters used in kbool
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* @param aBooleng = pointer to the Bool_Engine to initialise
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* @param aConvertHoles = mode for holes when a boolean operation is made
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* true: in resulting polygon, holes are linked into outer contours by double overlapping segments
|
|
* false: in resulting polygons, holes are not linked: they are separate polygons
|
|
*/
|
|
void ArmBoolEng( Bool_Engine* aBooleng, bool aConvertHoles )
|
|
{
|
|
// set some global vals to arm the boolean engine
|
|
|
|
// input points are scaled up with GetDGrid() * GetGrid()
|
|
|
|
// DGRID is only meant to make fractional parts of input data which
|
|
/*
|
|
The input data scaled up with DGrid is related to the accuracy the user has in his input data.
|
|
User data with a minimum accuracy of 0.001, means set the DGrid to 1000.
|
|
The input data may contain data with a minimum accuracy much smaller, but by setting the DGrid
|
|
everything smaller than 1/DGrid is rounded.
|
|
|
|
DGRID is only meant to make fractional parts of input data which can be
|
|
doubles, part of the integers used in vertexes within the boolean algorithm.
|
|
And therefore DGRID bigger than 1 is not usefull, you would only loose accuracy.
|
|
Within the algorithm all input data is multiplied with DGRID, and the result
|
|
is rounded to an integer.
|
|
*/
|
|
double DGRID = 10.0; // round coordinate X or Y value in calculations to this (initial value = 1000.0 in kbool example)
|
|
// Note: in kicad, coordinates are already integer so DGRID could be set to 1
|
|
// we choose a DGRID = 10 to have a MARGE = 1.0
|
|
|
|
double MARGE = 1.0; // snap with in this range points to lines in the intersection routines
|
|
// should always be > 1/DGRID a MARGE >= 10/DGRID is ok
|
|
// this is also used to remove small segments and to decide when
|
|
// two segments are in line. ( initial value = 0.001 )
|
|
// For kicad we choose MARGE = 1, with DGRID = 10
|
|
|
|
double CORRECTIONFACTOR = 0.0; // correct the polygons by this number: used in BOOL_CORRECTION operation
|
|
// this operation shrinks a polygon if CORRECTIONFACTOR < 0
|
|
// or stretch it if CORRECTIONFACTOR > 0
|
|
// the size change is CORRECTIONFACTOR (holes are correctly handled)
|
|
double CORRECTIONABER = 1.0; // the accuracy for the rounded shapes used in correction
|
|
double ROUNDFACTOR = 1.5; // when will we round the correction shape to a circle
|
|
double SMOOTHABER = 10.0; // accuracy when smoothing a polygon
|
|
double MAXLINEMERGE = 1000.0; // leave as is, segments of this length in smoothen
|
|
|
|
|
|
/*
|
|
Grid makes sure that the integer data used within the algorithm has room for extra intersections
|
|
smaller than the smallest number within the input data.
|
|
The input data scaled up with DGrid is related to the accuracy the user has in his input data.
|
|
Another scaling with Grid is applied on top of it to create space in the integer number for
|
|
even smaller numbers.
|
|
*/
|
|
int GRID = 10000; // initial value = 10000 in kbool example
|
|
|
|
aBooleng->SetMarge( MARGE );
|
|
aBooleng->SetGrid( GRID );
|
|
aBooleng->SetDGrid( DGRID );
|
|
aBooleng->SetCorrectionFactor( CORRECTIONFACTOR );
|
|
aBooleng->SetCorrectionAber( CORRECTIONABER );
|
|
aBooleng->SetSmoothAber( SMOOTHABER );
|
|
aBooleng->SetMaxlinemerge( MAXLINEMERGE );
|
|
aBooleng->SetRoundfactor( ROUNDFACTOR );
|
|
|
|
if( aConvertHoles )
|
|
{
|
|
aBooleng->SetLinkHoles( true ); // holes will be connected by double overlapping segments
|
|
aBooleng->SetOrientationEntryMode( false ); // all polygons are contours, not holes
|
|
}
|
|
else
|
|
{
|
|
aBooleng->SetLinkHoles( false ); // holes will not be connected by double overlapping segments
|
|
aBooleng->SetOrientationEntryMode( true ); // holes are entered counter clockwise
|
|
}
|
|
}
|
|
|
|
|
|
int CPolyLine::NormalizeAreaOutlines( std::vector<CPolyLine*> * pa, bool bRetainArcs )
|
|
{
|
|
return NormalizeWithKbool( pa, bRetainArcs );
|
|
}
|
|
|
|
|
|
// Restore arcs to a polygon where they were replaced with steps
|
|
// If pa != NULL, also use polygons in pa array
|
|
//
|
|
int CPolyLine::RestoreArcs( std::vector<CArc> * arc_array, std::vector<CPolyLine*> * pa )
|
|
{
|
|
// get poly info
|
|
int n_polys = 1;
|
|
|
|
if( pa )
|
|
n_polys += pa->size();
|
|
CPolyLine* poly;
|
|
|
|
// undraw polys and clear utility flag for all corners
|
|
for( int ip = 0; ip<n_polys; ip++ )
|
|
{
|
|
if( ip == 0 )
|
|
poly = this;
|
|
else
|
|
poly = (*pa)[ip - 1];
|
|
poly->Undraw();
|
|
for( int ic = 0; ic<poly->GetNumCorners(); ic++ )
|
|
poly->SetUtility( ic, 0 );
|
|
|
|
// clear utility flag
|
|
}
|
|
|
|
// find arcs and replace them
|
|
bool bFound;
|
|
int arc_start = 0;
|
|
int arc_end = 0;
|
|
for( unsigned iarc = 0; iarc<arc_array->size(); iarc++ )
|
|
{
|
|
int arc_xi = (*arc_array)[iarc].xi;
|
|
int arc_yi = (*arc_array)[iarc].yi;
|
|
int arc_xf = (*arc_array)[iarc].xf;
|
|
int arc_yf = (*arc_array)[iarc].yf;
|
|
int n_steps = (*arc_array)[iarc].n_steps;
|
|
int style = (*arc_array)[iarc].style;
|
|
bFound = FALSE;
|
|
|
|
// loop through polys
|
|
for( int ip = 0; ip<n_polys; ip++ )
|
|
{
|
|
if( ip == 0 )
|
|
poly = this;
|
|
else
|
|
poly = (*pa)[ip - 1];
|
|
for( int icont = 0; icont<poly->GetNumContours(); icont++ )
|
|
{
|
|
int ic_start = poly->GetContourStart( icont );
|
|
int ic_end = poly->GetContourEnd( icont );
|
|
if( (ic_end - ic_start) > n_steps )
|
|
{
|
|
for( int ic = ic_start; ic<=ic_end; ic++ )
|
|
{
|
|
int ic_next = ic + 1;
|
|
if( ic_next > ic_end )
|
|
ic_next = ic_start;
|
|
int xi = poly->GetX( ic );
|
|
int yi = poly->GetY( ic );
|
|
if( xi == arc_xi && yi == arc_yi )
|
|
{
|
|
// test for forward arc
|
|
int ic2 = ic + n_steps;
|
|
if( ic2 > ic_end )
|
|
ic2 = ic2 - ic_end + ic_start - 1;
|
|
int xf = poly->GetX( ic2 );
|
|
int yf = poly->GetY( ic2 );
|
|
if( xf == arc_xf && yf == arc_yf )
|
|
{
|
|
// arc from ic to ic2
|
|
bFound = TRUE;
|
|
arc_start = ic;
|
|
arc_end = ic2;
|
|
}
|
|
else
|
|
{
|
|
// try reverse arc
|
|
ic2 = ic - n_steps;
|
|
if( ic2 < ic_start )
|
|
ic2 = ic2 - ic_start + ic_end + 1;
|
|
xf = poly->GetX( ic2 );
|
|
yf = poly->GetY( ic2 );
|
|
if( xf == arc_xf && yf == arc_yf )
|
|
{
|
|
// arc from ic2 to ic
|
|
bFound = TRUE;
|
|
arc_start = ic2;
|
|
arc_end = ic;
|
|
style = 3 - style;
|
|
}
|
|
}
|
|
if( bFound )
|
|
{
|
|
poly->side_style[arc_start] = style;
|
|
|
|
// mark corners for deletion from arc_start+1 to arc_end-1
|
|
for( int i = arc_start + 1; i!=arc_end; )
|
|
{
|
|
if( i > ic_end )
|
|
i = ic_start;
|
|
poly->SetUtility( i, 1 );
|
|
if( i == ic_end )
|
|
i = ic_start;
|
|
else
|
|
i++;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
if( bFound )
|
|
break;
|
|
}
|
|
}
|
|
if( bFound )
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( bFound )
|
|
(*arc_array)[iarc].bFound = TRUE;
|
|
}
|
|
|
|
// now delete all marked corners
|
|
for( int ip = 0; ip<n_polys; ip++ )
|
|
{
|
|
if( ip == 0 )
|
|
poly = this;
|
|
else
|
|
poly = (*pa)[ip - 1];
|
|
for( int ic = poly->GetNumCorners() - 1; ic>=0; ic-- )
|
|
{
|
|
if( poly->GetUtility( ic ) )
|
|
poly->DeleteCorner( ic, FALSE );
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
// initialize new polyline
|
|
// set layer, width, selection box size, starting point, id and pointer
|
|
//
|
|
// if sel_box = 0, don't create selection elements at all
|
|
//
|
|
// if polyline is board outline, enter with:
|
|
// id.type = ID_BOARD
|
|
// id.st = ID_BOARD_OUTLINE
|
|
// id.i = 0
|
|
// ptr = NULL
|
|
//
|
|
// if polyline is copper area, enter with:
|
|
// id.type = ID_NET;
|
|
// id.st = ID_AREA
|
|
// id.i = index to area
|
|
// ptr = pointer to net
|
|
//
|
|
void CPolyLine::Start( int layer, int x, int y, int hatch )
|
|
{
|
|
m_layer = layer;
|
|
m_HatchStyle = hatch;
|
|
CPolyPt poly_pt( x, y );
|
|
poly_pt.end_contour = FALSE;
|
|
|
|
corner.push_back( poly_pt );
|
|
side_style.push_back( 0 );
|
|
}
|
|
|
|
|
|
// add a corner to unclosed polyline
|
|
//
|
|
void CPolyLine::AppendCorner( int x, int y, int style, bool bDraw )
|
|
{
|
|
Undraw();
|
|
CPolyPt poly_pt( x, y );
|
|
poly_pt.end_contour = FALSE;
|
|
|
|
// add entries for new corner and side
|
|
corner.push_back( poly_pt );
|
|
side_style.push_back( style );
|
|
if( corner.size() > 0 && !corner[corner.size() - 1].end_contour )
|
|
side_style[corner.size() - 1] = style;
|
|
if( bDraw )
|
|
Draw();
|
|
}
|
|
|
|
|
|
// close last polyline contour
|
|
//
|
|
void CPolyLine::Close( int style, bool bDraw )
|
|
{
|
|
if( GetClosed() )
|
|
wxASSERT( 0 );
|
|
Undraw();
|
|
side_style[corner.size() - 1] = style;
|
|
corner[corner.size() - 1].end_contour = TRUE;
|
|
if( bDraw )
|
|
Draw();
|
|
}
|
|
|
|
|
|
// move corner of polyline
|
|
//
|
|
void CPolyLine::MoveCorner( int ic, int x, int y )
|
|
{
|
|
Undraw();
|
|
corner[ic].x = x;
|
|
corner[ic].y = y;
|
|
Draw();
|
|
}
|
|
|
|
|
|
// delete corner and adjust arrays
|
|
//
|
|
void CPolyLine::DeleteCorner( int ic, bool bDraw )
|
|
{
|
|
Undraw();
|
|
int icont = GetContour( ic );
|
|
int istart = GetContourStart( icont );
|
|
int iend = GetContourEnd( icont );
|
|
bool bClosed = icont < GetNumContours() - 1 || GetClosed();
|
|
|
|
if( !bClosed )
|
|
{
|
|
// open contour, must be last contour
|
|
corner.erase( corner.begin() + ic );
|
|
|
|
if( ic != istart )
|
|
side_style.erase( side_style.begin() + ic - 1 );
|
|
}
|
|
else
|
|
{
|
|
// closed contour
|
|
corner.erase( corner.begin() + ic );
|
|
side_style.erase( side_style.begin() + ic );
|
|
if( ic == iend )
|
|
corner[ic - 1].end_contour = TRUE;
|
|
}
|
|
if( bClosed && GetContourSize( icont ) < 3 )
|
|
{
|
|
// delete the entire contour
|
|
RemoveContour( icont );
|
|
}
|
|
if( bDraw )
|
|
Draw();
|
|
}
|
|
|
|
|
|
/******************************************/
|
|
void CPolyLine::RemoveContour( int icont )
|
|
/******************************************/
|
|
|
|
/**
|
|
* Function RemoveContour
|
|
* @param icont = contour number to remove
|
|
* remove a contour only if there is more than 1 contour
|
|
*/
|
|
{
|
|
Undraw();
|
|
int istart = GetContourStart( icont );
|
|
int iend = GetContourEnd( icont );
|
|
|
|
if( icont == 0 && GetNumContours() == 1 )
|
|
{
|
|
// remove the only contour
|
|
wxASSERT( 0 );
|
|
}
|
|
else if( icont == GetNumContours() - 1 )
|
|
{
|
|
// remove last contour
|
|
corner.erase( corner.begin() + istart, corner.end() );
|
|
side_style.erase( side_style.begin() + istart, side_style.end() );
|
|
}
|
|
else
|
|
{
|
|
// remove closed contour
|
|
for( int ic = iend; ic>=istart; ic-- )
|
|
{
|
|
corner.erase( corner.begin() + ic );
|
|
side_style.erase( side_style.begin() + ic );
|
|
}
|
|
}
|
|
Draw();
|
|
}
|
|
|
|
|
|
/******************************************/
|
|
void CPolyLine::RemoveAllContours( void )
|
|
/******************************************/
|
|
|
|
/**
|
|
* function RemoveAllContours
|
|
* removes all corners from the lists.
|
|
* Others params are not chnaged
|
|
*/
|
|
{
|
|
corner.clear();
|
|
side_style.clear();
|
|
}
|
|
|
|
|
|
/** Function InsertCorner
|
|
* insert a new corner between two existing corners
|
|
* @param ic = index for the insertion point: the corner is inserted AFTER ic
|
|
* @param x, y = coordinates corner to insert
|
|
*/
|
|
void CPolyLine::InsertCorner( int ic, int x, int y )
|
|
{
|
|
Undraw();
|
|
if( (unsigned) (ic) >= corner.size() )
|
|
{
|
|
corner.push_back( CPolyPt( x, y ) );
|
|
side_style.push_back( STRAIGHT );
|
|
}
|
|
else
|
|
{
|
|
corner.insert( corner.begin() + ic + 1, CPolyPt( x, y ) );
|
|
side_style.insert( side_style.begin() + ic + 1, STRAIGHT );
|
|
}
|
|
|
|
if( (unsigned) (ic + 1) < corner.size() )
|
|
{
|
|
if( corner[ic].end_contour )
|
|
{
|
|
corner[ic + 1].end_contour = TRUE;
|
|
corner[ic].end_contour = FALSE;
|
|
}
|
|
}
|
|
Draw();
|
|
}
|
|
|
|
|
|
// undraw polyline by removing all graphic elements from display list
|
|
//
|
|
void CPolyLine::Undraw()
|
|
{
|
|
m_HatchLines.clear();
|
|
bDrawn = FALSE;
|
|
}
|
|
|
|
|
|
// draw polyline by adding all graphics to display list
|
|
// if side style is ARC_CW or ARC_CCW but endpoints are not angled,
|
|
// convert to STRAIGHT
|
|
//
|
|
void CPolyLine::Draw()
|
|
{
|
|
// first, undraw if necessary
|
|
if( bDrawn )
|
|
Undraw();
|
|
|
|
Hatch();
|
|
bDrawn = TRUE;
|
|
}
|
|
|
|
|
|
int CPolyLine::GetX( int ic )
|
|
{
|
|
return corner[ic].x;
|
|
}
|
|
|
|
|
|
int CPolyLine::GetY( int ic )
|
|
{
|
|
return corner[ic].y;
|
|
}
|
|
|
|
|
|
int CPolyLine::GetEndContour( int ic )
|
|
{
|
|
return corner[ic].end_contour;
|
|
}
|
|
|
|
|
|
CRect CPolyLine::GetBounds()
|
|
{
|
|
CRect r = GetCornerBounds();
|
|
|
|
r.left -= m_Width / 2;
|
|
r.right += m_Width / 2;
|
|
r.bottom -= m_Width / 2;
|
|
r.top += m_Width / 2;
|
|
return r;
|
|
}
|
|
|
|
|
|
CRect CPolyLine::GetCornerBounds()
|
|
{
|
|
CRect r;
|
|
|
|
r.left = r.bottom = INT_MAX;
|
|
r.right = r.top = INT_MIN;
|
|
for( unsigned i = 0; i<corner.size(); i++ )
|
|
{
|
|
r.left = MIN( r.left, corner[i].x );
|
|
r.right = MAX( r.right, corner[i].x );
|
|
r.bottom = MIN( r.bottom, corner[i].y );
|
|
r.top = MAX( r.top, corner[i].y );
|
|
}
|
|
|
|
return r;
|
|
}
|
|
|
|
|
|
CRect CPolyLine::GetCornerBounds( int icont )
|
|
{
|
|
CRect r;
|
|
|
|
r.left = r.bottom = INT_MAX;
|
|
r.right = r.top = INT_MIN;
|
|
int istart = GetContourStart( icont );
|
|
int iend = GetContourEnd( icont );
|
|
for( int i = istart; i<=iend; i++ )
|
|
{
|
|
r.left = MIN( r.left, corner[i].x );
|
|
r.right = MAX( r.right, corner[i].x );
|
|
r.bottom = MIN( r.bottom, corner[i].y );
|
|
r.top = MAX( r.top, corner[i].y );
|
|
}
|
|
|
|
return r;
|
|
}
|
|
|
|
|
|
int CPolyLine::GetNumCorners()
|
|
{
|
|
return corner.size();
|
|
}
|
|
|
|
|
|
int CPolyLine::GetNumSides()
|
|
{
|
|
if( GetClosed() )
|
|
return corner.size();
|
|
else
|
|
return corner.size() - 1;
|
|
}
|
|
|
|
|
|
int CPolyLine::GetNumContours()
|
|
{
|
|
int ncont = 0;
|
|
|
|
if( !corner.size() )
|
|
return 0;
|
|
|
|
for( unsigned ic = 0; ic<corner.size(); ic++ )
|
|
if( corner[ic].end_contour )
|
|
ncont++;
|
|
|
|
if( !corner[corner.size() - 1].end_contour )
|
|
ncont++;
|
|
return ncont;
|
|
}
|
|
|
|
|
|
int CPolyLine::GetContour( int ic )
|
|
{
|
|
int ncont = 0;
|
|
|
|
for( int i = 0; i<ic; i++ )
|
|
{
|
|
if( corner[i].end_contour )
|
|
ncont++;
|
|
}
|
|
|
|
return ncont;
|
|
}
|
|
|
|
|
|
int CPolyLine::GetContourStart( int icont )
|
|
{
|
|
if( icont == 0 )
|
|
return 0;
|
|
|
|
int ncont = 0;
|
|
for( unsigned i = 0; i<corner.size(); i++ )
|
|
{
|
|
if( corner[i].end_contour )
|
|
{
|
|
ncont++;
|
|
if( ncont == icont )
|
|
return i + 1;
|
|
}
|
|
}
|
|
|
|
wxASSERT( 0 );
|
|
return 0;
|
|
}
|
|
|
|
|
|
int CPolyLine::GetContourEnd( int icont )
|
|
{
|
|
if( icont < 0 )
|
|
return 0;
|
|
|
|
if( icont == GetNumContours() - 1 )
|
|
return corner.size() - 1;
|
|
|
|
int ncont = 0;
|
|
for( unsigned i = 0; i<corner.size(); i++ )
|
|
{
|
|
if( corner[i].end_contour )
|
|
{
|
|
if( ncont == icont )
|
|
return i;
|
|
ncont++;
|
|
}
|
|
}
|
|
|
|
wxASSERT( 0 );
|
|
return 0;
|
|
}
|
|
|
|
|
|
int CPolyLine::GetContourSize( int icont )
|
|
{
|
|
return GetContourEnd( icont ) - GetContourStart( icont ) + 1;
|
|
}
|
|
|
|
|
|
void CPolyLine::SetSideStyle( int is, int style )
|
|
{
|
|
Undraw();
|
|
CPoint p1, p2;
|
|
if( is == (int) (corner.size() - 1) )
|
|
{
|
|
p1.x = corner[corner.size() - 1].x;
|
|
p1.y = corner[corner.size() - 1].y;
|
|
p2.x = corner[0].x;
|
|
p2.y = corner[0].y;
|
|
}
|
|
else
|
|
{
|
|
p1.x = corner[is].x;
|
|
p1.y = corner[is].y;
|
|
p2.x = corner[is + 1].x;
|
|
p2.y = corner[is + 1].y;
|
|
}
|
|
if( p1.x == p2.x || p1.y == p2.y )
|
|
side_style[is] = STRAIGHT;
|
|
else
|
|
side_style[is] = style;
|
|
Draw();
|
|
}
|
|
|
|
|
|
int CPolyLine::GetSideStyle( int is )
|
|
{
|
|
return side_style[is];
|
|
}
|
|
|
|
|
|
int CPolyLine::GetClosed()
|
|
{
|
|
if( corner.size() == 0 )
|
|
return 0;
|
|
else
|
|
return corner[corner.size() - 1].end_contour;
|
|
}
|
|
|
|
|
|
// draw hatch lines
|
|
//
|
|
void CPolyLine::Hatch()
|
|
{
|
|
m_HatchLines.clear();
|
|
if( m_HatchStyle == NO_HATCH )
|
|
{
|
|
return;
|
|
}
|
|
|
|
int layer = GetLayer();
|
|
|
|
if( GetClosed() ) // If not closed, the poly is beeing created and not finalised. Not not hatch
|
|
{
|
|
enum {
|
|
MAXPTS = 100,
|
|
};
|
|
int xx[MAXPTS], yy[MAXPTS];
|
|
|
|
// define range for hatch lines
|
|
int min_x = corner[0].x;
|
|
int max_x = corner[0].x;
|
|
int min_y = corner[0].y;
|
|
int max_y = corner[0].y;
|
|
for( unsigned ic = 1; ic < corner.size(); ic++ )
|
|
{
|
|
if( corner[ic].x < min_x )
|
|
min_x = corner[ic].x;
|
|
if( corner[ic].x > max_x )
|
|
max_x = corner[ic].x;
|
|
if( corner[ic].y < min_y )
|
|
min_y = corner[ic].y;
|
|
if( corner[ic].y > max_y )
|
|
max_y = corner[ic].y;
|
|
}
|
|
|
|
int slope_flag = (layer & 1) ? 1 : -1; // 1 or -1
|
|
double slope = 0.707106 * slope_flag;
|
|
int spacing;
|
|
if( m_HatchStyle == DIAGONAL_EDGE )
|
|
spacing = 10 * PCBU_PER_MIL;
|
|
else
|
|
spacing = 50 * PCBU_PER_MIL;
|
|
int max_a, min_a;
|
|
if( slope_flag == 1 )
|
|
{
|
|
max_a = (int) (max_y - slope * min_x);
|
|
min_a = (int) (min_y - slope * max_x);
|
|
}
|
|
else
|
|
{
|
|
max_a = (int) (max_y - slope * max_x);
|
|
min_a = (int) (min_y - slope * min_x);
|
|
}
|
|
min_a = (min_a / spacing) * spacing;
|
|
|
|
// calculate an offset depending on layer number, for a better display of hatches on a multilayer board
|
|
int offset = (layer * 7) / 8;
|
|
min_a += offset;
|
|
|
|
// now calculate and draw hatch lines
|
|
int nc = corner.size();
|
|
|
|
// loop through hatch lines
|
|
for( int a = min_a; a<max_a; a += spacing )
|
|
{
|
|
// get intersection points for this hatch line
|
|
int nloops = 0;
|
|
int npts;
|
|
|
|
// make this a loop in case my homebrew hatching algorithm screws up
|
|
do
|
|
{
|
|
npts = 0;
|
|
int i_start_contour = 0;
|
|
for( int ic = 0; ic<nc; ic++ )
|
|
{
|
|
double x, y, x2, y2;
|
|
int ok;
|
|
if( corner[ic].end_contour || ( ic == (int) (corner.size() - 1) ) )
|
|
{
|
|
ok = FindLineSegmentIntersection( a, slope,
|
|
corner[ic].x, corner[ic].y,
|
|
corner[i_start_contour].x,
|
|
corner[i_start_contour].y,
|
|
side_style[ic],
|
|
&x, &y, &x2, &y2 );
|
|
i_start_contour = ic + 1;
|
|
}
|
|
else
|
|
{
|
|
ok = FindLineSegmentIntersection( a, slope,
|
|
corner[ic].x, corner[ic].y,
|
|
corner[ic + 1].x, corner[ic + 1].y,
|
|
side_style[ic],
|
|
&x, &y, &x2, &y2 );
|
|
}
|
|
if( ok )
|
|
{
|
|
xx[npts] = (int) x;
|
|
yy[npts] = (int) y;
|
|
npts++;
|
|
wxASSERT( npts<MAXPTS ); // overflow
|
|
}
|
|
if( ok == 2 )
|
|
{
|
|
xx[npts] = (int) x2;
|
|
yy[npts] = (int) y2;
|
|
npts++;
|
|
wxASSERT( npts<MAXPTS ); // overflow
|
|
}
|
|
}
|
|
|
|
nloops++;
|
|
a += PCBU_PER_MIL / 100;
|
|
} while( npts % 2 != 0 && nloops < 3 );
|
|
|
|
/* DICK 1/22/08: this was firing repeatedly on me, needed to comment out to get
|
|
* my work done:
|
|
* wxASSERT( npts%2==0 ); // odd number of intersection points, error
|
|
*/
|
|
|
|
// sort points in order of descending x (if more than 2)
|
|
if( npts>2 )
|
|
{
|
|
for( int istart = 0; istart<(npts - 1); istart++ )
|
|
{
|
|
int max_x = INT_MIN;
|
|
int imax = INT_MIN;
|
|
for( int i = istart; i<npts; i++ )
|
|
{
|
|
if( xx[i] > max_x )
|
|
{
|
|
max_x = xx[i];
|
|
imax = i;
|
|
}
|
|
}
|
|
|
|
int temp = xx[istart];
|
|
xx[istart] = xx[imax];
|
|
xx[imax] = temp;
|
|
temp = yy[istart];
|
|
yy[istart] = yy[imax];
|
|
yy[imax] = temp;
|
|
}
|
|
}
|
|
|
|
// draw lines
|
|
for( int ip = 0; ip<npts; ip += 2 )
|
|
{
|
|
double dx = xx[ip + 1] - xx[ip];
|
|
if( m_HatchStyle == DIAGONAL_FULL || fabs( dx ) < 40 * NM_PER_MIL )
|
|
{
|
|
m_HatchLines.push_back( CSegment( xx[ip], yy[ip], xx[ip + 1], yy[ip + 1] ) );
|
|
}
|
|
else
|
|
{
|
|
double dy = yy[ip + 1] - yy[ip];
|
|
double slope = dy / dx;
|
|
if( dx > 0 )
|
|
dx = 20 * NM_PER_MIL;
|
|
else
|
|
dx = -20 * NM_PER_MIL;
|
|
double x1 = xx[ip] + dx;
|
|
double x2 = xx[ip + 1] - dx;
|
|
double y1 = yy[ip] + dx * slope;
|
|
double y2 = yy[ip + 1] - dx * slope;
|
|
m_HatchLines.push_back( CSegment( xx[ip], yy[ip], to_int( x1 ), to_int( y1 ) ) );
|
|
m_HatchLines.push_back( CSegment( xx[ip + 1], yy[ip + 1], to_int( x2 ),
|
|
to_int( y2 ) ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
// end for
|
|
}
|
|
}
|
|
|
|
|
|
// test to see if a point is inside polyline
|
|
//
|
|
bool CPolyLine::TestPointInside( int px, int py )
|
|
{
|
|
if( !GetClosed() )
|
|
wxASSERT( 0 );
|
|
|
|
// define line passing through (x,y), with slope = 2/3;
|
|
// get intersection points
|
|
int xx, yy;
|
|
double slope = (double) 2.0 / 3.0;
|
|
double a = py - slope * px;
|
|
int nloops = 0;
|
|
int npts;
|
|
bool inside = false;
|
|
|
|
// make this a loop so if my homebrew algorithm screws up, we try it again
|
|
do
|
|
{
|
|
// now find all intersection points of line with polyline sides
|
|
npts = 0;
|
|
inside = false;
|
|
for( int icont = 0; icont<GetNumContours(); icont++ )
|
|
{
|
|
int istart = GetContourStart( icont );
|
|
int iend = GetContourEnd( icont );
|
|
for( int ic = istart; ic<=iend; ic++ )
|
|
{
|
|
double x, y, x2, y2;
|
|
int ok;
|
|
if( ic == istart )
|
|
ok = FindLineSegmentIntersection( a, slope,
|
|
corner[iend].x, corner[iend].y,
|
|
corner[istart].x, corner[istart].y,
|
|
side_style[iend],
|
|
&x, &y, &x2, &y2 );
|
|
else
|
|
ok = FindLineSegmentIntersection( a, slope,
|
|
corner[ic - 1].x, corner[ic - 1].y,
|
|
corner[ic].x, corner[ic].y,
|
|
side_style[ic - 1],
|
|
&x, &y, &x2, &y2 );
|
|
if( ok )
|
|
{
|
|
xx = (int) x;
|
|
yy = (int) y;
|
|
if( xx == px && yy == py )
|
|
return FALSE; // (x,y) is on a side, call it outside
|
|
else if( xx > px )
|
|
inside = not inside;
|
|
npts++;
|
|
}
|
|
if( ok == 2 )
|
|
{
|
|
xx = (int) x2;
|
|
yy = (int) y2;
|
|
if( xx == px && yy == py )
|
|
return FALSE; // (x,y) is on a side, call it outside
|
|
else if( xx > px )
|
|
inside = not inside;
|
|
npts++;
|
|
}
|
|
}
|
|
}
|
|
|
|
nloops++;
|
|
a += PCBU_PER_MIL / 100;
|
|
} while( npts % 2 != 0 && nloops < 3 );
|
|
|
|
wxASSERT( npts % 2==0 ); // odd number of intersection points, error
|
|
|
|
return inside;
|
|
}
|
|
|
|
|
|
// test to see if a point is inside polyline contour
|
|
//
|
|
bool CPolyLine::TestPointInsideContour( int icont, int px, int py )
|
|
{
|
|
if( icont >= GetNumContours() )
|
|
return FALSE;
|
|
if( !GetClosed() )
|
|
wxASSERT( 0 );
|
|
|
|
// define line passing through (x,y), with slope = 2/3;
|
|
// get intersection points
|
|
int xx, yy;
|
|
double slope = (double) 2.0 / 3.0;
|
|
double a = py - slope * px;
|
|
int nloops = 0;
|
|
int npts;
|
|
bool inside = false;
|
|
|
|
// make this a loop so if my homebrew algorithm screws up, we try it again
|
|
do
|
|
{
|
|
// now find all intersection points of line with polyline sides
|
|
npts = 0;
|
|
inside = false;
|
|
int istart = GetContourStart( icont );
|
|
int iend = GetContourEnd( icont );
|
|
for( int ic = istart; ic<=iend; ic++ )
|
|
{
|
|
double x, y, x2, y2;
|
|
int ok;
|
|
if( ic == istart )
|
|
ok = FindLineSegmentIntersection( a, slope,
|
|
corner[iend].x, corner[iend].y,
|
|
corner[istart].x, corner[istart].y,
|
|
side_style[iend],
|
|
&x, &y, &x2, &y2 );
|
|
else
|
|
ok = FindLineSegmentIntersection( a, slope,
|
|
corner[ic - 1].x, corner[ic - 1].y,
|
|
corner[ic].x, corner[ic].y,
|
|
side_style[ic - 1],
|
|
&x, &y, &x2, &y2 );
|
|
if( ok )
|
|
{
|
|
xx = (int) x;
|
|
yy = (int) y;
|
|
npts++;
|
|
if( xx == px && yy == py )
|
|
return FALSE; // (x,y) is on a side, call it outside
|
|
else if( xx > px )
|
|
inside = not inside;
|
|
}
|
|
if( ok == 2 )
|
|
{
|
|
xx = (int) x2;
|
|
yy = (int) y2;
|
|
npts++;
|
|
if( xx == px && yy == py )
|
|
return FALSE; // (x,y) is on a side, call it outside
|
|
else if( xx > px )
|
|
inside = not inside;
|
|
}
|
|
}
|
|
|
|
nloops++;
|
|
a += PCBU_PER_MIL / 100;
|
|
} while( npts % 2 != 0 && nloops < 3 );
|
|
|
|
wxASSERT( npts % 2==0 ); // odd number of intersection points, error
|
|
|
|
return inside;
|
|
}
|
|
|
|
|
|
// copy data from another poly, but don't draw it
|
|
//
|
|
void CPolyLine::Copy( CPolyLine* src )
|
|
{
|
|
Undraw();
|
|
m_HatchStyle = src->m_HatchStyle;
|
|
// copy corners, using vector copy
|
|
corner = src->corner;
|
|
// copy side styles, using vector copy
|
|
side_style = src->side_style;
|
|
}
|
|
|
|
|
|
/*******************************************/
|
|
bool CPolyLine::IsCutoutContour( int icont )
|
|
/*******************************************/
|
|
|
|
/*
|
|
* return true if the corner icont is inside the outline (i.e it is a hole)
|
|
*/
|
|
{
|
|
int ncont = GetContour( icont );
|
|
|
|
if( ncont == 0 ) // the first contour is the main outline, not an hole
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
|
|
void CPolyLine::MoveOrigin( int x_off, int y_off )
|
|
{
|
|
Undraw();
|
|
for( int ic = 0; ic < GetNumCorners(); ic++ )
|
|
{
|
|
SetX( ic, GetX( ic ) + x_off );
|
|
SetY( ic, GetY( ic ) + y_off );
|
|
}
|
|
|
|
Draw();
|
|
}
|
|
|
|
|
|
// Set various parameters:
|
|
// the calling function should Undraw() before calling them,
|
|
// and Draw() after
|
|
//
|
|
void CPolyLine::SetX( int ic, int x )
|
|
{
|
|
corner[ic].x = x;
|
|
}
|
|
|
|
|
|
void CPolyLine::SetY( int ic, int y )
|
|
{
|
|
corner[ic].y = y;
|
|
}
|
|
|
|
|
|
void CPolyLine::SetEndContour( int ic, bool end_contour )
|
|
{
|
|
corner[ic].end_contour = end_contour;
|
|
}
|
|
|
|
|
|
void CPolyLine::AppendArc( int xi, int yi, int xf, int yf, int xc, int yc, int num )
|
|
{
|
|
// get radius
|
|
double r = sqrt( (double) (xi - xc) * (xi - xc) + (double) (yi - yc) * (yi - yc) );
|
|
|
|
// get angles of start and finish
|
|
double th_i = atan2( (double) (yi - yc), (double) (xi - xc) );
|
|
double th_f = atan2( (double) (yf - yc), (double) (xf - xc) );
|
|
double th_d = (th_f - th_i) / (num - 1);
|
|
double theta = th_i;
|
|
|
|
// generate arc
|
|
for( int ic = 0; ic<num; ic++ )
|
|
{
|
|
int x = to_int( xc + r * cos( theta ) );
|
|
int y = to_int( yc + r * sin( theta ) );
|
|
AppendCorner( x, y, STRAIGHT, 0 );
|
|
theta += th_d;
|
|
}
|
|
|
|
Close( STRAIGHT );
|
|
}
|
|
|
|
// Bezier Support
|
|
void CPolyLine::AppendBezier(int x1, int y1, int x2, int y2, int x3, int y3) {
|
|
std::vector<wxPoint> bezier_points;
|
|
|
|
bezier_points = Bezier2Poly(x1,y1,x2,y2,x3,y3);
|
|
for( unsigned int i = 0; i < bezier_points.size() ; i++)
|
|
AppendCorner( bezier_points[i].x, bezier_points[i].y);
|
|
}
|
|
|
|
void CPolyLine::AppendBezier(int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4){
|
|
std::vector<wxPoint> bezier_points;
|
|
|
|
bezier_points = Bezier2Poly(x1,y1,x2,y2,x3,y3,x4,y4);
|
|
for( unsigned int i = 0; i < bezier_points.size() ; i++)
|
|
AppendCorner( bezier_points[i].x, bezier_points[i].y);
|
|
}
|
|
|