2ad3ccc4d8
int and long are 32-bit on Windows, causing overflows.
(cherry picked from commit
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.. | ||
accelerators | ||
shapes2D | ||
shapes3D | ||
PerlinNoise.cpp | ||
PerlinNoise.h | ||
create_scene.cpp | ||
frustum.cpp | ||
frustum.h | ||
hitinfo.h | ||
light.h | ||
material.cpp | ||
material.h | ||
mortoncodes.cpp | ||
mortoncodes.h | ||
ray.cpp | ||
ray.h | ||
raypacket.cpp | ||
raypacket.h | ||
render_3d_raytrace.cpp | ||
render_3d_raytrace.h |