kicad/common/gal/opengl/shader/round.frag

42 lines
1.4 KiB
GLSL

/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2013 Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
* Fragment shader
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#version 120
varying float aspect;
void main()
{
vec2 v = abs( gl_TexCoord[0].xy - vec2( 0.5, 0.5 ) ) * 2.0 - vec2( aspect, 0.0 );
vec2 d = vec2( v.x / ( 1.0 - aspect ), v.y );
if( v.x <= 0.0 || (dot( d, d ) < 1.0 ) )
gl_FragColor = gl_Color;
else
discard;
// gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
}